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  1. B

    The Adventurer's Guild

    The D6 only has 13 hp left. Think you guys can finish it off in this round?
  2. B

    The Adventurer's Guild

    Mallick closes in and takes a swipe, while Sledge manages to free himself again, but not before taking another 10 Acid damage. Nicodemus takes another hack at the cube, while Brocc continues assaulting it from afar.The cube has lost most of it's blue hue, and makes a weak swipe at Nicodemus...
  3. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Missed again...I really do need to let you roll for me! Howling Strike vs. Hobgoblin (1d20+9=15, 1d12+1d6+6=19) Miss
  4. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Nice! Maybe I should have you roll for me from now on.... I'm afraid I may have unintentionally split the party, though. I didn't think about that when I ran over here to cover the door! Also, one of my class features is "Rampage", where I get a free MBA after resolving a crit. But, I...
  5. B

    The Adventurer's Guild

    Brocc dodges a swipe by the cube and moves to the side of the room. He damages the ooze severely, and causes it to be easier to hit by his comrades. Nicodemus slashes at the cube viciously and "bloodies" it, while Sledge and Mallick are able to break free with only slight damage (10 Acid...
  6. B

    The Adventurer's Guild

    I know it's hard to see, but Mallick is at N5, Sledge is at N6. You can shift 1 square from where you are.
  7. B

    The Adventurer's Guild

    As Brocc tries to slip past the cube, it lashes out at him...but is unable to strike the nimble little gnome.Opp. Attack vs. Brocc's Fort (1d20+8=12, 2d6+9=13) Miss (Brocc)
  8. B

    The Adventurer's Guild

    Nicodemus takes 10 Acid damage, but escapes the interior of the cube. Mallick runs up to the cube to aid his comrades, but fearful of hitting Nicodemus, misses with his swords. Sledge hacks off a large chunk of goo from the cube. Brocc sends a psychic wave at the cube, causing it to change to a...
  9. B

    The Adventurer's Guild

    You escaped. You can shift 1 square from your current location. Where would you like to go? EDIT: I put you on J6...I figured that's where you would most likely want to be for flanking, and there weren't a lot of options(K5, L6, or L8). If you'd rather be somewhere else, let me know.
  10. B

    The Adventurer's Guild

    You get an action point at each milestone, which is after 2 consecutive encounters. So, if you happen to survive, you'll get one at the end of this encounter.
  11. B

    The Adventurer's Guild

    No initiative needed. The bad guy goes, then you go. Rinse and repeat!
  12. B

    The Adventurer's Guild

    As Mallick runs away from the floating arrow, the floating items continue to move across the room to Nicodemus and Sledge, who are slightly preoccupied with the statue. Suddenly, the space around the floating items takes on a blue sheen. It becomes quickly apparent that these items are...
  13. B

    The Adventurer's Guild

    Definitely always play your character with only what knowledge they have. If they've never faced a level 14 invisible ice dragon like this before (even though you as a player may have), then it will be more fun for everyone if you play it as so. Oops, did I just give away what this is? Dang...
  14. B

    The Adventurer's Guild

    Now that Nicodemus has pointed it out, you can see the arrow and the other floating bits of stuff (part of a shoe, a leather strap, maybe a few small bones, etc.) floating in the air just in front of you (at I5). What is your reaction?
  15. B

    The Adventurer's Guild

    Hang on, you've already taken your one action. Let Mark and Chris do something if they want first.
  16. B

    The Adventurer's Guild

    That would be a Strength check. Use the Strength + half level modifier, I think yours is a +6 right now. Either way, it's definitely wobbly, but still very heavy. You can't quite budge it by yourself.
  17. B

    The Adventurer's Guild

    As Mallick continues searching the floor and moving his way forward, he notices that the floor, while worn, is also completely free of dirt or dust of any kind. It's totally clean. So clean it glistens. Brocc does not recall any religious significance related to the cave, or the lizard folk...
  18. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi moves around the front of the building and readies himself to strike if a hobgoblin comes out of the door.Move: O22-P22-P21-P20 Standard: Ready a charge to any enemy that comes out the front door. (Use "Howling Strike" - it replaces a MBA on a charge.)Zardi - Goliath Barbarian 2...
  19. B

    The Adventurer's Guild

    Checking out the statues would be Perception, unless you were checking them for traps, and that would be Thievery. The symbol on the floor seems to hold no religious significance that you know of, and the wall decorations seem like mere decorations. You rolled pretty well, so I'll let you...
  20. B

    The Adventurer's Guild

    "You listen, but do not hear, paladin. You will find a test...and you have already prepared for it. Now go, I will not help you more." Kroon closes his eyes and leans back against the rock. You turn to face the cave entrance and finally have a chance to study it closely. There is a simple...
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