I think you're missing the point on the combat being "faster."
I don't think there was ever a goal to make combat take fewer rounds to complete. Furthermore I'll even say many people don't actually have a desire to make a combat take less clock time as well.
I think the problem with "long"...
I haven't seen too many of your posts so my comments are in general rather that directed specifically at you. . .
The problem is not that 3E players are unwelcome. Its just that so many of them contribute nothing more to the conversation of 4E topics than "I don't like 4E" over and over again...
I hope the spiked chain gets ambushed in an alley and dies a violent death before it ever makes it to 4th edition.
I don't so much care about the mechanics of it. . . its just the idea of the spiked chain sickens me. Fighters are supposed to use swords, hammers, and axes to crush and cleave...
After this discussion I'm thinking that there will be at least 1 more "suprise" class in the PHB I.
I would love it to be the Barbarian - if they've come up with a cool schtick for him that sets him apart sufficiently from the Fighter and Ranger. Barbarians make great NPCs. . . lots of hit...
IMO, a paladin ought to be able to raise the recently dead. . . like Lancelot.
I'm ok with spell powers for Paladins. . . just keep them focused, streamlined, and free of any lamitude.
I liked the concept behind the weapon group feats in the UA, but the execution was poor. Why on earth would EVERY class not choose "swords" (or whatever it was with most of the best weapons in it - I forget the specific groupings).
I think there is room for a system like that and the one...
Modifiers (such as resistances) are always better game design than absolutes.
I'm guessing that elemental resistance, and damage, will be much lower in 4E, such that Res 30 constitutes near immunity anyway.
Why is this thread in the 4E forum. It really has no business being here despite whatever tenuous link the OP tried to draw to 4E.
Mods: Any chance we could get this outta here?
I think high granularity is going to be fine under the 4E development model.
Under 3.x a new class would be released in a splat book with only a minimal set of rules and then receive varying levels of support in later supplements.
With the "one ph a year" approach of 4E, when a new class is...
IIRC the weapon stats we've seen have proficiency numbers associated with them. I'm guessing you get a certain number of proficiency points to spend and different weapons cost different numbers of points to become proficient in.
Just a guess on my part.
Bugbears have been masters of stealth for some time. In 4E this maneuver *IS* something bugbears are iconically known for - as evidenced by the fact that they have a special ability to do it.
This is the 4E bugbear. . . the rules concerning the previous versions no longer apply and people...
This kind of thinking is how we wound up with ridiculously overbuilt grappling rules in 3.5.
There is absolutely nothing preventing the DM from allowing a PC to use the human shield technique. . . but since they are not specialized at it like bugbears they wouldn't be nearly as good at it and...
Because sometimes players just like to bash a few monsters!
I disagree with the idea that anything not pertinent to the story should be eliminated or relegated to background status.
The purpose of the game is to have FUN. Everything else - including any DM devised plotlines - takes a back...
Chuul and Formians rock. They definitely need to stay! Many of the others are fat, I agree.
I'd also echo the comment that the single biggest area of fat is the low-level humanoids. How many different types do we really need. Certainly not the dozens we have today!!