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  1. kaomera

    What could 4E learn from Warhammer Fantasy Roleplay?

    On a positive note: I picked up the 4e Starter Set for the counters and dungeon tiles. I'd buy more counters if WotC produced them, they're a cheap / easy (easier storage / transport) alternative to minis, although I still love having my minis! I'm not personally too keen on the WotC power...
  2. kaomera

    The Essentials articles are atrocious.

    I'd be a bit more generous and suggest that maybe they read them, but only after they had a negative opinion of the CharOp boards, and everything therein. Some posters seem to be very touchy about the idea that you might not follow their advice 100%, for whatever reason. IMO: If taken simply as...
  3. kaomera

    What could 4E learn from Warhammer Fantasy Roleplay?

    At what price point? I'm not paying $100 for WHFRP, it really doesn't matter what comes in the box. That is simply not an acceptable amount of money for me to even consider spending on a single gaming product. Lacking the ability to purchase 4e in manageable chunks, I'd find some other game to...
  4. kaomera

    4e Annoyances for those who like 4e

    1. In-play record-keeping, especially conditional modifiers / effects, is a nightmare. 2. Classes / builds are too specific, I'd really like more flexibility.
  5. kaomera

    Twin strike and area attacks ignores the fighter mark?

    I'd prefer not to penalize monsters in these situations, and I do not believe that the "attack" wording is unambiguous, but I'm still compelled to ask: 1) How many of these creatures do not have a different attack they could use that would only hit a single target? How unreasonable would it be...
  6. kaomera

    Hey Rube! and other archaic knowledge

    Yeah, I was aware of "Rube" as "sucker" too... I didn't feel confused, because IIRC one of the rumors suggested to the PCs that "Bree-Yark" was a Kobold greeting: so these Rubes where expecting a nice, friendly welcome, while the Kobold was actually calling allies to the fray!
  7. kaomera

    How should we determine attributes?

    If you think it might work, you can simply have them record whatever scores they want. Most players like being challenged (or at the very least the illusion of challenge), and should be willing to put aside any tendencies to power-grab / min-max.
  8. kaomera

    Your experience in these classic/iconic encounters

    I DM'ed: party snuck up with a small army of mercenaries in tow (Illusionist FTW), and set the Steading on fire. The Giants and Ogres (I remember there being a number of Ogres) and the mercenaries slaughtered each other while the PCs oh-so-cleverly tried to ambush the Chief & company when they...
  9. kaomera

    Masterwork Armour ?

    Ah, took me a moment in the compendium, but I figured out where I screwed up: wasn't looking at AV (since I don't own it...). And yeah, Earthhide is +1 Fort.
  10. kaomera

    Masterwork Armour ?

    I don't feel (personally) that removing ability score increases would have been a reasonable choice for the 4e designers. I also don't believe that ability score increases where included to make the 1-30 math work; I think it's the other way around. The general (level-based) ability score...
  11. kaomera

    Masterwork Armour ?

    Masterwork armor is the best solution to the problem I've seen. It allows both light and heavy armors to be useful. I can accept the POV that Masterwork armor is not mandatory by RAW, but I can't actually agree with it. Any suit of armor with an appropriate bonus gets a Masterwork quality for...
  12. kaomera

    "Math glitch" -- explanation or pointer?

    I was thinking of the issue in terms of players who like the pre-Expertise math, and those who feel they are not hitting often enough. There's a lot of other issues that complicate the math, but I don't see the rules as directly addressing them. And even the math is subject to player...
  13. kaomera

    Masterwork Armour ?

    By RAW any suit of armor that falls within the given range of Enhancement bonuses is automatically Masterwork. The additional types of Masterwork armor from Adventurer's Vault can optionally replace the Masterwork type from the PHB, but it's assumed that any +4 or better armor is Masterwork...
  14. kaomera

    "Math glitch" -- explanation or pointer?

    I've seen a problem as low as 4th level. It's easy to argue that it's not the same problem, because there are many ways to work around it, but if a player isn't stacking all of the bonuses available to them, you can quickly reach a situation where there is a significant disparity within the...
  15. kaomera

    Which feats are "taxes"?

    This has been my experience: the more you try to build a "cool" character, instead of simply an optimized one (and I'm not saying that optimized characters can't be or aren't cool, but there are some characters that ought to be cool that aren't optimized...), the more desperately you begin to...
  16. kaomera

    "Math glitch" -- explanation or pointer?

    IMO: masterwork is a math fix. Without MW armors (or an equivalent scaling bonus that only applies to heavy-armor wearers) you have to either dump having ability bonuses add to the AC of light-armor wearers, or dump scaling ability scores. As long as you have a variable bonus (because ability...
  17. kaomera

    Decoupling wealth from magic items, help wanted

    Or it's worth is just highly specific. If you assume that only PCs who take the ritual and maybe a few scattered high-level NPCs can actually manufacture magic items, most people probably have no use whatsoever for Residium. As an example: Would you trade something for industrial-grade diamonds...
  18. kaomera

    Decoupling wealth from magic items, help wanted

    The first question that comes to my mind is how much of the standard wealth are the PCs expected to spend on magic items? I haven't actually seen this addressed directly anywhere in the 4e rules. I suppose the other side of this would be how much gold do the PCs spend on other stuff, and what do...
  19. kaomera

    D&D 4E 4e conversion of White Plume's hot mud room

    I agree that players will generally know if you're fudging (except maybe in very small amounts). Maybe not players that really don't know the system yet, but they're going to find out eventually. I think the ideal is to avoid situations where a failed roll sends the PC directly into the lava...
  20. kaomera

    Barbarians seem very effective, too effective?

    Unfortunately there has always been a need to take into consideration the bonuses provided by magic items. In 1e AD&D most weapons only got up to +3, and those should (ok, IMO) have been pretty rare! With weapons going up to +5 and +6 (in 3e / 4e respectively; and it was easier to stack bonuses...
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