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  1. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    "Fear not, my friend!" says Zardi to Goldenhorn as he circles back behind the minotaur. He quickly maneuvers behind the sword-wielding hobgoblin, and strikes him down. "If you can handle this other one, I'll go help Thais and Tyris"Move: P16-O15 Standard: Pressing Strike (includes a shift 2 to...
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    The Adventurer's Guild

    I believe that bloodies the drake. I'll get hp #'s for you guys later this evening. By the way, make sure you include some sort of narrative in your posts. Don't just tell me what you are doing, tell me how you do it. I like Jonathan's example earlier of how he did his "challenge" by...
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    The Adventurer's Guild

    Jonathan, be careful when insulting a dragonborn's mother...they have a Matriarchal society, and that's quite offensive to them!The rider, distracted by the paladin's challenge, steers the drake to turn back from the dwarf and attack Nicodemus. He tells the drake "Easy, Razorwing...you will...
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    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    As the rest of the group disperses, Zardi yells out "Go, I'll handle these!" and charges past Goldenhorn towards the spear-wielding hobgoblin hiding behind the tree. The hobgoblin raises his spear to intercept, but Zardi's giant axe slices through it, and the hobgoblin, easily.Standard...
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    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi turns to the hobgoblin that struck him with the flail, bares his teeth and growls "You won't get a chance to do that again!". He strikes him quickly with his axe, then does a move taught to him by his clan's warleader many years ago. He dives towards the hobgoblin, but at the last moment...
  6. B

    The Adventurer's Guild

    I know this is a little confusing, since we have to deal with 2D maps in a 3D battle. (This is one reason I prefer 3D terrain like I use at an actual table.) Anyway, Sniper #1 is 85 ft. in the air, on top of the floating boulders. Sniper #2 is 100 ft. in the air, just inside the open doorway...
  7. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Awesome. 3 temp hp for Zardi again.
  8. B

    The Adventurer's Guild

    The snipers let loose another volley on Nicodemus and Mallick, the only targets they can currently see. (Sledge is too close to hit, and Brocc is under the tower.) The paladin gets missed, but the ranger is not so lucky and takes an arrow to the shoulder. Sniper #1 then takes a few tentative...
  9. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Thanks Mewness!!As adrenaline surges through his body, Zardi smiles and pushes his way past the nearest hobgoblins, ending up in the middle of 4 of them. Then he pivots and swings his axe in a wide arc around him. He only manages to hit the Flail-weilding one and the caster, but he hits them...
  10. B

    The Adventurer's Guild

    It's only a burst 1, and each square equals 5 ft., so it can't actually reach the other sniper. Nice try!
  11. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi is distracted by the sight of several more hobgoblins streaming out of the tent, and does not manage to connect with his next hit on the flail-weilding hobgoblin.Standard: Howling Strike vs. Flail 97 (1d20+9=10, 1d12+1d6+6=19) Natural 1! Minor: Stone's Endurance (Resist 5 to all damage...
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    The Adventurer's Guild

    Mark, if you are readying an action, make sure you list a specific trigger and what action/power you plan to use when that trigger occurs. By the way, readying an action takes up your Standard action only, so if you want to do any Move or Minor actions, you can do them as well, just let me know.
  13. B

    The Adventurer's Guild

    It takes 2 move to move into a single square of difficult terrain, so with a move of 5 you can only move into 2 squares of difficult terrain. Moving out of DT into a normal square only costs 1, however. Other options: Using two move actions grants you a total speed of 10, so you can move into...
  14. B

    The Adventurer's Guild

    Sniper #2 is 100 ft in the air, inside the doorway of the floating tower. Sniper #1 is about 75 ft. in the air, on the floating rubble path that leads up to the tower. See this post from a few days ago for a map. You could ready an action (just a suggestion) or re-position yourselves, because...
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    The Adventurer's Guild

    By the way, it doesn't matter for this attack, but for future reference: your bonus for OA's against your marked opponent equals your Wisdom modifier, NOT your modifier plus half level. So the bonus is 1, not 3. Either way, you still hit him this time, just wanted to clarify it for the future.
  16. B

    The Adventurer's Guild

    I tried to get to the computer as fast as I could, but I didn't make it in time. The Opp Attack finished off Gix, so you can retcon your turn.
  17. B

    The Adventurer's Guild

    As the battle starts, you hear the distinctive sounds of clanking chains on stone from the top of the tower, followed by an all-too-familiar screech that you recognize as that of a Warwing Drake. Moments later, a drake takes to the sky from the tower battlements. This drake is much like the...
  18. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    What should we do with Thais? She looks pretty handy in a fight, but we have to use our standard actions to have her attack, so she may not see much action...Zardi bursts forth from the bushes, splashes through the water, and runs full speed into the midst of the hobgoblins. As soon as they...
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    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Ah, forgot about the one-action thing. Yes, I'd have to use the surprise round to stand up, then my full turn when it comes around. If I have a full turn, I can get there and attack by moving 5 (including crossing 1 square of DT, so 4), then charging 5. If needed, I also have an encounter...
  20. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi shakes his head, glares at Tyris and says quietly "They don't need hugs - these are the bad guys." Then with a slightly confused expression, turns to Mallaby. "Right?"
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