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  1. delph

    D&D 5E (2014) How to get a continuous advantage?

    Hi everyone, I'm curious about how to get continous advantages on attacks. I know just 4 ways: raging barbarian vow of enmity by Vengeance paladin darkness and devil's sight or shadow sorcerer (but I'm not fighting alone and it need concentration) fighting spirit by samurai fighter (but only...
  2. delph

    D&D 5E (2014) Slow vs legendary actions

    Because I've started with "So they are nicely close together, hit dice for inteligence saving throw." And he miss that "intelligence" and thought it was fireball and said it was his mistake so let it to be... that's how I delivered it to enemies. And as I mentioned in the first post - they...
  3. delph

    D&D 5E (2014) Slow vs legendary actions

    Hi, I'm coming up with a question I've got last season. We met a group with legendary actions - 2 attacks, 2 attacks from legendary actions, and 1 commander attack (give attack with reaction to another companion), so they've been attacking us with 4 attacks per turn... I've use Houd of ill omen...
  4. delph

    D&D 5E (2014) [GUIDE] The Sorlock – Guide to the tormented divine soul with Xanathar's Divine Soul(17)+Hexblade(3) [Updated 12/20/21]

    Hi, did you notice new book from Critical role? There are some nice feats for sorlocks. Vital sacrifice is best a make sorlocks broken. You will sacrifice 1d6 hp to get +1d6 for attack rolls or 2d6 dmg necrotic. BUT nowhere is written you can't sacrifice you more times for more boons. So after...
  5. delph

    D&D 5E (2014) Best investigator builds

    I'v played Human variant - rogue 1, wizard 4 detective. Rolled stats, so started with 18 Inteligence, 16 dex, 16. wis.... So I'v take 2 feats - observant and keen mind - can read lips, remember everything. Expertize in Investigation and Arcana (can be Perception as well).. You will have so...
  6. delph

    D&D 5E (2014) Eldritch Knight+ MC wizard tank ideas?

    Hi, I'm sure I wanna play my Warforged EK (lvl3) with MC wizard. But not sure how. Now I'm based in I will get on 4th lvl and take warcaster feat. Then probably go to a wizard. for 2 lvls. And probably war school for 2 AC/ +4 saves... And then I'm lost how to choose. I wanna play undestructable...
  7. delph

    D&D 5E (2014) How should I improve my Lore Bard/DS Sorcerer Spell list?

    What about Bestow curse spell? It's ultimate stop spell in Lore bard hands- Cutting words give you high chance to deliver it to enemie and whne you choose wisdom save disadvantage, his chance to hit it later is lesser. And when he hit it, he doesn't break it, but can do something for that round...
  8. delph

    D&D General System and RP NPC interactions

    But we try the second version, but it's not enough for him. He wanna play those dialogs. "Dear man, please we are tired and wounded. Please help us and god helps you...." or "How cute girl, your eyes are like blue blossoms and smile like warm summer sun..." but that's not bad, but when we try...
  9. delph

    D&D General System and RP NPC interactions

    Hi, I'm here with one frustration from talk after play.... Our GM has a problem with our interactions with NPC through using the system because it's not "RP" and we have to persuade/intimidate himself. Or use a subtle Suggestion spell. It's almost banned. Doesn't matter that sorcerer with...
  10. delph

    D&D 5E (2014) messy's 5e newbie questions thread

    86. Hold person on shapechanging enemies. How work this spell on enemies which can be humanoid and something else (werewolf, moon druid,...) it work on them when they are humanoid, but not when they are changed? or never, or ever?
  11. delph

    D&D 5E (2014) Homebrew cantrip help

    +4 from cantrip and 1 minute duration is too strong for cantrip. It has to be as guidance "up to 1 minute" but for first action with strength check
  12. delph

    D&D 5E (2014) Homebrew cantrip help

    or be grappler and again - almost every fighter/monk/melee ranger want it because they get advantage on attacks from STR.
  13. delph

    D&D 5E (2014) Homebrew cantrip help

    Yeah that's what I mean. For wizards it could work, but not for bladesingers which are dex based... And for others it's just another resource of buff, but exchange with another. Use it or be dual wielder? Use anything else? And very good question is "how uprise it" on higher levles? +3/+4/+5 or...
  14. delph

    D&D General Name your favorite 4 person party composition.

    Paladin Bladesinger Bard Hexblade Four melee Four magic users Two healers
  15. delph

    D&D 5E (2014) Homebrew cantrip help

    I'v rather see: Casting time: Bonus action Range: Self Components: V, S, M (chalk dust) Duration: 1 turn Effect: Until the spell ends, you gain +2 to your Strength ability score? Because bonus action left you action to atack, but it's not so long duration, as every cantrip. Buff cantrip with...
  16. delph

    D&D 5E (2014) were-curse and races

    I have a question about how work were-curse. When a werewolf bite human/elven/dwarf,.. he could be a werewolf, when it's a weretiger he will be a weretiger... and so. but what will do when wherewolf bite Aaracocra, Tabaxi, Loxodont, Yuan-ti, Genasi, Kenku or big question - Warforged? This...
  17. delph

    D&D 5E (2014) House Rule to Make Upcasting More Attractive

    what about use "level up HP average" so when is 1d8 then add 5, when is 1d6 then 4,.... ad highest number is too much for me. And for save spells I welcome something like every 1 (or two) spellslots above add +1 to DC spellsave.
  18. delph

    D&D 5E (2014) Crazy builds for one insane stat

    Number of Attacks here is describe ho to get 22 attacks in one round. I found it here And here is copy: By: Damon_Tor on Giant on the playground forum This is a simple thought experiment. Rules are: self-cast spells only, no items unless they come from your class somehow. For now we'll...
  19. delph

    D&D 5E (2014) Crazy builds for one insane stat

    Jump: Long jump is STR ability/High jump is STR bonus (numbers will be in this order) Monk - 2 lvl any subclass Barbarian - 6 lvl Beast (add atletic skill check to jump distance - long and high) Bard - 10 lvl any subclass Druid - 2 lvl - any 1st step - STR 20 +5 (20 / 5) 2nd step - expertize...
  20. delph

    D&D General why do we have halflings and gnomes?

    Stout Halflings are best fighters reroll ones so not much crit fails and advantage on them have advantage and ressistance on poisons - common dmg in game can't be feared +2 dex +1 con are great - second chance feat is nice too when you have odd Dex. Crit on you? Nope!
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