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  1. M

    Happy to find use in a spell which I have never seen used in play.

    This isn't as valuable as you might think - you have to remember that it only affects humanoids . Its useless against ogres and the like.
  2. M

    Best group?

    The classic 4: cleric, fighter, rogue, wizard are almost a given, however... The tank is the most critical. You have to have a character who can take the hits, even if only to keep the rest of the group from taking it or to buy time for the casters to kill the monsters. If he has a...
  3. M

    Attention Powergamers!

    Yeah, I've got to concur that a warlock with exalted feats and a vow of poverty is... unusual to say the least. It also is going to severely limit your long-term options. I'd even suggest that Vow of Poverty is going to hinder you more in the long-term than help you. As it sounds like you...
  4. M

    Too Many Classes?

    My general rule for my players is that they can generally play whatever character they want provided that they can rationalize it in the context of the campaign world. I apply this to both race selection and class selection. This has kept a number of the stranger things out there in check, while...
  5. M

    wishing for a permanent skill modifier

    My personal view is that a wish is powerful enough to grant a feat or even a bonus to a skill or. Consider: A wish can grant an inherent bonus to an ability score, essentially at a rate of 1 point for 1 wish. Characters get an additional ability score point every 4 character levels. They get...
  6. M

    Thanks

    Well, I'm assuming the players are mature enough to understand and not take the ganking of their characters persoinally. If they aren't I sueggest letting the blackguard take dive - its not worth the player vs player grief. Assuming that they can handle the situation... Take a long hard look at...
  7. M

    What happens to Thundarr's hit points post-rage?

    Always compare your damage vs your HP to determine when you go unconscious or die. So in your case you have 20/40.
  8. M

    Help? I just can't make up my mind...

    Well, I think I'd still go with the dwarven fighter. I'd probably aim for the high AC/high HP route of fighting. This is almost as good for sheer survivability. The primary goal for this character is the same - get into the thick of things and outlast the other side, preventing them from getting...
  9. M

    Help? I just can't make up my mind...

    No mention of what books you can use, or level. One of my favorites for a front-line fighter is a dwarf, especially if you have an 18 for CON (to be 20 after the dwarf adjustment), which it sounds like you could do. Assuming you have a wide range of books available... 1st: Take 2 flaws...
  10. M

    Mordenkainen's Magnificent Mansion question

    I'm in the "it gets dumped out when the spell expires camp". However, I'd probably allow the character to create a custom magic item with a similar effect which would be permanently around (and which you could set a lab up inside).
  11. M

    WANTED: BBEG tweakage, 5th level.

    Another thought might be to use this guy to hit and run against the party. How about this: monk 5 and sorcerer 5 Max out his hide and move silently to start with. Also max out concentration. Spells: 0: Pick some useful ones 1: Mage Armor, Shield, Shocking Grasp, something else 2: Invisibility...
  12. M

    Tips for playing an evil cleric?

    Something else to consider is the alignment choice on the other axis - if you're going to play an evil character, I highly highly recommend going with lawful evil. Lawful evil characters can (and often do) have a moral code and also tend to keep their agreements (despite having malevolent ends)...
  13. M

    damage reduction, useful?

    DR is kind of like AC in that there is a curve that you need to stay ahead of for it to be extremely effective. DR 3/- at 13th level isn't terribly effective, on the other hand DR 11/- at the same level is fairly powerful (Dwarven Defender with roll with it from SS taken 4x). The trick is much...
  14. M

    Stupid door tricks

    Yeah, during a campaign I was playing in, we came to the conclusion that the rules for attacking objects were kind of strange. My dwarven fighter at one point carved through a stone floor with his admantine dwarven waraxe to pursue a vampire. Combining power attack with an admantine weapon makes...
  15. M

    I'm a little lost. Please help.

    One thing to remember is that D&D is (at least usually) a cooperative game. There are times when one member of the party will shine and times when other members will shine. In your case, a fighter designed for frontline fighting is going to outshine most of the others when you're involved in...
  16. M

    Tips for playing an evil cleric?

    I'm not recalling the details of the cloistered cleric offhand, but here are my observations from playing an evil necromancer-type standard cleric in the past: 1. Keep an eye out for undead. Assuming that your level is high enough to control the undead (as opposed to simply rebuking them)...
  17. M

    Help w/ Cleric build

    If you're considering a negative channeler, the single biggest problem is the inability to channel dure spells. When I last played a negative channeling cleric, the party sprang for several wands of lesser vigor. I prepared a couple of healing spells to tide us through battles and used the wands...
  18. M

    Help w/ Cleric build

    Um, the first big thing to decide is whether you want to channel positive or negative energy. There are some big pluses to both, but since you're talking about healing, I'll assume that you are looking for a positive channeler (if you're interested in considering one that channels negative...
  19. M

    5th level fighter, few limitations

    Personally, I find the high AC dwarven tank to be the most enjoyable when playing a fighter-type. Build up the ultimate turtle. The ability to unleash hurt isn't as important as being able to get into the thick of things and absorbing hideous amounts of damage while the spellcasters kill the...
  20. M

    Advice on defeating two uber DMPCs

    I'd second the disjunction scrolls. You're going to have to take their magic down and fast. Um, how do you guys feel about taking one for the team with a suicide run? How about this... Delay as needed with initiative to get a 1-2-3 turn order. Player A hits with a disjunction (getting one...
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