Hi Andrew,
I'll send you an IM separately so as not to bore everyone else here with my tech issue. ;)
I will say here, however, that I'm impressed by your diligence following up my issue. I am dealing with the regular 3.5 rules here, but I'm glad that you're supporting Pathfinder moving...
It doesn't seem to work with the psion class: gets hung up at 1st level by not allowing me to pick skills or powers. Does anyone know their way around that? (Perhaps I should start up a thread?)
I think they're missing an opportunity there. I've bought the books and played a couple of times, but I don't have any real interest in running 4e. I do have enough interest to take a look at some free adventures, and if I like what I see I certainly could be persuaded to jump aboard. But there...
As someone who is interested in SpyCraft, but has never actually done anything with it, your site looks really useful. I loved all of the short adventure packs. That's the sort of stuff that will be invaluable to the novice GM (CM?), I would think.
For those that haven't gone: they have free...
I put 500+: I have a Pathfinder sub, and I'll picking up all their new game stuff. I'm also assuming StarWars stuff fits here, and I'll be picking up all of those. Also will be picking up the occasional True20 product.
Not really planning on any 4e purchases this year, as at best I'm a somewhat disinterested player. I suppose I could be convinced otherwise, but that's my stance right now.
I will be picking up all of the StarWars RPG material, however, so I'm not a total loss for WotC.
That's very true for campaign building, but I think it's much easier to do adventure prep in True 20.
Honestly either can work well for SciFi. I've run a Star*Drive d20 Future campaign and it ran great, but it was a butt-load of work; on par with homebrew 3.5 D&D. If that's not an issue for...
I'm with Storminator: my preferred M&M adventure length to run is one night/3-4 hours. I also use that for Game Days, so I've done it for HEX, d20 Modern & Future, and played in many other systems.
That's all stuff that I've written myself, however (or the GM did, if I was a player). And it...
I voted 3.5, as I'm running or playing in 2 campaigns. But I'm also involved with a 4e, M&M, Pathfinder, WH40K, and Savage Worlds game, so it's not overwhelming or anything.
Going forward I'm going to transition all new D&D stuff to Pathfinder.
Sure, how about either of those cases you just described, to start. I would think that most (if not all) point-buy systems have a mechanic in place for disadvantages like that.
You don't need either of those 2 add-ons, and the game plays fine without them. The Ubiquity dice aren't necessary, but I did find them entertaining. I didn't touch the fate point chips, as I have some nice poker chips for just such mechanics.
It's a good game, and in my experience plays...