Search results

  1. Q

    Class being penalized for doing its thing?

    I didn't mean this thread to get turned into another D&D4 speculation discussion. I was asking about how classes in BD&D, AD&D1, AD&D2, and D&D3 were "penalized" for doing their things. As for whether people would play a strictly-healing cleric, I've seen players of a FPS computer game...
  2. Q

    Class being penalized for doing its thing?

    From a note about the coming new edition: What does this mean in the context of current and previous D&D? How are the various class types "penalized" for doing their thing? I don't understand this comment. Quasqueton
  3. Q

    Filling holes in the party roster

    If your group of adventurers is short a character position -- missing a healer, missing a blaster, missing a trap-finder, missing a meat shield, just too few in number, whatever -- do the PCs/Players seek out an NPC to fill in the position? Quasqueton
  4. Q

    Are players more afraid of PC death or lack/loss of magic items?

    Note the major difference in these two polls is that Crothian's asks for the voter's choice, but this poll is asking the voter to choose what others would choose. It's like one poll asking: "Do you vote liberal or conservative?" And the other poll asking: "Do people vote liberal or...
  5. Q

    Vanilla Essence: 1E Demographics and the Implied Setting

    Restenford, from The Secret of Bone Hill by Lenard Lakofka, for AD&D1 Total population: 173 (not counting young children) 0 level = 114 1st level = 23 2nd level = 17 3rd level = 9 4th level = 5 5th level = 1 6th level = 1 - cleric 7th level = 2 - fighter, druid 8th level = 0 9th level = 1 -...
  6. Q

    Vanilla Essence: 1E Demographics and the Implied Setting

    Hommlet, from The Village of Hommlet by Gary Gygax, for AD&D1 Total population: 166 (not counting young children) 0 level = 146 1st level = 1 2nd level = 5 3rd level = 4 4th level = 3 5th level = 1 6th level = 2 - cleric, fighter 7th level = 2 - druid, assassin 8th level = 1 - magic-user 9th...
  7. Q

    Theories regaurding the change in rules of D&D.

    I think a couple or three folks here are fishing by trailing a baited line. Quasqueton
  8. Q

    How many xp-awarding challenges do you have in your game sessions?

    After around 80 responses, the main averages seem to fall around 2-4 encounters per 4-hours sessions. Let's call it 3. If all of those challenges are equal to the party's level, we get: 13.33 encounters per level = 266.6 over 20 levels divided by 3 per session = 88.9 sessions, one per week =...
  9. Q

    Theories regaurding the change in rules of D&D.

    Well, that means you were part of the demographic when WotC did the survey ~7 years ago. Those who were 35 in 2000 were 15 in 1980, and are 42 today. Quasqueton
  10. Q

    D&D 4E Talisman 4E! Whoa!

    A dozen replies in and no one has made subtle/overt complaints or insults to start an edition war? Quasqueton
  11. Q

    How many xp-awarding challenges do you have in your game sessions?

    This poll is only concerned with gaining XP through overcoming EL/CR-type challenges. If you don't give XP per the standard method, this poll is not for you. So no, "Not applicable" or "0" option is necessary or relevant. Quasqueton
  12. Q

    How many xp-awarding challenges do you have in your game sessions?

    How many xp-awarding challenges do you have in 4 hours of D&D3 gaming? These can be combat encounters or role-playing encounters, or whatever -- anything with an EL or CR attached to it. Quasqueton
  13. Q

    Theories regaurding the change in rules of D&D.

    I'd also like to read an explanation of this. I'd like to read an explanation of this as well. I've read many comments about this "effect", but I've never seen anyone give an example of this happening. Quasqueton
  14. Q

    Hourly resets instead of daily resets [merged]

    Whoa, that's funny. I've been thinking of posting this all day; I didn't realize I had posted it. Thanks Piratecat. Just for the record, I'm not defending or arguing for this concept, I'm just wanting to think it all through. . . As things work now: Party level Y has X number of encounters...
  15. Q

    Hourly resets instead of daily resets [merged]

    Reset abilities by the hour rather than by the day There are several new classes coming out with per encounter (instead of per day) abilities. I'm wondering if the core classes could be adjusted to something like a per encounter set up without really screwing up balance. Considering just the...
  16. Q

    Hourly resets instead of daily resets [merged]

    Considering just the core, base classes from the Player's Handbook, what would be the overall effect of changing the "daily resets" to hourly resets? That is, changing the recovery of spells slots, hit points, X times per day abilities, etc. to coming back after 1 hour of rest rather than the...
  17. Q

    Quasqueton Speaks Out!

    Yep. B1 was the first dungeon I ever explored, and so that's the forum handle I took for posting here. Quasqueton
  18. Q

    Random Thread Titles

    Sorry, guys. I changed the thread title originally because after the second page, the discussion had nothing at all to do with the thread title/original subject. Since then I've changed it a few more times, but each title was related to the subject of the discussion. I was just being silly. I...
  19. Q

    New put down

    I've found a new way to put down a PC. The 3rd level party in my game was fighting a bunch of kobolds, killing one with each successful hit, as would be expected. Then the proud elven archer shot a kobold with his composite longbow and did 2 points of damage. I said, "You wounded a kobold." I...
  20. Q

    Old ads from old Dragon mags

    Dragon magazine used to have a few pages at the back full of small advertisements for small RPG and RPG-related companies. I was looking through a couple old Dragon magazines last night, and found these interesting advertisements: Dragon #169, May 1991 *** Dragon #77, September 1983 Quasqueton
Top