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  1. B

    The Adventurer's Guild

    You percieve that Vrak is resigned to her position, but does not like what she has been commanded to do. Or rather, does not approve of the one that has commanded her.
  2. B

    The Adventurer's Guild

    "I cannot allow you enter these ruins. We are duty-bound to the last remaining scion of a once glorious house of warriors. While it pains us to siphon life form the living, we must carry out the will of our steward, even if doing so compromises our noble history. Leave while you can or...
  3. B

    The Adventurer's Guild

    The debris belongs to Ustraternes (The City of Flying Stone), which crashed in an unknown region. This particular citadel housed and transported elite dragonborn soldiers. Its downfall was said to portend the end of Arkhosia.As Nicodemus shouts at the statue, a ghostly figure phases out of the...
  4. B

    The Adventurer's Guild

    As you descend into the valley, you have a bit more time to study the area around you. The area is thick with floating debris. From any spot on the ground, you are within reach of several chunks of stone suspended in the air. Here, near the edge of the valley, the pieces are mostly small...
  5. B

    The Adventurer's Guild

    So, what would you fine young adventurers like to do now?
  6. B

    The Adventurer's Guild

    The initial saving throw was to see if you contracted the disease. You failed the throw, so you now have filth fever. After every Extended Rest, you roll an Endurance check (or allow an ally to roll a Heal check for you) to see what stage of the disease you are in. That stage remains until...
  7. B

    The Adventurer's Guild

    The three vials of smokey liquid are easily identified by Brocc as Ghoststrike Oil.(These are level 8 items) With nothing left to explore, you head out of the cave and continue your climb. About four hours later, you pull yourselves up over the final ridge. The climb was exhausting, but you...
  8. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Um...not sure why it rolled 4 times, I swear I only clicked it once... "Demon!? Where!?" Zardi peers about, tightening his grip on his axe...
  9. B

    The Adventurer's Guild

    An 18 Arcana check is your goal to identify the vials.
  10. B

    The Adventurer's Guild

    Sledge tries to peer into the water above the hole where the rats came from. He sees nothing but darkness, but bravely holds his breath and dips into the water, disappearing beneath the surface.You surface in a much smaller cave area, littered with small bones and filth. (There is no light...
  11. B

    The Adventurer's Guild

    I misread your statement and put you in 2nd, but that's OK. Mainly I wanted you guys to establish a standard watch order, in case I (I mean, the "narrative") decides to spring something on you in the night. Anyway, you guys have choices to make now. Explore the hole in the wall, go out and...
  12. B

    The Adventurer's Guild

    You all settle in to a nervous rest as Sledge stands watch for a few hours. The bite on his arm from the Dire Rat is hot, and he starts feeling a little ill. The hours of his watch pass uneventfully, and he is thankful for some rest as his watch ends. But as the 2nd watch is taken by Brocc...
  13. B

    The Adventurer's Guild

    Spencer, don't forget to roll a saving throw. You guys can set up a watch list and take an extended rest. Just let me know in what order you take watch.
  14. B

    The Adventurer's Guild

    Sledge slices the bat in half! As the battle ends, the silence of the cave sets in. Outside, it is now past dark. The only light in the cave comes from the torch Mallick is carrying. Sledge and Nicodemus need to make a saving throw. They were both bitten by the dire rats in the battle.What...
  15. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi picks up his axe and backpack and stands ready next to Mallaby. He looks ahead for any sign of trouble, mainly because he doesn't have anything important to say. (Weddings make him uncomfortable - he's much more at home smashing things.)
  16. B

    The Adventurer's Guild

    As Sledge moves around his fallen comrade to approach the bat, the bat lashes at him with his tail, but only causes him minimal pain. (Opportunity Attack) Brocc's eyes flit open as Sledge heals him, and seeing the dwarf fighting the bat just over his head, decides to remain on the ground for a...
  17. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi is ready to go as well. One new power = Blood Strike (Encounter).Zardi - Goliath Barbarian 2 Initiative: +1, Passive Perception: 11, Passive Insight: 11, Senses: Normal vision AC:17, Fort:18, Reflex:11, Will:13 Melee Basic Attack Fey Strike Greataxe: +9 vs AC, 1d12 +6 damage (When...
  18. B

    The Adventurer's Guild

    As Brocc causes the bat great pain (in the membrane), the bat reflexively strikes out at the gnome, hurting him badly.Opportunity attack - since Brocc couldn't shift out of the way before using a ranged attack. Also, since the bat is now attacking in dim light, his attacks hit more often and do...
  19. B

    The Adventurer's Guild

    Oh, and Sledge's hit would also bloody Bat #1.
  20. B

    The Adventurer's Guild

    Actually, you can't stand up in D9. It's deep water, you would be swimming and unable to attack the bat from there. You would also have to roll an athletics check to swim. How about we re-route you to Bat #1 instead? You can count those rolls as hitting the bat for 11 damage. Maybe put you...
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