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    [UPDATED] Here's Mike Mearls' New D&D 5E Initiative System

    Can't speak for his system, in practice, but game systems where actions (with or without specifics) are declared up front like this usually result in much faster combat once everyone gets in the grove. This is in no small way related to the the player's not being able to micromanage their...
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    D&D 5E (2014) Reckless Attack / Mirror Image

    This makes no sense. They think it's you -- that's all that matters. It's like, they still get advantage to hit if they end up targeting an illusion or something.
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    D&D 5E (2014) Resting and the frikkin' Elephant in the Room

    I haven't done this yet, but I'm close to just limited short rests to 2 per long rest. Any more than that won't provide any mechanical benefit. It still doesn't solve the problems that come with all the ways players have to trivialize the "adventure" aspect of the game (ambushes, food...
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    D&D 5E (2014) When To Roll Persuasion?

    IMO, persuasion is horribly misused. Players almost always want to roll persuasion (or the GM asks them to) in an effort to change the actions/thoughts/intentions/beliefs/etc of an NPC in a very short amount of time (right then and there). The problem is people don't work like that. People...
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    D&D 5E (2014) You lads ever play 5e... on weed?

    You're trying too hard.
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    D&D 5E (2014) On Saving Throws (a Monster Manual Analysis)

    Eh, Feeblemind is an obvious exception, but it's also an 8th level spell. That's not the kind of thing most parties are going to be going up against very often, and when it is encounters, Greater Restoration isn't to hard to have available. The rest of the Int saves generally deal with...
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    D&D 5E (2014) Moving diagonally between enemies on a grid

    So what you're saying is that you can move through someone's space as long as they've already taken an opportunity action?
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    D&D 5E (2014) Moving diagonally between enemies on a grid

    You don't have to occupy an entire physical space to keep someone from passing through it. Just ask any basketball player.
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    D&D 5E (2014) On Saving Throws (a Monster Manual Analysis)

    You have to remember that the reason Dex saves are considered the most common or important has a lot to do with traps, environmental effects, and quite a few spells. It's pretty hard to go dive into a dungeon and not deal with a few Dex saves, no matter who occupies it. Secondly, Wis saves are...
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    D&D 5E (2014) Going for 3d6 instead of d20

    3d6 tends to result in more consistent mid-range rolls, which can be good or bad depending on your goal.
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    D&D 5E (2014) Dying House Rule

    I generally use Savage Worlds' "Heroes never die" rule, where basically players can't really get killed by anyone that's not actually important. They might get left for dead, or captured, or brought back by a kind old man or something, but unless it's an actual villain, they won't die. I do...
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    D&D 5E (2014) Blow it up! What class need to be completely re-worked in 5e?

    Merge Sorc and Warlock. Fix Beastmaster Ranger. Change bard to be support via spell-like effects from music rather than actual spellcasters. Done.
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    D&D 5E (2014) Ranged party member keeps running off the map

    Have the enemy attack back with equal range. Except the character now doesn't have allies to help him up when he drops. Seriously, don't be afraid to kill a PC that makes stupid decisions like this. Strength in numbers is a thing, and anyone running away from allies like that is just asking...
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    D&D 5E (2014) Scared Cow: magic Weapon & Armor plusses

    I've toyed with the idea of replacing pluses with actual magical effects. So magic Sword +1 would be magical (bypassing special resistances, etc) and have 1 extra property (glows blue when goblins and orcs are nearby). I think it's a lot more interesting, and definitely fits with the bounded...
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    D&D 5E (2014) Berserker Barbarian good or needs fix? What Fix?

    There's nothing stopping the player from choosing a normal rage instead. Hell, in most fights, the bonus action attack is kind of overkill anyway. Frenzy just gives him a way of going uber on the fights that really mean it. I think the only "conceptual" problem here is that players think it...
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    D&D 5E (2014) Berserker Barbarian good or needs fix? What Fix?

    I'd love it too, consider it's basically perma-frenzy after a few levels, *and* makes GWM even more OP than it already is.
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    D&D 5E (2014) eldritch knight: how is this rule interpreted?

    Did you bother reading the last paragraph of that section? It specifically tells you.
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    D&D 5E (2014) Magic Missile vs. Mirror Image

    If this thread doesn't show the forums need better moderation, I don't know what can. This is just getting stupid.
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    D&D 5E (2014) Help with Divine Intervention ideas!

    Keep in mind that DI probably should never be an easy-mode result where the player or group no longer has to worry about anything. Since your player requested a fairly vague bit of help from his god, I'd start by looking at the "Blessings" section of the DMG on page 228 or, if you're feeling...
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    D&D 5E (2014) Poison Spray

    Poison spray is a really bad option, IMO. The range of 10 feet means you better have some good defenses, and the nature of poison (haha) damage is that a lot of things are simply immune to it. Furthermore, quite a high number of monsters have a decent Con mod anyway, so even if the creature...
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