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  1. Q

    I've never played AD&D1

    I enjoy generally tinkering with game rules as much as the next person – I do at least some mental tinkering even when I’m not the DM/GM. But I don’t consider it part of the fun of running a campaign. When I run a campaign, I’d prefer to run the game straight, as is. Only if something is...
  2. Q

    I've never played AD&D1

    Quoted with fix. (QWF?) Quasqueton
  3. Q

    I've never played AD&D1

    Gygax regularly played solo with Rob Kuntz DMing, so 1 Player in a game must be the norm. I never would have thought that the number of people in a game session would be such a contentious subject. Quasqueton
  4. Q

    NOT AN EDITION WARS THREAD: 1E'ing 3E

    You’d have to drop an awful lot of AD&D1 combat mechanics to fit that in 30 minutes, too. But of course, a fireball or two tossed among stock orcs will shorten the battle time in any edition. Quasqueton
  5. Q

    I've never played AD&D1

    Research revealed that 4 Players was more the norm. 8 might have been the stated expectation on modules and such, but it was not the actual norm/average around the kitchen table. Quasqueton
  6. Q

    I've never played AD&D1

    And you don't have to take it all the way to the extreme numbers -- just one segment of surprise to someone with a bow ready [not even a specialist, just a plain fighter, thief, ranger, etc.] = 6 shots. And that doesn't even require a twisted interpretation of the rules to get. It is clearly...
  7. Q

    Drow love

    In all seriousness (as serious as a hypothetical question about a fictitious race/species can be): Would you date* a drow? I mean, really? They are usually imaged as smokin' hot, but that whole culture/personality thing makes any psycho girlfriend or bad date I've ever had really pale in...
  8. Q

    Why Enworld?

    I like discussing D&D and other RPGs. Quasqueton
  9. Q

    I've never played AD&D1

    My group is currently playing SWd6; the declaration step is a major component of those rules. I HATE the declaration step. It is a major annoyance to me (but I'm not the GM, and the rule is not something you can remove from the core mechanics). Regarding using all the rules in a...
  10. Q

    I've never played AD&D1

    I don't think anyone has addressed my question about convention and tournament AD&D1 games: Did they use *all* the AD&D1 rules? I mean, that pretty much was Gygax's driving reason for organizing the AD&D1 rules -- for convention and tournament play consistency. Quasqueton
  11. Q

    I've never played AD&D1

    I understand, now that I've found that rule, how everything in initiative revolves around declaring actions first -- imagine my confusion about all the initiative rules before I knew about the declaration phase. That was maddening confusion. This is the initiative system from the Moldvay BD&D...
  12. Q

    I've never played AD&D1

    This is how I always handled initiative and actions: One Player rolls d6 for the PCs. DM rolls d6 for the opposition. Side with highest result goes first. PCs go in order of their Dex bonus. (We’d usually always sit in order of our PCs’ Dexterity, so the DM could just go left to right around...
  13. Q

    I've never played AD&D1

    OK, what other major rule have you guys been hiding from me? Quasqueton
  14. Q

    I've never played AD&D1

    Dammit, you guys always schedule the NC Game Day on a weekend where I've already got a commitment. Been so for the past couple/three years. I would absolutely love to watch that game, and take notes. Quasqueton
  15. Q

    I've never played AD&D1

    Wow! Thanks Agamon. *That* is a great 'cheat sheet' for the AD&D1 combat rules. I've been slugging through dozens of pages of dense text to learn that stuff. Having it broken down into outline form is great. Quasqueton
  16. Q

    I've never played AD&D1

    1- This is a very major rule, yet I’ve never, ever, anytime, anywhere, played, seen, or even heard about it. I’ve never read a reference to it on a message board. I’ve never had anyone mention I was skipping it in my AD&D1 campaigns. I’ve never had a DM use it in their AD&D1 campaign. 2- It is...
  17. Q

    I've never played AD&D1

    I got a wild idea, this weekend, to run a sample combat for a group of AD&D1 characters (the base four: cleric, fighter, magic-user, thief) against some AD&D1 monsters using strictly *all* the AD&D1 rules, as written, by-the-book. I knew there were some rules that I never used when running an...
  18. Q

    Stepping over "The Line" in a campaign

    The campaign I mentioned in the OP, we are playing Star Wars. We were hired to retrieve an artifact by a Lord with control of a whole star system. We found out he was lying to us, and was in fact a bad guy. One of his cronies was escaping in a ship, to go back to his boss and report on our...
  19. Q

    Megablocks Magwarriors

    I now have Destreader: And Hirotengu: I really like Destreader, but Hirotengu. . . not so much. I just can't make a good pose for him. And regarding the making a game from the stats (now that I've actually compared them) -- the stats don't really make sense. Atrox has better stats for his...
  20. Q

    Stepping over "The Line" in a campaign

    During our game last night, the PCs were about to do something that might have Very Bad repercussions – one of those things that could haunt them for a long time in the campaign. It’s not often the Players recognize a moment where they can see “The Line” they are about to step over; usually the...
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