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  1. B

    The Adventurer's Guild

    The specter dissipates into the mist with a mournful wail...
  2. B

    The Adventurer's Guild

    Jonathan you were marked by Vrak, so you take a -2 to your attack against Specter 1. That causes your attack to be a miss. It is bloodied from the last attack by Sledge, though.Brocc stands up and sees the zombie approaching from behind. He knows that he has nowhere to go but up, so he...
  3. B

    The Adventurer's Guild

    I assume you are attacking Vrak? Don't forget to make the secondary attack (for the oil) to see if your main attack does full or half damage. It's +11 vs. Fort. If the secondary attack hits, the main attack did full damage.
  4. B

    The Adventurer's Guild

    Yep, since you guys were basically holding the oil right before the battle started, I think it's reasonable to call that a Minor action to apply it. And Mark - you can retcon your Move action (that you didn't take) into a Minor action to apply the oil if you like.
  5. B

    The Adventurer's Guild

    As you are standing up and Brocc is healing himself, you become aware of a few more shapes shambling your way. Four skeletons and a zombie lurch into view. Luckily the rather steep slope of the area makes them move so slowly that they do not reach the group...yet. The skeletons are carrying...
  6. B

    The Adventurer's Guild

    You are level 5, so the way the power reads, you get to spend a healing surge (9 hp's) plus your Charisma modifier (3). That would be 12 hp's total. Once you hit level 6, you can add the 1d6 additional. Note that you can use this power twice per encounter, but only once per round. So feel...
  7. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi rushes past his friends towards one of the front-line skeletons, charges straight at it, and smashes it to bone fragments. He doesn't stop running, but keeps his momentum up, and hits another skeleton on the backswing.Move: To I12 Standard: Charge (to I9) Charge vs. Skeleton 2...
  8. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    I'll retcon my post to kill the zombie, since I get some temp hp's.
  9. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    I didn't actually kill the zombie, just took him down to 2 hp. Sorry if my post wasn't clear...
  10. B

    The Adventurer's Guild

    No saving throws needed. You guys are Dazed only until the end of Vrak's next turn. Sorry I didn't make that more clear, this post was one of the longest I've made in this campaign, and I forgot to highlight the dazed effect. Go expand all the sections see how big that sucker is. Anyway, the...
  11. B

    The Adventurer's Guild

    OK, Specter 1 takes 12 damage.
  12. B

    The Adventurer's Guild

    (These are level 8 items) Technically, it should take a Standard action to apply it to your weapon. I will reduce it down to a Minor action, but that's still too many actions on your turn. Dazed means you get one action, and spending an Action Point grants you one more, but you have spent...
  13. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Attempting to save Tyris from the zombie, Zardi sluggishly moves a step forward and decapitates the beast with a massive swing of his axe.Move: To J14 Standard: Howling Strike vs. Zombie (1d20+10=19, 1d12+1d6+7=23) Hit Zombie for 23 damage Free: Take 3 temp hp's from Rageblood VigorZardi -...
  14. B

    The Adventurer's Guild

    While a creature is dazed, it doesn’t get its normal complement of actions on its turn; it can take either a standard, a move, or a minor action. The creature can still take free actions, but it can’t take immediate or opportunity actions. It also grants combat advantage and can’t flank.
  15. B

    The Adventurer's Guild

    Forgot about the saving throw, but you did miss it. I was having some issues with the map, and just uploaded the correction, so if you initially saw a blank map, it's fixed now. And yes, you came into this fully rested (you rested in the cave).
  16. B

    The Adventurer's Guild

    To Sledge, she replies "I'm afraid you would have no other choice. He intends this citadel to be the center of the new Arkhosian empire, and the villages near here would simply be the first to be subjugated. It is dishonorable, I know, but our fates are tied to his will." As Sledge passes out...
  17. B

    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Any time I drop an enemy, I get 3 temp hp from my Rageblood Vigor. Those would have been drained in the first attack, but should leave me with 21 instead of 18. Sorry, didn't realize the skeleton I hit was a minion! Zardi, now surrounded by enemies, takes a quick glance around him and cracks a...
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    Adventure: Get Me to the Church on Time (DM: BenBrown, Judge: Renau1g)

    Zardi yells to Mallaby "Go hide near Tyris", then rushes forward just past Goldenhorn to attack the first thing he can reach. With a howl, he slashes at the nearest skeleton.Move: To J14 Standard: Howling Strike vs. Skeleton 1: Howling Strike vs. Skeleton 1 (1d20+9=16, 1d12+1d6+6=15) Hit for 15...
  19. B

    The Adventurer's Guild

    With sadness in her eyes, Vrak answers the paladin. "It is true that I served Bahamut...but he saw fit many years ago to dissolve not only this citadel, but the lives of its inhabitants. You see before you only the ghostly remains of our empire and its servants. I would gladly carry out...
  20. B

    The Adventurer's Guild

    "The steward is Bejik Vuthaner...he is my last living descendant, and therefore the heir to what remains of this broken citadel. Though he serves a contemptible snake god, I am obligated to remain loyal to his wishes as he tries to rebuild the once glorious kingdom of Arkhosia. It pains me to...
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