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  1. Arkham

    good base class for dread pirate?

    Bard So you can be a Dread Pirate of Penzance! Just beware of the models of modern Major Generals...
  2. Arkham

    How Broken Is It to Just Advance Characters Past 20th w/o Epic Rules?

    The only real issue with such advanced characters is the 'recommended wealth' amounts and the # of attacks from BAB. If the # of attacks is capped at 4, then there are no problems. And for spells lots, I just continue the apparent pattern with a hiccup between 19th and 20th.
  3. Arkham

    What are some good 2 player board/card games

    Zombies! It is still a lot of fun with 2 players, but not all that strategic.
  4. Arkham

    Does anyone play Kult?

    Played it once. It made me yearn for more cheerful games like Wraith: The Oblivion, or Call of Cthulhu...
  5. Arkham

    A Dozen Crossbows Aimed at You ..

    The caster would just drop a chain lightning, fireball, cloudkill, etc point blank. Then everyone dramatically walks out of the alley, barely more than scratched. At Level 15, you're legendary. Almost half your career has passed since your cleric friend learned to bring the dead back to life...
  6. Arkham

    Help my "cousin" Bob fit in?

    Big black robe and hood, then claim he's in mourning for the next 10 months...
  7. Arkham

    magic domain cleric: can he write wizard spell scrolls too & use a wizard magicbook?

    I do seem to recall the 'Spell' domain from FR with the Anyspell spells did require you to prepare them from a spellbook...
  8. Arkham

    What to see at a mage fair?

    Not a tent, but a darkened area behind the tents, Fjord and Samel hawk their wares. Fine velvet covered boxes, which as long as is opened, shows a Permanent Image of a beautiful naked dancing female elf. The two high-level wizards were innebriated and trying to think of something to do with a...
  9. Arkham

    WotC News - Is this for real???

    I want to see "The Complete Meatshield". I think that would be apropos...
  10. Arkham

    Command: Die

    Command: Unload. Command: Disarm. Command: Defrock. ( To a cleric... ) Command: Boogie. ( and play that funky music 'til you die ) Command: Stumble. ( For those fights near cliffs. ) Command: Procrastinate. ( Or maybe wait a while... ) Command: Prostrate. ( and Kneel before Zod! ) Command...
  11. Arkham

    What is your party composition?

    What we have (active): Forgotten Realms - Dwarf, formerly Human Cleric 21 - Chosen of Lathander 1 ( turned the template into a PrC ) Sun Elf Wizard 12, Fire Elemental Savant 11 Fire Gensai Wizard 10, Guild Wizard 11 Sun Elf Wizard 5/Argent Savant 10/Archmage 6 Aasimar Fighter 11/Spellfire...
  12. Arkham

    Cost of Adding Spells to Spellbook too high?

    How many really organized wizards have all of their cantrips in the same book as their real spells? That is like a master artist having his crayon drawings from kindergarten in the same sketchpad as his studies for his masterwork. And if you want to get really nitpicky about the Mastering a...
  13. Arkham

    Trick or Treat?

    We got about 10 _after_ I finished taking my 23 month and 7 year old on their rounds. I expect my wife was quite busy while we were out. And even then we had a late start, having been at my son's school carnival earlier. But we live in a fairly large apartment complex, there are _lots_ of kids...
  14. Arkham

    Dwarven Profanity

    "By Moradin's Hanging Hammer!"
  15. Arkham

    Obvious player things that modules often don't get

    Totally. Though I suppose it is this specific module, not something general. But I have often seen modules not quite fully fathom the consequences of the things they introduce. :-/
  16. Arkham

    Obvious player things that modules often don't get

    Make drastic and effective use of a largely uninhabited plane with 1:8760 time dilation. Plane shift in combat, relax, sleep, re-prepare all spells, eat breakfast, play a game of chess, plane shift back, Teleport without error to the combat, and find only 3 rounds have passed. 8-O All this, and...
  17. Arkham

    Obvious player things that modules often don't get

    Fly. Have darkvision. Use True Sight. Have a Heroes Feast for breakfast. Scout. So many modules expect everyone to enter the room all at once...
  18. Arkham

    Good familiar names anyone?

    Chunks. Name it Chunks. I won't explain. :-D
  19. Arkham

    Attack the orphanage!

    Children playing catch with those little golden balls from a Necklace of Fireballs....
  20. Arkham

    Do You Kill off your PC's.

    Frequently and with much joy. But the Rezzes also flow as fast as the PCs can afford/cast them. They've only run into a problem last session as the Rogue/Rgr/Ftr/OotBI went scouting without nearby backup, and got mauled and mostly looted. Now the real problem is that the PCs can't true rez...
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