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    D&D 5E (2014) Re-opening discussion on multiple spell concentration.

    Isn't being able to concentrate on more than one spell an ability that sorcerers already have via Twin Spell? I feel like expanding that ability to other classes would give players one less reason to play a sorc. That said, I don't think letting MSC in your game will break the world. There was...
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    D&D 5E (2014) An alternative to eight hour healing

    I've actually thought about doing something like this, and I might for future campaigns. This idea, or even the troll inbreeding idea that was posted earlier would satisfy the rational that I'm looking for. I would like to have one solution to use in all my games though. The search for...
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    D&D 5E (2014) An alternative to eight hour healing

    But why wouldn't you describe a slashing blow from a slashing weapon, or piercing damage from a creature's teeth that does piercing damage?
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    Cthulhu, Guns, and a Sanity Check

    I think the beauty of CoC is it's simplicity. Getting bogged down in the realism of firearms is just going to bog your game down (although certainly people who really dig guns -and there are lots of them that play rpgs- will dig it). My CoC players are always scared poopless no matter how well...
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    D&D 5E (2014) An alternative to eight hour healing

    This basic post has been reiterated several times in this thread, and believe it or not, I get it. I really do. I've read the section cited here and I understand the concept. I don't particularly like it, but I understand it, and yes, it works. But let's talk about this from a different angle...
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    D&D 5E (2014) An alternative to eight hour healing

    I'm certainly not saying you can't play without a healer, but it sure helps, and I think it's kind of assumed that a cleric will be on hand.
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    D&D 5E (2014) An alternative to eight hour healing

    Well, I'm NOT actually describing broken bones and such in combat. For that matter the rules as written have worked just fine and in all probability we'll keep things as they are, especially since we're 11 levels into a campaign and I am loath to change things in mid stream. I realize that...
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    D&D 5E (2014) An alternative to eight hour healing

    Right. Yes. This. The last part. I am very hesitant to tinker with stuff like this as I have been burned before. One of the reasons I posted this is to see if clever players could figure out ways to manipulate the idea in ways that break the game.
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    D&D 5E (2014) An alternative to eight hour healing

    Here's a question: So if I make the spell castable as an eight hour ritual spell, how does it work if the caster actually prepares it? I need to keep that eight hour casting time. Basically I want an eight hour spell that doesn't use a spell slot, thus the cantrip.
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    D&D 5E (2014) An alternative to eight hour healing

    Thanks for the replies. Some very good stuff here. Trust me, I get the abstract nature of hit points. I understand that they are not meant to represent sword cuts and broken bones. BUT... at a certain point you ARE dealing with sword cuts and broken bones. Some damage IS real. If you're...
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    D&D 5E (2014) An alternative to eight hour healing

    Original post edited to reflect a full hp gain after 8 hour casting time.
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    D&D 5E (2014) An alternative to eight hour healing

    Yes, you're correct about that 1/8 hp. I originally thought to make it a one hour spell to regain 1/8 hp, but it seemed clunky and easier to abuse, so I changed it to 8 hour casting time /full heal. As for the clerics sleep, the spell provides for that. He or she would receive the benefits of...
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    D&D 5E (2014) An alternative to eight hour healing

    After having played 5E for about three years there's many things I love, a few things that annoy me, and one thing that drives me crazy. The eight hour healing thing. Look, I know D&D has never been about realism. I've been playing in one form or another for over thirty years. I...
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    D&D 5E (2014) Sunburst and Sunbeam as clerical spells

    I kind of thought the same thing, with regard to casting lower level spells with higher slots, and it's not like he can't already dish out some serious damage. His big gun is a maxed out Thunderwave with a 5th level slot. 48 points on a failed save is nothing to sneeze at. Which is why I'm a...
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    D&D 5E (2014) Idea that I'm not sure where to go with

    You could have the two beings latch onto either a single party member or the entire party in a game of "Win The Soul(s)". They might disappear only to return later whenever the player or players are facing a moral dilemma and try to convince them one way or another. They would become the actual...
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    D&D 5E (2014) Magic Item thread?

    I like that idea. Maybe a cost in hit points? A level of exhaustion? Whatever the case, it's a bit outside the box. Having grown up on earlier editions it's taken me awhile to adjust to 5E's magic item philosophy. I've been leaning towards items that scale with the players, unlocking new powers...
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    D&D 5E (2014) Magic Item thread?

    Apologies if this is well worn territory. I really love the "Best Of 5e" thread, but I haven't come across an entry there that collects homebrew magic items. Is there a good magic item thread floating around? I'd think that would be invaluable. I haven't posted here or haunted these boards...
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