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  1. Arkham

    What should legendary characters be able to do?

    That all depends... What do the legends about the characters say they are capable of? Then that is what they should be able to do.
  2. Arkham

    How does the GM handle tough NPCs and how does your party react?

    I generally go with option D. The first PC to die generally serves as a signal to the others to be on their toes and pull out all the stops. It's when the 2nd and 3rd go down that they start to seriously consider flight...
  3. Arkham

    Bardic songs in real life!

    Donald MacGillavry http://www.thewildoats.com/donald.html
  4. Arkham

    Which do you prefer out of a Level 1000 characther?

    At 1000th level, Ao is holding the lantern...
  5. Arkham

    Songs with great bass lines

    Big Bottom - Spinal Tap! Dead Babies - Alice Cooper
  6. Arkham

    Ever had a Player Threaten you Like This?

    Can't say I've ever had a similar 'encounter'. Should it happen the response would be a predictable, "Really? Great! Now maybe the monk can set _at_ the table instead of in the back." I'm not at a loss for players... Generally either someone who is currently dead or disabled takes over the...
  7. Arkham

    Gaming Nags- how many are there out there?

    This one sounds familiar to me too. There's a good chance when I come home from work I get a 'Honey... I want to level!'. At times it has been 2-3 times a week, in addition to our Monday and Friday Undermountain nights.
  8. Arkham

    Tired of "Mana"

    Personally I'm quite fond of 'drams of quintessence'...
  9. Arkham

    One-line villains

    An inebriated un-powered businessman/Scientist! named Dr. Martini who hates Meta-humans and has taken over and lost governance of California in his bid for world domination.
  10. Arkham

    activities unique to your game

    "Get in the bag" Everyone in the party save one gets into a Bag of Holding type V so that the one person can teleport everyone somewhere. This originated from a member of the group finding one of Halaster's Horned Rings in Undermountain which allows the wearer and his stuff to teleport to places...
  11. Arkham

    Which settings are worth looting?

    Everything is worth looting. If it isn't nailed down, loot it. If it is nailed down, pry the nails out and loot it. Oh, game material... Yeah, what everyone else said.
  12. Arkham

    How do you scare your PCs?

    Easily. I sit down and say, "Ok, Undermountain tonight?"
  13. Arkham

    What's your single favorite D&D creature?

    Rakshasa. Pure evil, conniving, sneaky, brilliant, immune to almost everything my PCs have, and people are food.
  14. Arkham

    Oi! Get off my land!

    I run Undermountain. Nothing needs Rhyme or reason. ( Or apparantly physical capacity to exist... I mean a Giant Gar in 3 feet of water? WTF?!?!?? )
  15. Arkham

    What are your "Group Rules"?

    Floor Rolls don't count, reroll the offending dice. Don't smash bad dice on the table, take the hammer and go outside. No foul language before the children are in bed. Offenders must pay $0.50 per child into their piggy banks. ( doubled if the child repeats it ) No smoking in the house, take it...
  16. Arkham

    How did you arrive at D&D?

    Something different: It started with the Guardians of the Flame series from Joel Rosenberg. My parents wouldn't get me the game, so I attempted to write one myself ( at age 8 ). I made a map, and a list of spells, and tried to run a game for my older sister. It unceremoniously failed within 5...
  17. Arkham

    Undermountain

    Actually, 5th level is the perfect place to start. There are a lot of encounters which are a breeze for 5th level and under characters. The real killers are the Attracted Monster encounters. But they are supposed to be. The PCs need to learn to either fight quietly, or run often when 2d4 Mind...
  18. Arkham

    The Player's Pledge

    I have no comment. ;-)
  19. Arkham

    Is your group "High Maintenence"?

    They are like a well-oiled gaming machine. Not a well-oiled adventuring machine. That would require tactics and teamwork. But nothing distracts from the game. Aside from the out of game banter of course. And children. A combination of a 5yo, 4yo, and 4 month old amoungst the group. We've had...
  20. Arkham

    Fellow DM, How do you handle Hit Point at each new level ?

    Max at 1st, no rerolls. 'Sucks to be you' is a frequently heard phrase. But rolling well on HP still doesn't let them all survive Undermountain. *MuahahahaHAHAHAHA!!!* ( Or any of them really. They've all died at least once. Some more. Some much, much more. )
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