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  1. delph

    D&D General Tasha's: Spell sniper + booming blade + reach weapon

    My GM allowed me BB/GFB only in my "body reach" so only to 10 ft. But it still enough :D and here is trade - use sentinel and stop him (can do any melee dmg) or warcaster to give him big amount of dmg (after 11 lvl it's super big dmg)
  2. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 44 - 2 = 42 Bard: College of Lore 41 Cleric: Tempest Domain 13 + 1 = 14 Druid: Circle of the Shepherd 27 Fighter: Battle Master 40 Monk: Way of the Kensei 37 Paladin: Oath of the Ancients 40 Ranger: Gloom Stalker 44 Rogue: Thief 46 Warlock: Pact of the Fiend...
  3. delph

    D&D General Tasha's: Spell sniper + booming blade + reach weapon

    I'm planning bugbear with a polearm, and BB/GFB are options before the 4th level when I can take the feat...
  4. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 48 Bard: College of Lore 48 Cleric: Tempest Domain 31 Druid: Circle of the Shepherd 36 Fighter: Battle Master 48 Monk: Way of the Kensei 43 Paladin: Oath of the Ancients 48 Sorcerer: Divine Soul 26 Ranger: Gloom Stalker 49 Rogue: Thief 51 Warlock: Pact of the...
  5. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Barbarian: Path of the Totem Warrior 52 - 2 = 50 Bard: College of Lore 50 Cleric: Tempest Domain 38 Druid: Circle of the Shepherd 40 Fighter: Battle Master 43 + 1 = 44 Monk: Way of the Kensei 48 Paladin: Oath of the Ancients 50 Sorcerer: Divine Soul 40 Ranger: Gloom Stalker 50 Rogue: Thief 53...
  6. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Artificer: Battle Smith 17 Barbarian: Path of the Totem Warrior 50 Bard: College of Lore 50 Cleric: Tempest Domain 43 Druid: Circle of the Shepherd 44 Fighter: Battle Master 45+1=46 Monk: Way of the Kensei 49 Paladin: Oath of the Ancients 51 Sorcerer: Divine Soul 44 Ranger: Gloom Stalker 49...
  7. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Artificer: Battle Smith 34 Barbarian: Path of the Totem Warrior 48 Bard: College of Lore 52 Cleric: Tempest Domain 45 Druid: Circle of the Shepherd 45 Fighter: Battle Master 46 Monk: Way of the Kensei 53 Paladin: Oath of the Ancients 51 Sorcerer: Divine Soul 48 Ranger: Gloom Stalker 52 Rogue...
  8. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    Artificer: Battle Smith 40 Barbarian: Path of the Totem Warrior 50 Bard: College of Lore 52 Cleric: Tempest Domain 44 Druid: Circle of the Shepherd 47 Fighter: Battle Master 48 Monk: Way of the Kensei 52 (+) Mystic: Order of the Immortal 8 (-) What do you do here yet? Paladin: Oath of the...
  9. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    never choose absolute winner :D Yeah Abjurer one of top 3 I have (war and blade ar next two)
  10. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 6 + 1 = 7 Transmutation 2-2 = 0
  11. delph

    D&D 5E (2014) Hexblade advice - Teleporting into Darkness

    It's a great question - I'm staying before the same one. We are right before the start and have still the option to choose if I will have DEX +2 and Con +3 or vice-versa. DEX will increase your initiative (and you want to start first), and stealth. And Dex +3 and above is stackable with mage...
  12. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 16 Conjuration 17 Divination 24 - 2 = 22 I wanna play you, but not because you are good Enchantment 15 Transmutation 15 War Magic 10 + 1 = 11
  13. delph

    D&D 5E (2014) Hexblade advice - Teleporting into Darkness

    You don't have too much known spells as warlock... but yes It depends on every situation. Not every needs max dmg output. Sometimes you need survive :D
  14. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 21 Bladesinging 13 + 1 =14 You deserve it Conjuration 23 - 2 = 21 You are good, but not so much Divination 21 Enchantment18 Transmutation 22 War Magic 21
  15. delph

    D&D 5E (2014) Hexblade advice - Teleporting into Darkness

    very nice spell. I don't know it o_O . next concentration and it is for disputation if took this or spirit shroud. SoM give me constant advantage on attack and disadvantage to enemies if we are in dim light and when I'm hit it give 2d8... SS give 2d8 when I hit, but nothing to do with my...
  16. delph

    D&D 5E (2014) Hexblade advice - Teleporting into Darkness

    Yeah - I play sorlock (hex 3, sorc 12) and use darknes+Eyes of shadow combo just threetimes, and every use have negative respond from company. And from 8th lvl It's much more in use is twined haste on two from barbarian/paladin/monk/firearms fighter in party. When I do it, than offen I can sit...
  17. delph

    D&D 5E (2014) Hexblade advice - Teleporting into Darkness

    Hi, I'm going to do very similar character. I'll be Bugbear, so my reach with polearms is 15 ft :cool: But I choose way with sorcerer dip. With 2 reasons: 1) start as sorcerer gives me con save proficiency, so keeping concentration will be much more easy. 2) It's sorcerer, so Charisma based and...
  18. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 25 Bladesinging 20 Conjuration 24 Divination 27 Enchantment 21 Necromancy 8 - 2 = 6 you are good NPC, but not represent all wizards Transmutation 25 War Magic 22 + 1 = 23 good enough alone, best wizard dip for MC.
  19. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIV: Wizard)

    Abjuration 25 Bladesinging 23 Chronurgy 12 Conjuration 22 Divination 30 Enchantment 22 Evocation 15 Graviturgy 15 Illusion 15 Invention 18 Lore Mastery 13 Necromancy 22 Onomancy 16 - 2 =14 Order of Scribes 16 Runecrafter 20 Technomancy 11 Theurgy 16 Transmutation 25 War Magic 24 +1 = 25
  20. delph

    D&D 5E (2014) 5E Survivor - Subclasses (Part XIII: Warlock)

    Archfey 21 Celestial 17 Fathomless 6 -2 =4 What are you doing here still? Fiend 22 Genie 17 Great Old One 5 Hexblade 17 + 1 = 18 Blessing of RavenQueen on you
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