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  1. Q

    They Killed Cap!

    I’ve had several folks, mostly here at work, come to me and tell me they found this story, and to offer their condolences. For Halloween 2 years back, I was Captain America. I have the shield here at my desk. My avatar in the company instant messenger network is Captain America. I’ve told...
  2. Q

    The Myth of the Necessity of Magic Items

    My old AD&D1 campaign was magic rare. Magic items were truly rare -- a party might have one or two among them by 10th level -- but they were more powerful -- more than just a + or single ability. And since our combat ran in segments instead of rounds, casting spells took multiple "rounds" to...
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    Game vs. Story

    Sorry, I was in a rush then. That was a series of quotes from 7 different posters in the "How often do you cheat" thread. So it's not an extreme example, it is many examples of a common theme I see in many threads here. Although I was rushed when I made this thread, I wasn't trying to set up a...
  4. Q

    Motor oil protects against hobgoblins with battleaxes

    Yes, I've seen it. I think it is: "So, what level is your Dungeon Master?" "Dungeon Masters don't have levels. What a dork." Quasqueton
  5. Q

    The Myth of the Necessity of Magic Items

    Tordek with magic items* Fighter 18 Str: 25 Dex: 17 Con: 24 Int: 10 Wis: 14 Cha: 6 AC: 41 HP: 229 Attack: warhammer +31/+26/+21/+16 Damage: warhammer 1d8+12 Saves Fort: +22 Ref: +13 Will: +12 Abilities flying (boots) *************** Tordek without magic items Fighter 18 Str: 19 Dex: 13...
  6. Q

    Game vs. Story

    Do you read ENWorld? Quasqueton
  7. Q

    Game vs. Story

    If the dice “say” that a PC dies in a random mook encounter before the big climax with the BBEG: Story tellers will fudge to keep the PC alive till a more “appropriate” moment for the story plan. They are telling a story first, playing a game second. Game players will not fudge and just...
  8. Q

    Game vs. Story

    Is the game a vehicle for your story, or does your story emerge from the play of the game? In other words, will you fudge the game aspects to support the story, or do you call whatever naturally happens in the game, "the story"? Quasqueton
  9. Q

    How often do you cheat?

    D&D is a game. Cheating is cheating, whether by the DM or a Player. I've had DMs cheat to keep my character alive, and I dislike that. I feel . . . cheated in those situations. Why roll the dice if are just going to ignore them? Quasqueton
  10. Q

    Motor oil protects against hobgoblins with battleaxes

    Aaaayeyeyey I just heard this commercial again, on a different radio station. But I still can't find anything about it on the Web. Quasqueton
  11. Q

    The Myth of the Necessity of Magic Items

    If you set up and run your campaign in line with the magic-level assumption of the core rules, you get: 3rd-level characters being able to handle EL 3 encounters 5th-level characters being able to handle EL 5 encounters 7th-level = EL 7 9th-level = EL 9 15th-level = EL 15 20th-level = EL 20 If...
  12. Q

    Combat Computer

    I've played MSH (FASERIP), extensively. In fact, I pulled out the old game system a couple months ago thinking I'd run a campaign for my group. It is *not* a simple combat system, at all. Not at all. I don't know the others you listed, but seeing MSH in the list makes me doubt the simplicity of...
  13. Q

    Combat Computer

    I've probably played less than a dozen RPGs, but everyone had a complicated combat system (complicated compared to checkers) -- multiple die rolls, charts and/or mathmatics. What game has a simple combat system -- is it simple because it is just step up and hit? Quasqueton
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    Disturbing Trend

    Where is Kim Mohan today? Still in the hobby? When I think of Dragon magazine editors, his is the first name to come to mind. Quasqueton
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    Mearls on Balance in D&D

    Like sunder, disarm, grapple, trip and their Improved X feats? Anyone can bluff, hide, ride, etc. But those who take ranks in the skills, and have the ability scores to give bonuses will be better at them. Quasqueton
  16. Q

    Disturbing Trend

    Aids for old rules Dragon Magazine, January 1984 (#81) "Out on a Limb" letters section Reply by Kim Mohan Quasqueton
  17. Q

    Disturbing Trend

    Damn. I was wondering where that thread was. I really, really hate that it got lost -- the Spring 06 forum crash took some wonderful stuff away from us. Glyfair, do you use the Dragon Magazine Archive CDs for this? I really want to get that, but it is hard to find at all, and impossible to find...
  18. Q

    Combat Computer

    December 1983, Dungeon Master's Familiar A program for computer-conducted combat, by John Warren Quasqueton
  19. Q

    Disturbing Trend

    Guys, I didn't include the "author's" name to get him harrassed. I only included it because it was part of what I was quoting. I had/have no idea who he is -- I just assumed he was joe average AD&D player. I don't even know what Eyes of God is. I would edit out his name now, but the OP is not...
  20. Q

    Combat Computer

    This is what stood out to me: "One of the most complex and tiring tasks facing the earnest Dungeon Master in an AD&D adventure is the proper and efficient resolution of melee." ". . .even the most experienced DMs find the mechanics of conducting combat to be time-consuming --- even with all...
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