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  1. B

    The Adventurer's Guild

    Nicodemus cuts down the reptilian and heals himself. Mallick continues to struggle in vain, until Brocc finally releases him by killing the frog. Mallick was able to climb out and get a look around. Sledge is also able to finally be free of the frog's belly.As the mystic and the frog that...
  2. B

    The Adventurer's Guild

    Spencer, you don't have to worry about the -2 to attack or the ongoing acid damage, those were only affecting you while you were inside it's belly. Also, the lizard man is dead. The only remaining enemy is Frog #3, and whatever that loud flapping noise is that seems to be coming your way.
  3. B

    The Adventurer's Guild

    ...aaaaand Brocc just dropped Frog #2.
  4. B

    The Adventurer's Guild

    With the 5 fire damage he took at the beginning of his turn, plus the damage you just caused, you dropped him. (By the EXACT amount of hp, by the way!) Chris, if you want to re-do your minor action since the mystic was dead before you distracted him, please do so.
  5. B

    The Adventurer's Guild

    I forgot about the fire effect from the earlier sword hit. I'll add that damage, then attach his saving throw he should have taken at the end of his turn to this post. Definitely keep reminding me on this stuff, I have too much to keep track of (especially while I'm also at work!) Also, I...
  6. B

    The Adventurer's Guild

    Brocc sears Frog 1 with a devastating mental attack Mallick tries in vain to stab his way out of Frog 2's belly Sledge hacks away at the insides of Frog 1, killing it and releasing him from it's belly! (See the "Swallowed" section for what to do now.) Nicodemus hits Frog 3 and heals himselfAs...
  7. B

    The Adventurer's Guild

    By the way, if everyone could do this, it makes my job a lot easier/faster.
  8. B

    The Adventurer's Guild

    Nice hit! Frog 1 is now bloodied.
  9. B

    The Adventurer's Guild

    Mallick moves up to one of the frogs and slashes him brutally. Sledge rushes up to aid Brocc and misses with his first attempt, but manages to push the frog away from his brother. Brocc stands up uneasily and misses with his attack against the frog that pulled him. Nicodemus takes two nasty...
  10. B

    The Adventurer's Guild

    Mark, I think you are missing a bit of damage for this roll. You rolled a crit, which gives max damage for that roll (1d8+1), plus a 1d6 (magic weapon crit bonus), plus an extra 1d8 due to it's "High Crit" property. I see the 9 + 1d8, so go ahead and add a 1d6 roll on top of it.
  11. B

    The Adventurer's Guild

    Good point! Sledge is standing in between Brocc and the frog, so no opportunity attacks. I'll fix my post.
  12. B

    The Adventurer's Guild

    Never mind these rolls. Nothing to see here. Move along.
  13. B

    The Adventurer's Guild

    The lizard man's eyes grow wide when Nicodemus' sword bursts into flame. He takes a step forward and stabs him with his spear. The paladin will find it difficult to maneuver while he's close to the reptilian.He has an aura 5 around him called "Swamp Tangle". Whenever an enemy in the aura is...
  14. B

    The Adventurer's Guild

    The reptilian creature starts becoming more and more agitated, you have obviously angered him somehow. His speech, while slow and grating, gets louder, and at the end of his "rant", he lets out a deep "CROOOOOAK".You notice that some small bubbles of air have started to appear from beneath the...
  15. B

    The Adventurer's Guild

    He does not stop speaking, chanting, whatever it is he's doing. (Is it even a "he" - you don't know for sure.) Upon hearing your voices, his voice seems to go up in pitch, and almost double in speed. It's pretty obvious now that he's angry - no, livid with you. Mark and Christopher, care to...
  16. B

    The Adventurer's Guild

    Before you head out, Torsson directs a younger man to show you the road to Toadwallow Cavern. It's well marked, and so the youth advises you to just follow that path until it hits the swamp. "You can't miss the cavern, the entrance is pretty obvious."You follow the path for about 6 hours...
  17. B

    The Adventurer's Guild

    Juney tells you where to find Torsson - there is only one "community" building in Tor's Hold, residents simply refer to it as "The Hall". It's about the size and shape of an average barn, but it has wood floors instead of dirt. Torsson is there with a few of the other older gentlemen of the...
  18. B

    The Adventurer's Guild

    You find a decent-looking inn and rest for the night. Mark, go ahead and roll an Endurance check.When Brocc awakens, his eyes don't seem to fully adjust to the light. At first, this seems like a normal hangover, but then you realize that you didn't have much to drink last night. As you leave...
  19. B

    The Adventurer's Guild

    He posted yesterday.
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