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  1. Velmont

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    "Your way out of this place. Alone, you will end back here if not at the end of a sword. With us, your chance to get out is far better, and you might get some revenge at the same time." replies Valeria.
  2. Velmont

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Valeria hands the key ring to Anitol. Just a note. I have Guidance as one of my cantrip. If you ever need that little +1, assume that Valeria have given it to you if we are not in combat. I wanted to do it once Valeria was free to help on the lockpick, but I wasn't quick enough to post.
  3. Velmont

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    As everyone is arming themselves, Valeria tells "If I have to use a weapon, it will mean our escape won't work... I'll wait for the next guards we neutralize to take his club, but it is really not a necessity." She grabs all the key she spots, putting the small key in her pocket and keeping the...
  4. Velmont

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    The group take a moment to rest and finish to determine their strategy. It seems you will go for a single short rest and the ritual (and yes, doing a ritual is not considering resting). So the only thing I need to know is how you will spread your 15 HS (16 minus 1 for the ritual). Map...
  5. Velmont

    Assassination! DM: FourMonos Judge: Renau1g

    Malehan follow Czern, leaving Chael to take care of the poisoned guards. Double move to N30
  6. Velmont

    [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79)

    The group enter the tent and quickly search the place. The group find their equipment lying everywhere around. Your equipment is in this tent. 1) How much time it will take you to find everything. 2) Will you put carry (thus, not taking advantage of your magic items, except your weapons...
  7. Velmont

    The misbegotten waif thread a/k/a The Fray V2

    In these type of movie, I prefer Burlesque. The story is just another classic love story, but I loved the choreography... and the girls. I will at least say about Hollywood, for once, the sexual "object" in that movie is not a girl.
  8. Velmont

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Valeria kneels down next to the second guard and start to search him. "I can do it all day long. I'm not much versatile but it work pretty well... sadly, it is not perfect. A strong will can resist the slumber, or I would not be here." Valeria search for the guard for keys, any item that could...
  9. Velmont

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Valeria moves toward the guard to have him in sight (L6) and try to put to sleep the other guard (Slumber Hex: Will vs DC 16)
  10. Velmont

    Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

    River walk to the doorway (C6) and take a quick look at the group as he asks "Sadly, the master is not here, but I might be able to help your group."
  11. Velmont

    [Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)

    Gloom hears the sounds of battle and his eyes open up. Will Lauto ever allow me to join my tribe? As he thinks it, his grip tighten on his sword. End: Death Saving Throw (2d20.takeHighest(1)+2=18) Unfailing vigor: Gloom spend an Healing Surge and is at 20/81hp, HS:10/11
  12. Velmont

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    If the hex works: "Kill him before he awakes. His sleep won't last long." tells Valeria to his cellmates. For your information. A slumber Hex last 1 round per level before the target awake. Which means only 1 round at this level.
  13. Velmont

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Valeria, seeing the only thing in their way is the guard, she tells him. "Good long and endless night!" Sleep Hex on the guard: Will vs DC 16
  14. Velmont

    Assassination! DM: FourMonos Judge: Renau1g

    As soon as Malehan hears the sounds of fight, he draws his sword and move toward the next doors. Start: at P51 Move: Walk to O44 Initiative (1d20+9=15)
  15. Velmont

    Adventure: Poisoned to the Core DM: FourMonos Judge: KarinsDad

    River enter the place and look around. Seeing book piles everywhere like that half surprise him. "Pok, you should go search in his bedroom, he might read such book before going to sleep. I'll look in the kitchen, in case he had decided to do some experiment." Perception; Initiative (1d20+11=29...
  16. Velmont

    [Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)

    And one defender have a death wish... which seems could become true soon.
  17. Velmont

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    Also, another interesting effect if you can use it: The coin always lands tails up when flipped. That help to gamble.
  18. Velmont

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    Son of Meepo has given you the description. And no you won't lose the mercurial mind, that effect is permanent. I just wrap all the permanent and consumable effect in a single item.
  19. Velmont

    [Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

    You can't know for now. He is not yet there, that`s all you know. Will he be there before Ulmar will arrive, you don't know. You are not veen aware he is coming back. But the good news is Zelgar, after healing himself, have 6 HS left and is part of the group. If you want him to contribute some...
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