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  1. B

    The Adventurer's Guild

    The base of the mountain is about 6 miles from the village, and can be seen from anywhere in the region. The peak seems to be about a mile high, and judging from the look of it, you'll need climbing gear.
  2. B

    The Adventurer's Guild

    After studying the map for a few moments, and turning it this way and that, it seems that it is a map of aerial routes to and from the nearby mountain. Whenever these routes approach inhabited areas (like the village of Elkridge), the routes swing wide and avoid stretches where a flyer could be...
  3. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    The mushrooms remind Zardi that he is once again hungry, but his hunger blinds him to anything unusual. When Tyris wiggles a small mushroom in front of him, he gladly takes it and pops it in his mouth. It is delicious.
  4. B

    The Adventurer's Guild

    Sledge is apparently in a hurry, because he misses most of the coins on the ground. He collects 12 gp and 3 sp. He completely misses the other 36 gp, 9 sp, and 6cp strewn around the body. You rolled a '1', I couldn't help it! With the help of Nicodemus, Brocc manages to roll the body over...
  5. B

    The Adventurer's Guild

    Besides the belt pouch and coins, you don't see any other clues around the body. If you want to study the body for injuries, you can roll a Heal check. If you want to search the body for other clues, that would be Perception. Since you've already rolled Perception to study the area around the...
  6. B

    The Adventurer's Guild

    Mallick pulls a tabard (heavy cloak) from the tree. It's a bit tattered, as expected, and has a large symbol of a snake on the front. This symbol matches the symbol from the drake's leg.
  7. B

    The Adventurer's Guild

    When the ritual is finished and the images have faded, you can easily pick up the trail of the drake where it came out of the forest. Following the trail back through the woods is relatively simple, and the path leads in the same direction as the carrion birds you spotted earlier. Eventually...
  8. B

    The Adventurer's Guild

    The drake, no longer being the center of attention, flits away to chase a squirrel that he sees nearby. A few moments later a small bird flies overhead, and the drake takes to the air to play a game of "fetch". Before you can move to restrain him he is gone. As Brocc meditates on the ritual...
  9. B

    The Adventurer's Guild

    You have already spotted the tracks and the birds circling, so you don't really need to roll anything else. However, I think Chris wanted to do something first, so let's wait until his post.
  10. B

    The Adventurer's Guild

    Nicodemus and Brocc both easily recognized the snake as the symbol of the evil god Zehir.Zehir is the evil god of darkness, poison, and assassins. Snakes are his favored creation, and the yuan-ti revere him above all other gods, offering sacrifice to him in pits full of writhing serpents. He...
  11. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Yep, I must have been counting the temp hp's or something. 38 is correct! As far as marching order, Spider and I should probably be up front. Maybe Mallaby in the middle, and Goldenhorn and Tyris behind? What do you say, fellas?
  12. B

    The Adventurer's Guild

    You have each earned 944 xp since we began. You need 2,000 xp to get to 6th level. Recap: You have a calm drake in front of you with a weird symbol on his leg, an unconscious farmer lying on the ground, and his son (and Mavros) standing next to you. There are also tracks leading back into...
  13. B

    The Adventurer's Guild

    Oh don't worry, I'll let you know when it's time to level up!
  14. B

    The Adventurer's Guild

    Within the saddlebags you find a sturdy antique dagger, a potion of healing, and a tonic of antivenom. On the drake's foreleg, you notice a round symbol of some sort. It seems to be a snake-like symbol within a circle. Religion check, anyone?
  15. B

    The Adventurer's Guild

    Success!The drake has calmed to the point that he is approachable. He will let you pet him, look through his saddlebags, etc. but it does not appear that he will let you ride him. If you want to roll a perception check to look him over, you can.
  16. B

    The Adventurer's Guild

    I asked Mark to re-roll since what he wanted to do and the skill he chose didn't quite match up. Chris contacted me via e-mail just now and said he's had a crazy schedule, but will post later today.
  17. B

    The Adventurer's Guild

    Jonathan, you've already gone this round, so let Christopher and Mark do their actions first.
  18. B

    The Adventurer's Guild

    You can tell he does not want anyone to ride him, but there isn't much Insight can tell you about his intentions. You think that maybe he was trained to accept only one rider, or one type of rider, maybe? It's hard to tell since he is an animal and not terribly intelligent. That would be a...
  19. B

    The Adventurer's Guild

    OK, nobody else post anything, I have to respond to these (tomorrow).
  20. B

    The Adventurer's Guild

    The drake is obviously warming to you as a group, but intentionally swivels its body around away from you when you try to get in the saddle. That's one "round" down, and you guys are 4-0. Nice job. Go ahead and do another round, it doesn't matter in what order. Just remember - don't use the...
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