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  1. B

    The Adventurer's Guild

    That's fine, but I'll probably forget. Just put in your attack posts somewhere "If I drop this foe, I gain 5 temp hp" or something like that. And if you guys want to post your own stats in each attack post (see the example thread I sent of the other game I'm in for examples), that would help...
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    The Adventurer's Guild

    Mid-round update: The Bugbear is at J13 (his dash to the woods was stopped by Sledge) Brocc missed the Archers (their Will defense is 14, but you rolled a 1 anyway) Mallick completely destroyed the last Orc Savage
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    The Adventurer's Guild

    Jonathan, you were right. Here's the math: 55-20-7-8+18-10-8-10=10hp remaining. I went back and fixed the "Status" section of my post. Thanks! And Spencer, you definitely hit the Bugbear!
  4. B

    The Adventurer's Guild

    As Alain misses the orc savage, he turns away from the paladin and focuses his attack on the cleric. He swings his hand axe, but Alain is able to deflect the blow easily, so the orc backs up a step in fear. Nicodemus strikes at the kobold, but he just barely manages to block the paladin's...
  5. B

    The Adventurer's Guild

    Alain: Mallick killed that orc already, so go ahead and re-do your turn. One orc savage remains at L9, the rest of the enemies are in their same places.
  6. B

    The Adventurer's Guild

    Mallick's whirling blades cut down two more of the orcs, while Nicodemus strikes the kobold with his flaming sword. Jonathan, don't forget to roll damage.
  7. B

    The Adventurer's Guild

    When Brocc disappears, the orc that was next to him suddenly gets a dazed look in his ugly face, turns and attacks his comrade. He hits him in the back of the head with his axe, dropping him immediately. As soon as he falls, the dazed look is gone, replaced by a look of confusion and fear...
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    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi walks over to the pile of items and looks at them briefly. "I don't suppose any one else here would have need of this axe, no?"
  9. B

    The Adventurer's Guild

    The Bugbear, surprised and angered by Sledge's bold knock-down pulls himself together, stands up, and delivers a crushing blow back to the dwarf. The Orc archer closest to them turns and fires his mighty longbow, sinking an arrow deep into his armor. The second Orc archer looses his arrow at...
  10. B

    The Adventurer's Guild

    Please everyone make sure and post your Move/Minor/Standard actions (in the order you perform them) like so: Move: to H9 Standard: Charge to I13, use "Bull Charge" Minor: Mark Bugbear You don't HAVE to use a spoiler block like that, but I much prefer it that way. For instructions on how to...
  11. B

    The Adventurer's Guild

    By the way, isn't the damage on your Bull Rush attack 2d12+7? Where does the extra d6 come from?
  12. B

    The Adventurer's Guild

    He is prone. He can't go back any further, or he'd be off the map, but if you want to push him one square up or down, you can. Both attacks hit, so go ahead and roll damage for the 2nd attack and use your AP! Nice hits, by the way!
  13. B

    The Adventurer's Guild

    Bingo!
  14. B

    The Adventurer's Guild

    Go back to this post and read the guidelines: http://www.enworld.org/forum/playing-game/307759-adventurers-guild-2.html#post5604863 That will tell you how I'll run combat. Basically, whoever wins initiative (this time, it was only Sledge) goes first, then the bad guys, then everyone else...
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    The Adventurer's Guild

    The Players: Nicodemus, Human Paladin of Bahamut (Played by Jonathan, username:Nicodemus) Alain, Human Cleric/Druid of Erathis (Played by Rob, username:EisenbergEffect) Mallick, Human ranger (Played by Mark, username:Harumph) Brocc, Gnome Psion (Played by Christopher, username: Bennage)...
  16. B

    The Adventurer's Guild

    No, I roll initiative for you (That way initiative doesn't take us a full day to resolve.) I use your bonuses and add a d20 roll to it.
  17. B

    The Adventurer's Guild

    The kobold is taken aback at your aggression, but only momentarily. "I have dealt with much bigger than you, my friendssss. HAAAIIII!!!" He screams, and out of the foliage surrounding you steps a bunch of orcs. Four of them have hand axes at the ready, and the three to the North East bring up...
  18. B

    The Adventurer's Guild

    The stable boy comes into the tavern and announces that "Your horses are ready, sirs!". As you make your way out of Fallcrest heading East, several villagers stare in wonder and admiration at the four mounted warriors and one puma. Adventurers are fairly common in Fallcrest, but the common...
  19. B

    The Adventurer's Guild

    Feydreth, who has been sitting off from the group a bit, and hasn't said anything so far, speaks up. "Friends, I'm afraid I cannot join you on this mission. I have business to attend to in the West. If this lead turns out to be false, however, I will make haste to be at your side...
  20. B

    The Adventurer's Guild

    Skill checks: I'll post skill check results in spoiler blocks, as you've seen so far. If I put specific names in the title, only those people should read them, and if I put a specific skill and DC ("Nature DC20", for example), then only those who make that check successfully should read it. If...
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