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  1. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Or "Yes, that Sthrad guy was tough, but you know what real challenge was? Trying not to soil my pants. No,no, i wasn't afraid, faced worse than him before. You see, i ate some suspicious vistani burek night before, and explosive diarrhea was my wake up in the morning. " These kind of things...
  2. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Mundane obstacles after some levels become - boring. That's why game gives you options to instantly overcome it. 5e is going for that action adventure movie feel where heroes start as nobodies and with levels they become larger than life. By tier 2 they are in action movie protagonist territory...
  3. GrimCo

    D&D 5E (2014) Campaign Finale!

    Congrats. It reminds me on our main grand campaign that started also in early 2013 ( we have 3 stories with 3 sets of characters, played couple of one shots and shorter adventures that all tie in). Idea is for tier 4 - we all chose one character to go into final arc. But you guys play way more...
  4. GrimCo

    D&D 5E (2024) Will the Forgotten Realms Player's Guide Feats/Spells Have Forgotten Realms Campaign Only Prequisites?

    Policy for my games and my group is - if it's official, it's up for grabs. Fluff can be remade if needed, cause most stuff we take, we take for mechanical effects. I only ban player options if they don't fit into games with specific themes.
  5. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Sure. If you go exploring tight corridors and such, mounts are not very useful. PF1 did differentiate between large tall and large long, so your large mount would in fact be same height as medium sized creature and could act on it's own. It helped that lance was x3 crit, double damage on mounted...
  6. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    PF1 and Sacred huntsmaster with pet and teamwork feats would like to chat about mounted combat. He also brought his Mammoth rider friend with him. In 10+ years of playing 5e, no one ever took mount or tried mounted combat. But in PF1, animal companion feature classes did use them as mounts. And...
  7. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Modularity. That's what it's bad at. And by that i mean, you take out of box variant rules, put them together and they work, without need to use house rules, home brew or 3pp ( which is just homebrew somebody published). It somewhat worked in 2ed cause basic system was pretty simple, characters...
  8. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    I would argue that decent amount of people play it out of the box. They don't look at d&d as a toolset, rather as a complete product to use as is. Agree. Viewpoints and personal experiences with game. Heavy lifting, imho, is when you need to do most of work yourself. Light lifting, or normal...
  9. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Banning casters isn't problem. You just lose most of classes. Which is cool. Not feel of High fantasy. Slow healing is problem when you are going for that 80's S&S action movie feel. For more GoT style game, with sparse combat, sure, can be done. But if you want that cool kick ass & chew bubble...
  10. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Too many classes have magic (5e) and pure non magic using classes were subpar without magic gear (3e). I played too little of 4e to have enough experience in it. Magic item dependency, specially in 3.x cause at some point, monsters begin developing resistances and immunities to non magic...
  11. GrimCo

    D&D General What Is D&D Generally Bad At That You Wish It Was Better At?

    Low fantasy and low magic. Classic S&S style a la Conan isn't really doable in modern D&D (3-5 editions). It was somewhat doable in 2ed. Never played editions before so i just don't know. As said, political & court intrigues with grand scale domain management. This d&d doesn't do at all. You...
  12. GrimCo

    D&D General Can a Wish spell move a moon to cause an eclipse?

    And that caster gets polite visit from vampires with nice presentation about benefits of vampiric immortality. Caster like that would be every vampires best friend. Lychantropes hate him, vampires adore him, time to play some Underworld inspired high level d&d.
  13. GrimCo

    Semi-sensible thousand-year plans?

    Some banks in renaissance Italy did give modest interest if you gave money to them. They then loaned that money out with bigger interest and keep difference as profit. It was early banking system, but it evolved, compound interest as we know it today started to appear more broadly in 17h...
  14. GrimCo

    Semi-sensible thousand-year plans?

    Opening savings account and enjoying benefits of that compound interest over looong periods of time. One italian bank is operating continuously since 1476, so 550 years more or less. Or invest in good business. Oldest one operating in continuity was founded in 578 and was family owned and run...
  15. GrimCo

    D&D General Can a Wish spell move a moon to cause an eclipse?

    In short- ask DM. Anything that is not stated explicitly is up to DM. Including - you cast wish and it just fails. But you still suffer other consequences.
  16. GrimCo

    D&D 5E (2014) Why Did You Take That Level of Fighter?

    That's one of the problems with class based systems. For some concepts, you need dips in different classes to nib those abilities. Other option is to turn key class abilities into feats so you can take that sneak attack without dipping into rogue for example.
  17. GrimCo

    D&D 5E (2014) Why Did You Take That Level of Fighter?

    Fighter first than caster after. That con save prof is very handy with concentration. My bladesinger ( way back when bladesingers weren't out yet) was fighter 2 (for action surge, second wind and 2 weapon fs plus armor/weapon/save proficiency) then 10 levels of wizard (abjurer). Haste, 2...
  18. GrimCo

    D&D General My Requirements to Run a 1-20 Adventure.

    Some sports are on par money wise with ttrpgs, but they have same problems that ttrpgs have. You need group of people that are also interested and a ball (basketball or football). Only it's tad bit easier to find another 5-9 people to play sports. 3v3 basketball or 5v5 small football. Don't know...
  19. GrimCo

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Yup. So if you are up to some shenenigans as a dm, drop couple of badgers inside the dome. Those buggers can burrow. Also, people in game tend to forget that moment the caster comes out of Tiny house, spell goes puff. So if your bard or wizard goes outside cause natures call, there goes tiny hut. :D
  20. GrimCo

    D&D General If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?

    Reading it RAW, you should be able to. It says - springs around and above you. Nothing in the description says anything about it creating floor or going below ground- A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. In...
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