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  1. B

    The Adventurer's Guild

    FYI - Info from the compendium on Grabbing and Escaping. Hit: The enemy is immobilized until it escapes or you end the grab. Your enemy can attempt to escape on its turn. Sustaining a Grab: You sustain a grab as a minor action. You can end a grab as a free action. Effects that End a Grab: If...
  2. B

    The Adventurer's Guild

    Brocc puts two fingers to his temple, closes his eyes, and lashes out mentally at the two bats. Unfortunately, as the bats are flapping about wildly, he does not seem to be able to cause them any further harm. Perhaps he did manage to confuse them, however, as their next attacks also do not...
  3. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi slowly stands up and retrieves his axe. He walks back to his comrades and nods silently to Tyris.Healing surges now, or are we going to take a short rest after moving out of the mushroom kingdom? I'll take 3 whenever we get to rest.
  4. B

    The Adventurer's Guild

    Don't forget to specify a trigger. I'm guessing it would be "whenever a bat comes within range"?
  5. B

    The Adventurer's Guild

    As Nicodemus steps into the deep water, his torch fizzles out. The only light in the cavern is now coming from the single torch that Mallick is carrying. The bats, attempting to not only avoid the gnome that has been hurting them, but also teaming up to try and take down one of the "bigger"...
  6. B

    The Adventurer's Guild

    The rat is dead! [-](And I thought you were not going to be able to post this week.)[/-] Duh...just re-read your post.
  7. B

    The Adventurer's Guild

    By the way, the Rat is now well past Bloodied!
  8. B

    The Adventurer's Guild

    These bats will probably leave you alone while you are mostly submerged, unless you were the last one standing. Even though they don't like the water, this is their home, and will continue to attack you, but only if there are no other targets still alive. You also realize that the rats must...
  9. B

    The Adventurer's Guild

    Yeah, Prone is is probably not the right thing. I looked it up and I think "Total Defense" is the best fit. It's basically a +2 to all defenses as a Standard action. Why don't you roll a Nature check to see if you think hiding in the water will work against the bats? While you are floating...
  10. B

    The Adventurer's Guild

    No problem. We'll just count you as "Prone". You'll need to keep rolling athletics checks for every round you stay submerged, though. It's only a DC of 10, so you should be fine. Just don't roll a 1.
  11. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    OK, I'll use my Second Wind, then. 10hp back.
  12. B

    The Adventurer's Guild

    He's still at E11 then.
  13. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi starts to move away from the mushroom in order to escape the cloud of spores, but the big mushroom catches him as he steps away and knocks him down.Well, this was cool in my head, but the dice were against me. Move: J8-J7-J6-I5-H4 (Using Combat Sprint for +4 to speed & +4 to AC vs. OA's)...
  14. B

    The Adventurer's Guild

    As Sledge slices the weakest Rat in half, Mallick wades through the water to hit the other rat soundly. It bites back at him, but is unable to draw blood, so it tries to scurry away. It makes it around to the cave wall behind Sledge and dives back under the water, disappearing into the hole it...
  15. B

    The Adventurer's Guild

    I totally missed the fact that Sledge completely obliterated Dire Rat #2! He has -20hp. So Mark, I'll just say for now that you ran around Sledge to F11. You didn't spend you Move action, and it's only 2 squares of difficult terrain, so you had plenty to make it. If you would rather have...
  16. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Tenchuu, if you can get Spider up to G10 or so, I'll hopefully take care of the 'splodey one.
  17. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Everyone move away from Mushroom A if you can. I'm (hopefully) going to trigger the 'splosion. I forgot that my axe has a ranged attack power that I can use, so I can get far enough away to keep from dying as well.
  18. B

    The Adventurer's Guild

    I use iplay4e to track all of your HP and powers, but it glitched on me today briefly. I think this is right, but I just need to confirm how many healing surges you guys have left: Brocc - 5/6 Mallick - 6/6 Nicodemus - 5/10 Sledge - 7/12 Let me know if that is correct or not. Thanks!
  19. B

    The Adventurer's Guild

    Remember, you are surrounded by difficult terrain, so you can't shift 1. You can use your move action to move, but it takes up 2 squares of movement for each square. This would provoke an opportunity attack, since it's not a shift. And, E7 and F7 are blocked by the stalactite (that darker...
  20. B

    The Adventurer's Guild

    I think it can apply, sure. That bloodies Bat #2, by the way.
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