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  1. M

    D&D 3.x 3.5 Magic Items To Gift My Players Tomorrow!

    Honestly, I'd pick 'fun' items. Stuff that's useful, but which might be a bit unusual. Most players don't remember the +1 sword that they got, but do remember the rod of wonder, ring of x-ray vision, or robe of useful items that they got. Some that you might consider: Ring of the Ram Immovable...
  2. M

    Why yes, that is an Airship in my pocket...

    A friend of mine unfolded the boat into the large size while flying over a giant one time.
  3. M

    Players that just don't *get* the genre

    I've had this happen, strangely enough with Paranoia. I've GMed Paranois for probably 30-40 players over the years, and until the last time I dusted it off, I'd never had a problem. I needed a break from my regular D&D game that I ran, and as it happened to be around April Fool's Day, Paranoia...
  4. M

    PCs and Ruling Domains

    You mentioned the basic version for rules, so I'm guessing that you took a look at the Companion level supplement for the basic edition, which had had quite a few rules on running kingdoms and whatnot (which Test of the Warlords was written to use the rules for). Bruce Heard wrote up a number of...
  5. M

    Best introductory adventure

    There were a whole slew of the basic modules suitable for 1st levelers. The Keep on the Borderlands, as previously mentioned, was probably the best. I've run most of the others from the series at one point or another, and my players enjoyed The Lost City (B4) and Horror on the Hill (B5) the...
  6. M

    Lay of the Land.

    There were some divine feats in Races of Stone that were powered by a character's rebuke earth creature attempts. They all had a sort of drawing on the power of the earth theme, if I recall. Actually, a goliath (RoS) cleric with the earth domain could do the rock hurling too with the right...
  7. M

    Trolls, trolls and more trolls

    If you read the description of regeneration, it helps. Regeneration really has a couple of effects: 1. I heals the creature of nonlethal damage at a fixed rate. 2. It converts most forms of damage into nonlethal damage. So essentially fire and acid are normal damage (which can be restored in...
  8. M

    D&D 3.x 3.5 Collection of Tactic & Strategies

    Invest in an extradimensional space to haul loot around. A portable hole is ideal, but a decent bag of holding works too. If you have the weight capacity (such as via the above extradimensional space) and some spare funds, go through the equipment lists and buy some of the items that you don't...
  9. M

    Halflings or Hobbits?

    Of course that would be in the Blackmoor era of Mystara, the term for modern halflings on Mystara is, of course, "Hin".:p
  10. M

    What it’s got in its nassty little pocketses? (101 pickpocketing results)

    10 A half-eaten apple 11 A mousetrap (50% chance that it is set) 12 Assorted colorful rocks 13 small ball of twine 14 tobacco 15 Pocket lint 16 A severed finger 17 1d10 counterfeit silver pieces 18 A spoon 19 A dagger 20 bar of soap 21 magic potion (roll randomly) 22 toothbrush 23 holy water 24...
  11. M

    D&D 3.x Virtual Feats on Magical Items 3.5

    In my games, for magic items which grant feats, I've used 10,000 gp x the square of the number of feats that the item grants as a baseline. For feats that require prerequisites, you have to include the prerequisites in the item as well. For limited use and non-slotted items, I apply the usual...
  12. M

    D&D 3.x 3.5/PF - Some Ideas for speeding combat.

    So, also being a software developer who hates using computers at his game table, a couple of low-tech things we do: 1. Every player keeps a large sticky note on their character sheet with the current value of anything that has changed from their character sheet. This works pretty well to keep...
  13. M

    Pimp My Artifact!!

    The Stronghold Builder's Guide actually might be the best reference for fioguring out what the cost multiplier should be (as admantine, unlike mithral, doesn't give a per pound cost in the DMG). The SBG book had a table, I think with the walls, that listed the modifiers to make stuff out of...
  14. M

    How much time to create a construct?

    There's a rule in the Craft skill description that lets you raise the DC in 10 point increments to speed up the progress. Get yourself an item that boosts your skill too. A +15 item and raising the DC by 20 would still allow you to take 10 and cut the time in half. Which is still a long time...
  15. M

    Item Cost: Ring Belt

    The biggest difference between the Hand of Glory and the item you want to create is that you are actually gaining a slot. (The hand takes a slot and essentially turns it into a different type of slot). Which essentially doubles the value of an item placed in this new slot (as otherwise it would...
  16. M

    Anyone else really dislike Ability Damage & Ability Drain?

    Personally, I think that it works pretty well, especially compared to how things like poison worked in earlier editions (save or die). It is pretty nasty to low-level parties (the stirge in particular comes to mind), as they often don't have access to spells to quickly fix the injuries.
  17. M

    Importing Setting Specific Stuff?

    I would suggest working with your DM - try to find places in his setting where the prestige classes and races would make sense to exist. Give him some rationales as to why these races would exist. His objections might be more than he has a "balanced" setting that makes sense to exist...
  18. M

    Dragons CR.

    Take a wizard, cleric, or fighter of the same level as the dragon's CR and do a comparison. It should be obvious real quick which one should be worth more XPs.:hmm:
  19. M

    What kind of adventures do you run?

    I use a mix of published and hand crafted adventures. I typically customize the published ones a fair bit. One of the reasons behind using published ones for me is that they often can provide a different style of adventure design than I would do on my own. This keeps my players on their toes -...
  20. M

    D&D 3.x Action Points. (3.5)

    I use action points in my games (by the Eberron rules rather than UA). Originally I decided to allow them as I thought they might help the players deal with a bad streak of luck. Now... the players have very different styles of using them. Some use them up with every little attack that they do...
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