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  1. kaomera

    Using fortune cards to reward roleplaying

    It sounds like a good idea, and could be a good way for some to add Fortune cards into their games if they want to but don't like the current mechanics. However, for myself, it doesn't address my concerns with the implementation. First of all, I find that the majority of the cards I've seen so...
  2. kaomera

    Question about Hexblade infernal pact bonus

    Ah, thanx! I had mis-read that as simply clarifying that you got your enhancement bonus with the related powers. Actually, a 1/5 share of the treasure gained from level 5 to level 5 is more than enough to buy a +1 weapon (or implement), and I believe that would hold true at higher levels as...
  3. kaomera

    Ever see a Strengh 18/00 rolled legitimately?

    A Fighter (possibly some subclasses of Fighter as well) who scored an 18 in Strength was entitled to make an additional roll of d%, which was then parenthetically noted with this score. Yes, a higher percentile roll was better, and even an 18/01 was better than a straight 18. Note that every...
  4. kaomera

    VT Beta getting CB/AT importing this week

    I really don't think they know yet. If I had to make a guess it would be: "As soon as we can with a reasonable expectation that we won't get our heads bitten off over bugs, etc."
  5. kaomera

    Question about Hexblade infernal pact bonus

    Actually, the Hexblade's weapon never gets an enhancement bonus, that's why the powers using it are both implement and weapon - so that you can get the enhancement bonus from your implement with them. And I see no reason why Arcane Implement Proficiency (Heavy Blade) would not apply to the...
  6. kaomera

    Question about Hexblade infernal pact bonus

    Yes. Note that the +Cha damage bonus is built in to your powers, it's not a "bonus" per se. Bonuses stack except when they have the same type or they are untyped and come from the same-named source. So you can add one "power" bonus, etc. and if two of the same type of thing are granting you...
  7. kaomera

    Ever see a Strengh 18/00 rolled legitimately?

    Not personally, and in 1e AD&D we typically rolled 3 1st-level PCs per player with 8-12 players in a starting party being pretty typical. I actually saw at least 3 players try to just roll up massive numbers of PCs to get one, and eventually give up. Someone I played with sometimes did...
  8. kaomera

    What Should You Be Able to Accomplish in Four Hours?

    So in 4e I'd assume you'd handle this with a skill challenge. How does Pathfinder deal with it? (Oh, wait, nevermind... I just remembered reading an RPG with mechanics for this sort of stuff one time... Gee, I wish I hadn't of remembered that...)
  9. kaomera

    How To Build An Encounter During Play With No Prep time

    Could you post a link? "D&D 4e Combat Manager" brings up a ton of links, to a variety of different programs, and I'm not sure which one you're talking about.
  10. kaomera

    D&D 4E Hero Lab for 4e...is it good?

    That's what I did for my Bard - mind you, the character only ever got to 3rd level, but it wasn't really that bad, IMO.
  11. kaomera

    D&D 4E Hero Lab for 4e...is it good?

    Did this actually work for you? Because if it did I may have to give it a second try - for me I left it on overnight, and although it seemed to have completed it didn't actually pull anything usable off of DDI. I probably should have asked on the Lone Wolf forums at that point, but I kind of...
  12. kaomera

    D&D 4E Hero Lab for 4e...is it good?

    It's pretty good, but about 0% complete. There are no classes, races, powers, etc. (or anything else under TM) baked in - you have to enter it all yourself.
  13. kaomera

    Why is "I don't like it" not good enough?

    Well, what about "Because I like it", then? Throw in "because it's cool" and that's the common response I get as to why someone wants to do something I don't particularly want in my game. And that's cool and all - I want the players to be excited about their characters, but I'd like to be...
  14. kaomera

    VTT beta feedback?

    When 4e came out I was hoping that the VTT (or whatever it was called then?) would replace MMOs for me. At this point I'm not actually playing MMOs anyway, and I'm a bit less excited by the prospect, but I'm hoping that when it's up that will change. The real asset the VTT will have for me, as...
  15. kaomera

    Fortune Cards?

    One of the three gaming shops I was at this Saturday had a box of them. I don't think that's some kind of a trend - one of the three is closing soon, and another has strictly scaled back their card stocks (not just CCGs - they have a dozen or so packs of Paizo item cards sitting up by the...
  16. kaomera

    Please explain lowering HP's and amping damage

    Maybe. I've been trying to avoid encounters (or even single monsters) over level + 3, trying to speed the game up a bit. I have an encounter planned for this week with a level 13, two 14s and a 15 (no solos or elites). That should be spot-on for a level 13 (standard) encounter. I could up them...
  17. kaomera

    Was I being a dick to do this.

    I don't think you where actually being a dick, but it does seem like you stamped on the player's expectations of the game. Now, I don't agree with where those expectations seem to lie, but IMO the game is just more fun in general when everyone's on the same page. As has been mentioned, talking...
  18. kaomera

    Please explain lowering HP's and amping damage

    Well, they are level 13 now, but they are just really trouncing everything. I mean, it's a fun game, but they got through 4 encounters at level 12 (2 standard, 2 hard) and had used barely over 1/2 their surges and the Ardent's player noted that he hadn't had a chance to use his abilities that...
  19. kaomera

    Please explain lowering HP's and amping damage

    Yeah, that. I think I'm going to have to try implementing that. I'm finding that while some encounters may drag on for quite a while the PCs aren't ever in any real significant danger of being bloodied.
  20. kaomera

    Compare a MM1 & MM3 monster

    As a quick and dirty house rule I've been increasing average damage by an amount equal to 1/2 the party's level. You could use the creature's level instead, if you want something that's more "exportable". Personally I just use that cheat because I don't have to remember the levels of individual...
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