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  1. Q

    Treasure and leveling comparisons: AD&D1, B/ED&D, and D&D3 - updated 11-17-08 (Q1)

    AD&D1 - Vault of the Drow Adventuring in the Vault of the Drow. Note: I did not include the treasure and xp from the drow city of Erelhe-Cinlu. This omission includes the main defensive wall and the noble houses (map areas 9-17). The city proper is just too random to calculate (not to mention...
  2. Q

    The Magic-Walmart myth

    Oh, yeah, I got it, and I was playing along. Quasqueton
  3. Q

    The Magic-Walmart myth

    I'm off, tonight, to play a game of Marvel Super Heroes. And this campaign has no Magical Wal-marts in it, either. Quasqueton
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    The Magic-Walmart myth

    Sorry, Raven Crowking, I just can't believe you are seriously confused. I think you are being contrary to be silly. And now you are reduced to copying and pasting your arguments, I guess, because the statements didn't get a rise out of folks like you wanted. Quasqueton
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    The Magic-Walmart myth

    The baseline as presented in the core rules. Which is more informative about a campaign: I don't allow storm giant PCs. I allow storm giant PCs. The first is the norm, the second is not. Quasqueton
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    The Magic-Walmart myth

    Do you [general use, "you"] have mundane Wal-marts? If not, then shouldn't you also say so? Do you have horse lots or ship lots? If not, then shouldn't you also say so? If the core/default game does not have "Magic Wal-marts," why do you need to state that your campaign doesn't have them...
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    The Magic-Walmart myth

    Apparently, the OP has no relevance to the discussion. Quasqueton
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    Starting at 1st level with a higher group

    During an unrelated thought exercise, I calculated how far behind a PC would be if he had to start at 1st level when the other PCs were higher level. Here's how it turns out. If the PCs are gaining the same XP (for every 1,000xp the higher PCs get, the new PC gets 1,000 -- the "3.0 way"): Main...
  9. Q

    OotS #470

    They were just hobgoblin grunts -- ~5 hit points. Not hard to drop one with each attack even without sneak attack damage. Quasqueton
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    The Magic-Walmart myth

    What makes something like that a "slap" is when the reference isn't actually as described. In reference to Raven Crowking's posts: "I don't have the patience to read the ramblings of a 12 year old." Would that be a "slap" or merely a harmless mistake equating your opinion to that of a 12 year...
  11. Q

    The Magic-Walmart myth

    The OP's point was, stated in list form for easy understanding: 1- The core, basic, default rules do not say or suggest that PCs can buy magic items in any kind of single-stop shop. The only things I can find in the revised (3.5) DMG that even speaks to buying magic items at all is: p137...
  12. Q

    Iconic characters, statted out?

    Lord of the Iron Fortress has the core four statted out at 15th level. Bastion of Broken Souls has them at 18th level. Quasqueton
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    Iconic characters, statted out?

    Thanks, guys. Shoot, I was hoping for every level. I guess I'll have to do it myself. I've got an experiment to try. This means it requires more work for me. <sigh> Quasqueton
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    Iconic characters, statted out?

    Is there a book with the iconic characters statted out from 1st to 20th level, including magic items? I thought I had heard of this sometime in the past, but I can't remember what book it was. Or are the iconics so statted out on the WotC web site? If so, please give me a link. Thanks. Quasqueton
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    I'm thinking of going back to 2e!

    Because RPGs are actually an emotional hobby disguised as an intellectual hobby. What game we prefer is more based on emotional reasons, but we like to claim they are based on intellectual reasons. We like to convince others that our game preference is based on intelligence and indisputable...
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    I'm thinking of going back to 2e!

    See, I find this mind boggling. If you think AD&D1 is "streamlined and relatively simple to play", then I don't know how you can think D&D3 is not. D&D3 is more streamlined -- that was pretty much a big part of its design philosophy, and part of its reason to be created. AD&D1 was usually...
  17. Q

    Will-o-wisps and Maze

    In the AD&D1 Monster Manual, they are also vulnerable to protection from evil. Quasqueton
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    (Poll, please read 1st post) What does the DM have the right to restrict?

    There's a lot of problems that exist mostly only in Internet discussions. Quasqueton
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    The Magic-Walmart myth

    That would have been a great rule for AD&D1! Really. Much better than enforcing training costs to get rid of the gp. Quasqueton
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