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  1. M

    D&D 3.x (3.5) Problem player and campaign issues

    The intelligent armor strikes me as having some possibilities... if you play your cards right, you might even be able to get the player to do himself in with his own armor power trip. How about this: Dangle some sort of an adventure hook involving a magical forge that the players can use to...
  2. M

    D&D 3.x (3.5)Hexblade or perhaps another character?

    I meant per spell level. Ah, the joys of the original game designers not using a thesaurus.:hmm:
  3. M

    D&D 3.x (3.5)Hexblade or perhaps another character?

    A paladin might be kind of fun with those sorts of stats. A 24 on Charisma would make for some disgustingly high save bonuses, a pretty hefty lay on hands pool, a couple of extra spells per level, plus lots of turn attempts to fuel divine feats. For added fun pump ranks into Diplomacy.
  4. M

    D&D 3.x (3.5) Problem player and campaign issues

    Another thought which just crossed my mind - they're high enough level to toss them onto another plane for a period of time - an entire extended adventure could simply center around getting home. Other planes can give you all sorts of ways to legitimately alter the environment so that certain...
  5. M

    D&D 3.x (3.5) Problem player and campaign issues

    One weakness of PCs in general that can be exploited is that a decent-sized group of NPCs or monsters simply has more actions to work with. A mixed group with abilities that complement one another will work the best, I think. Have some of them focus on making their allies more effective or...
  6. M

    Big Climatic Battle -- Fizzles due to save or die...

    I think I would let the players' plan go ahead - there should be a return for careful planning. Look at it as an opportunity to spring more adventures on them. You noted that he was part of an organization. What would the organization's response to this be? The players may have just set...
  7. M

    Background Feats for "Former Priest" trope?

    Only one that comes to mind, but which I've not yet seen mentioned, is True Believer (from Complete Divine), which lets you use the deity's relics and gives you a once/day +2 insight bonus on a single save.
  8. M

    build help: help a guy decide what to do

    No worries. The big thing is to have a character that is fun to play. Some sort of theme can help with that. What sort of caster do you see yourself playing? One chucking explosions left and right? Someone summoning minions to do your bidding? The strategist always trying to find the optimal...
  9. M

    build help: help a guy decide what to do

    I'm assuming that you're picking one of the columns of stats and that you're not taking into account your stat boost for 4th level. If this assumption holds true, I'd probably opt for the middle column. 5th level leaves things kind of open too. Too low for (most) prestige classes, but close...
  10. M

    Another "Becoming a God" Topic

    If you're looking for RAW for 3.5, there are a few short paragraphs in Deities and Demigods, but that's about it. However, if you're willing to look at older versions of the game, there are some actual rules written in the D&D (not AD&D or 2nd edition) line. If you can get your hands on a copy...
  11. M

    How do YOU crit?

    I use the cards as well for my game - they're put out by Paizo and my player's enjoy them considerably. We use the regular rules for confirming however.
  12. M

    Creating a monk with damage.

    Another thought might be specializing in grappling. Improved Grapple, and I seem to recall a feat that helps small creatures when grapplign bigger ones. There's a limit to how big of a creature this is effective against, but grappling a creature can often be more effective than dealing damage to it.
  13. M

    Support caster?

    I'll second the motion on the mystic theurge. Lots and lots of spells - multiple lower level buff spells are often better than higher level ones. A good twist is to use the archivist (from Heroes of Horror) instead of the cleric as the Dark Knowledge ability is skill based (and therefore works...
  14. M

    Longest Board Game You Ever Played

    Over the years, I've done a number of long games (the longest being back in high school when I had a lot more time). Some of the more memorably long: (all of these are with all of the expansions) Twilight Imperium 3rd Edition: 10 hours Twilight imperium 2nd Edition: 12 hours Talisman 2nd...
  15. M

    D&D 3.x 3.5 Expediting Combat?

    One thing my group does is keep a sticky note on top of their character sheet. We use it to note any temporary changes to the character (typically due to buffs) and keep a running total, so that it doesn't have to be constantly refigured during combat. Another tool we use that helps a lot is...
  16. M

    Can I kill someone with a Folding boat?

    I think in the case of the boat they'd end up in the water. Something like this actually came up in my game last week. A player got swallowed whole and decided to activate the Daern's instant Fortress he was carrying. Things got kind of messy after that.
  17. M

    Running a Hex-Crawling Campaign

    As you're using the Rules Cyclopedia, I'll suggest a few old modules that sound almost ideal for what you're looking for (assuming you can get a copy of them), as they were built using that version of the rules. B10 Nights Dark Terror X1 The Isle of Dread X4-X5 Master of the Desert Nomads/The...
  18. M

    I need help Dming

    Make sure that you're giving them a mix of encounters - if the only solution to an encounter is combat, that kind of limits their options. One type of encounter that can often push a group to role play is one where hacking their way through simply will not work - an intelligent monster that is...
  19. M

    D&D 3.x 3.5 - Weapons

    Pros: More damage. Cons: Penalties to hit. More effort (handedness) to wield. Might be too big to wield at all. There is a sizing ability in the Magic Item Compendium that might be of use. As far as talking... making the item intelligent is the obvious choice. With ancestral weapon you could...
  20. M

    armor, land speed and haste question

    Try the DMG, page 20. Assuming you are human, base speed of 30 + 30 from haste = 60. Then apply the armor penalty, which drops you down to 40. Mithral armor is the only thing that comes to mind for reducing the speed penalty. And it only does so for medium armor.
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