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  1. B

    The Adventurer's Guild

    Don't forget to vote for what course of action you want to take.
  2. B

    The Adventurer's Guild

    Sledge and Nicodemus get mostly blank looks when asking townsfolk about any cults in the area. One or two of the older women react in abject horror at even the mention of such a thing. Most of the villagers worship Pelor, and there is a small chapel dedicated to him in the town center. The...
  3. B

    The Adventurer's Guild

    Ask around for what, exactly? The symbol on the dagger? Everyone - Give me one or two questions you are asking the villagers, that may make it easier.
  4. B

    The Adventurer's Guild

    If you want to split up when you get back to town, you can each roll a streetwise check (after asking around for about an hour) and see what you find out. You don't have to have super high bonuses, there is usually a range of info to discover with streetwise.
  5. B

    The Adventurer's Guild

    Mavros responds "I certainly do not know of any cultists in our village. Most everyone here has lived in Elkridge their whole lives!" If you go back to town, you can do a streetwise check to see what the "word on the street" is. Mavros also promises climbing gear to anyone who would venture...
  6. B

    The Adventurer's Guild

    "The warriors...captured us...changed me...made me smart...but it hurt me." Speaking is painful, so the drake takes small breaks during his tale. "They are...taming more like me...making them carry...warriors." ... "The magic went...wrong...for me. Made me smarter...but it hurts...killing...
  7. B

    The Adventurer's Guild

    As Brocc performs the ritual, the drake's speech starts becoming increasingly clear. And though it is raspy and strained, you can finally make out what it is saying. "Not...want...fight...thank you." He scratches at his head again. "Just die...in...peace." The villagers have mostly...
  8. B

    The Adventurer's Guild

    At the grim ranger's threat, the crowd starts to back down finally. The older children start grabbing the younger kids and pulling them away, and eventually even the most stubborn of the hotheads can see that they will have no support and start to turn away as well. Within a few minutes, the...
  9. B

    The Adventurer's Guild

    You hear various comments of "But we were here first!" and "I think we should go". It seems you have successfully split the crowd's opinions. Some of them obviously want to stay and kill the drake themselves, but more and more are softening their stance. You guys are one roll away from either...
  10. B

    The Adventurer's Guild

    You are in a marsh, there's a few scattered scraggly trees, etc. If there is something you think should be here, or you need something to be there in order to try something, just assume it's there and make it happen. I'm not handling this like a typical battle, but if it comes to that, I'll...
  11. B

    The Adventurer's Guild

    Some of the older (and smarter) kids, including the ringleader, have softened their attitudes, and are almost convinced they should let you handle the situation. However, quite a few of the more rambunctious youth are not backing down. In fact, they are dangerously close to just trying to run...
  12. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi, still shaken from the crown mushroom's attack, lets out a yell and smashes the mushroom with his axe. Standard: Howling Strike vs. Crown Mushroom Howling Strike (1d20+9=20, 1d12+1d6+6=12) Hit for 12 damageZardi - Goliath Barbarian 2 Initiative: +1, Passive Perception: 11, Passive...
  13. B

    The Adventurer's Guild

    You apporach the drake without your weapon drawn, and attempt to ascertain the extent of its injuries. Seeing the drake not attack you, a few of the more insightful youngsters can tell the drake is not malicious. The drake does not appear to be terribly injured. Despite a few cuts and...
  14. B

    The Adventurer's Guild

    Mark, I'm not quite sure what you were planning with that Insight roll? Your quote sounds like Diplomacy, but you rolled Insight. Either way, you rolled a '1', so it's going to have to count as a failure no matter what. Guys, you are losing this crowd, you'd better do something quick!
  15. B

    The Adventurer's Guild

    Success on the Bluff check, and a +2 bonus on the next Bluff or Intimidate check made!
  16. B

    The Adventurer's Guild

    The crowd does not seem to be intimidated by Mallick's threats - several of the older boys shout back at him "These drakes killed Barnum!", or "Leave us alone!". One or two of them even plead with you to "Don't just stand there, help us kill it!". It's obvious from their continued reactions...
  17. B

    The Adventurer's Guild

    Your efforts to move towards the drake are not accepted by the youth, and it becomes quickly apparent that it is the crowd of teenagers you will need to focus on, not the drake. We will handle this as an informal skill challenge, similar to last time. Your goal: Convince the teenagers to let...
  18. B

    The Adventurer's Guild

    You race ahead of the adults in an effort to catch the children before they reach the marshes. As you approach the area where the drake was spotted, you can see the group of youngsters just now making it to the drake as well. They haven't yet started their attack, but will within moments. The...
  19. B

    The Adventurer's Guild

    It's a quick walk back to the village, but as soon as you arrive, you can tell that something is going on. A large group of worried-looking adults are walking briskly through the middle of town. Mavros is among them, and as soon as he spots you he comes over. "The teenagers and older children...
  20. B

    The Adventurer's Guild

    Elkridge has a few small specialty shops and one decent sized general store that you passed on the way in.
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