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    D&D 5E (2014) An additional component for Resurrection

    I was thinking, in an effort to give death a little more bite, to add an additional component to Resurrection spells. Raise Dead would require, from the caster, one constitution point for the length of one year. Resurrection would require a permanent point of Con. True Resurrection works...
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    D&D 5E (2014) Reliable Talent. What the what?

    My decision was to leave it alone for several sessions and see how things played out. We've only played one session since then and it was pretty combat heavy, although the rogue did have to face two or three skill checks. The DCs were 20 or below, so he auto succeeded. I'm going to probably not...
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    D&D 5E (2014) Rating magic items on a 1-10 scale

    I don't know that I would go with it in game, but it's an interesting way of trying to determine the relative value of a given magic item. A +3 weapon is considered top of the line, but if I only had 100 hit points to spend I don't know that I'd give up any more than maybe 10 to 15 of them for...
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    D&D 5E (2014) Rating magic items on a 1-10 scale

    That's an interesting idea. Wouldn't fighters and barbarians be at something of an advantage though? Sent from my SGH-M919 using EN World mobile app
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    D&D 5E (2014) Rating magic items on a 1-10 scale

    I'd love to see that. Sent from my SGH-M919 using EN World mobile app
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    D&D 5E (2014) Rating magic items on a 1-10 scale

    I was thinking that maybe a better and simpler criteria with which to rate an item would be to assign it a number based on how much you would like a character of yours to find one.
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    D&D 5E (2014) Rating magic items on a 1-10 scale

    I tend to agree, although flying items don't trouble me overly much.
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    D&D 5E (2014) Rating magic items on a 1-10 scale

    I'm not sure that rarity is the best indication of the true value of a given magic item. I'm wondering what value we would assign magic items on a 1 to 10 scale based on their impact on the game as they pertain to adventurers. For example, it seems to me that items that give AC bonuses would...
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    D&D 5E (2014) A variant initiative that worked great

    I do like the idea of faster combat. To clarify a little further, do the players choose their order and set it in stone each round, or can they do it on the fly? In other words, say you've got Dave, Chris, and Mary coming up on their turns. So it's decided that Mary goes first. Do Dave and...
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    D&D 5E (2014) Reliable Talent. What the what?

    I can't argue with your logic. If the designers are only putting in DC20 traps in an adventure designed for 11th level and up PC's, then yes, they must be taking Reliable Talent into account. It still seems odd to me, but such is life. I have no houserules just yet, so I think I'll wait awhile...
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    D&D 5E (2014) Reliable Talent. What the what?

    It's true that the adventures were not written with specific classes in mind, although Tomb of Horrors seems like it would be a bear without a rogue (although I've never run it, but we've all heard the horror stories). To answer your questions as best I can, to make it through those seven...
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    D&D 5E (2014) Sunbeam and Sculpt Spell

    Yeah, I think it'll probably be easier (and correct) to let him grant immunity to chosen creatures. It answers my question about Sunbeam too. Sent from my SGH-M919 using EN World mobile app
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    D&D 5E (2014) Sunbeam and Sculpt Spell

    It is oddly written. If they'd just left off that first sentence in the description it would have clarified things. I'm about 75% convinced that I've been reading it wrong though. I'm probably going to switch back to letting the mage choose creatures to be immune to his spell. He will love that.
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    D&D 5E (2014) A variant initiative that worked great

    Interesting. A couple of questions to clarify. So group A is the party members who beat the DC, and Group B are the party members who don't. So you're order goes, Group A, then monsters, then Group B, then back to Group A, then monsters, Group B, and so on, correct? That's probably self...
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    D&D 5E (2014) Reliable Talent. What the what?

    That's exactly what I've decided to to. Sent from my SGH-M919 using EN World mobile app
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    D&D 5E (2014) Reliable Talent. What the what?

    Let's get away from the thief robbing an entire town scenario and talk about traps for a minute. I just looked over both Against the Giants (which I'm currently running my party through), and Tomb of Horrors, a dungeon known for it's fiendish traps. Just a cursory glance shows DC 20's...
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    D&D 5E (2014) Reliable Talent. What the what?

    A fighter's attacks always have a chance to fail. High level spells require a spell slot. People seem to think that I'm out to screw this rogue over, and nothing could be further from the case. My list of house rules up to this point has been zero. Besides currently tinkering with magic...
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    D&D 5E (2014) Reliable Talent. What the what?

    Yes, they are supposed to succeed at most skill checks. I don't have a problem with that. If you read my original post, I stated quite clearly that I think upping DC's is a cheap ploy. I'll up them when it makes sense to do so, but not just to nerf the rogue.
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    D&D 5E (2014) Reliable Talent. What the what?

    I don't know yet if I think it's, "unbalancing" and balance isn't really my issue here. But Reliable Talent most certainly has more of an impact on the game than a lucky streak of die rolls. You can't count on lucky die rolls. Luck is not always on. All the Time. Forever.
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