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  1. B

    The Adventurer's Guild

    The sniper looks down at the heroes for a brief moment, then quickly goes inside the tower.The encounter isn't over, since one bad guy is still alive, but you can move about the cabin freely. Just tell me what you want to do.
  2. B

    The Adventurer's Guild

    The brigand howls as the speeding dwarf crashes into him. He falls back, dead, with a thud. Looking up at the last remaining sniper, you can see that he looks a little worried.
  3. B

    The Adventurer's Guild

    Now that Brocc is safely being tended to by Sledge, Mallick jumps off the rubble and runs underneath the tower, staying out of sight of the lone sniper above. He nocks an arrow and fires it at the brigand, hoping to finish him off. The shot misses, but causes the dragonborn to roar in...
  4. B

    The Adventurer's Guild

    As promised, here is the current ground map. The aerial map hasn't changed.
  5. B

    The Adventurer's Guild

    Interesting - the official online compendium (what I use to look up the powers) doesn't include the -2 to attack roles. But I have a PDF of your character sheet, and it's plainly there. Maybe they updated the rules to drop the penalty. We'll continue playing with the stats on your character...
  6. B

    The Adventurer's Guild

    A radiant beam flash of light from the paladin sears the dragonborn as he hits Sledge with his attack. Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesn’t include you as a target. The damage equals 3...
  7. B

    The Adventurer's Guild

    Brigand is now bloodied with 33 hp remaining.The dragonborn manages to block Nicodemus' sword, takes a good hit from Sledge and as the dwarf is turning to run to his friends in need, he returns the hit with his flail.OA vs. Sledge (1d20+9=23, 2d6+5=8) Hit for 8 damage (Sledge)
  8. B

    The Adventurer's Guild

    Yes. He is lying on the mound of rubble, which is all difficult terrain. He's not up in the air or anything, just on that pile of rocks.
  9. B

    The Adventurer's Guild

    In the air: Having cleared the path, the remaining dragonborn sniper turns his attention back to the ground battle. He picks the closest target (the dwarf) and fires. The shot bounces off a piece of floating debris in the air. On the ground: Mallick once more flings an arrow at the...
  10. B

    The Adventurer's Guild

    OH NOES! Brocc has been knocked off the floating path and is lying prone on the mound of rocks at G11. He made his first save, but he is not out of danger yet. He is at -12 hp. If he hits -19 hp, he dies. He will keep making death saving throws until one of you stabilizes him. Here are the...
  11. B

    The Adventurer's Guild

    In the air: The remaining dragonborn sniper, after watching his comrade fall to his death, furrows his brow and says grimly "You'll pay for that, little man." He draws and fires, hitting Brocc square in the chest.Chris, roll an acrobatics check vs. falling (DC10). If you miss, roll 1d10...
  12. B

    The Adventurer's Guild

    The sniper shrieks in pain as Brocc's attack tears through his brain. He stumbles backwards, clutching at his head, until his last step takes him right over the edge. You hear him scream, followed by a sickening thud as he hits the ground. He won't be getting back up.Please click here, then...
  13. B

    The Adventurer's Guild

    In the air: Sniper #1 looks confused for a moment as Brocc's attack slowly washes over him. His eyes glaze over as he turns to his companion, drops the arrow in one hand, and pulls out his sword. With every bit of strength he can muster, he savagely attacks the other sniper, wounding him...
  14. B

    The Adventurer's Guild

    In the air: Brocc is unable to help Sledge keep his footing, so he turns back to the snipers and glares angrily at them. Sniper #1 shrieks as he grabs his head, and almost loses his footing. The arrow he was holding goes clattering onto the rocks below, but the sniper barely manages to hold...
  15. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Thanks BenBrown for all the hard work! And thanks to the rest of you guys too - this was my first play by post game, and I've had a lot of fun. So much that I decided to DM a game on here a while back that's still going...
  16. B

    The Adventurer's Guild

    Hilarious! Yeah, you could land at either H11 or G11. Keep in mind that either of those squares puts you on the pile of rubble, so it's difficult terrain.
  17. B

    The Adventurer's Guild

    In the air: Brocc continues climbing up the path, and ends up in front of Sledge. He focuses his mental energy for a moment and tries to take out one of the snipers, but is apparently fatigued by his climb and misses. The sniper is alerted to them, however, and turns around to face the...
  18. B

    The Adventurer's Guild

    Jonathan - remind me what the +2 to damage came from? I'm having a hard time keeping track...
  19. B

    The Adventurer's Guild

    The drake is bloodied, with 15 hp remaining. Waiting on Jonathan and Christopher.
  20. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi steps out from behind the tent and runs flat out towards the boss, bringing his axe down onto the prone hobgoblin.Move: K12 Standard: Charge - Charge attack vs. Boss (1d20+9+2+1+1=23, 1d12+1d6+6=17) Hit for 17 damage (+2 for prone, +1 for charging, +1 for Goldenhorn being adjacent)Zardi -...
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