Search results

  1. Q

    What are the characteristics of an "olde school game"?

    Yes, but as I mentioned in my post, even the written material varied greatly, and the way people interpretted the material varied greatly. I never read the Dragonlance series, but I've heard a lot about it in the years. But I agree that from what I know about them, they did seem to have a...
  2. Q

    What are the characteristics of an "olde school game"?

    "Old school" is a complicated, misleading, and self-contradicting term for D&D. For every item someone lists as an "old school" aspect, someone else will list something completely contradictory. Does it refer to game mechanics or play style? As game mechanics: one person will say old school...
  3. Q

    How we experienced the game, in totally different and incompatible ways

    So, what does this mean for discussions on "how AD&D1 was"? I mean, take my threads following the Temple of Elemental Evil and Against the Giants series. There are some folks in that thread saying the data looks exactly like they remember AD&D1, and there are others saying that it looks nothing...
  4. Q

    How we experienced the game, in totally different and incompatible ways

    One thing that has amazed me in the discussions about older Dungeons & Dragons (AD&D1, especially) is how two people can have such totally different experiences with the game even though they both played extensively and with numerous groups. For instance, no group I ever played with (long...
  5. Q

    How does a farmer end up with a magic item?

    This comment in another thread: Made me remember an anecdote from an old AD&D1 campaign. The PCs had been shacking up in a village between dungeon raids. One night they had to leave in a big hurry. One PC inadvertantly left a +1 battle axe in his inn room. (It was not anyone's primary weapon.)...
  6. Q

    The Magic-Walmart myth

    The starting premise of that thread is seriously flawed: Something being available for purchase in a city does not mean the item is in a store for pick out and pick up. The Player's Handbook lists the price of sailing ships, and they are available for purchase in most campaigns. Does that mean...
  7. Q

    Tell me about True20 and Buy the Numbers

    Thanks. Well, you mentioned that buying a normal/core character class by the numbers didn't come out exactly even. How far off did the classes come? What all do you buy by the numbers? I assume you buy hit die type, but how about actual hit dice (hit points)? How out of whack do characters get...
  8. Q

    Tell me about True20 and Buy the Numbers

    By the way, it was Crothian who wrote the only review of BtN. It was a good review, too. Thanks, Crothian. Quasqueton
  9. Q

    Tell me about True20 and Buy the Numbers

    I'm interested in learning more about True20 and Buy the Numbers. BtN has one review on the review part of ENWorld, and True20 has nothing. Searching the forums gets me a bunch of one line notes. Can you tell me about these two games? Give me something in depth, beyond "it's great." What are...
  10. Q

    Download True20 for free! (Free RPG Day)

    I can't find a review of True20 at ENWorld (more than one or two sentences saying it's great). Quasqueton
  11. Q

    The Magic-Walmart myth

    Then why do so many say things like, "PCs can purchase magic items in my campaign, but there are no Magic-Marts"? From this very thread: Quasqueton
  12. Q

    The Magic-Walmart myth

    This is my point, and I think most have completely missed it. Just because some things are available for purchase, doesn't mean they are sold through any kind of Walmart-like situation. In most campaigns, everything in the PHB equipment list is available without any rigamarole. Player writes...
  13. Q

    The Magic-Walmart myth

    Buying and selling magic items does not imply a Magic-Walmart. Can the PCs buy full plate armor? How about 3 suits for their henchmen? Does this mean full plate armor hangs on racks in an Armor-Walmart? Can the PCs buy a sailing ship? Can they sell a sailing ship they captured? Does this mean...
  14. Q

    The Magic-Walmart myth

    Are these real DMs or hypothetical DMs, like those Pun-Pun characters that everyone complains about but no one ever actually sees in a game? Quasqueton
  15. Q

    The Magic-Walmart myth

    Okay. (And that's a cool plot set up.) But since that set up is notably different than the norm, still, defining "low magic" as "no Magic-Walmarts" means low magic is the normal level of magic. If Magic-Walmarts equal high-magic, then saying, "low magic means no Magic-Walmarts" is the same as...
  16. Q

    The Magic-Walmart myth

    Whenever someone talks about a preference for, or a setting is, low magic, they always comment, "there are no Magic-Walmarts" (or Magimarts, etc.). This kind of statement makes no sense. The setting suggested in the core rules has no "Magic-Walmarts". Greyhawk has no Magic-Walmarts. I'm not...
  17. Q

    Download True20 for free! (Free RPG Day)

    Exactly my predicament. All day long. I've heard good things about True20, but I don't need to change from D&D, so I've never looked into the system. This freebie has brought me in to take a looksee. I am interested in Mutants & Masterminds, but I was not turned on by reading a friend's copy...
  18. Q

    Roger E. Moore?

    In '99, huh? Okay. For some reason, I thought Hasbro got WotC after D&D3 came out. <shrug> Quasqueton
  19. Q

    Roger E. Moore?

    Hasbro? 2000? What was he doing for Hasbro in 2000? I thought Hasbro acquired WotC a few years later. Quasqueton
  20. Q

    This game is ridiculous -- same problems for years

    Dragon Magazine #82, February 1984 Some notes in the article: And I love this admission from the author: Quasqueton :-)
Top