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  1. Malvoisin

    Council of Thieves, Act I - The Bastards of Erebus [DISCUSSION]

    Thanks for the words of support, everyone! I'm working hard at resolving some issues, I think I should be able to post IC again relatively soon. Mark, it's great to see you back again as well. I hope things are improving for you. As for Rolf's spells, just go ahead and choose the ones you want...
  2. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    Hey all, I'm going to need a little time away from ENWorld to sort out some Real Life issues. Hopefully, it will mean only a brief hiatus to the game. Thanks for understanding. -Mal
  3. Malvoisin

    Council of Thieves, Act I - The Bastards of Erebus [DISCUSSION]

    Everyone, I'm going to need to take some time away from ENWorld to deal with some real life issues. Hopefully, it will only be a brief hiatus. Thanks for understanding. -Mal
  4. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    Hey, who invited DeWar into this thread?! j/k
  5. Malvoisin

    Malvoisin's Dungeonaday Playtest [PFRPG][IC]

    Zooey detects nothing further along the walls, nor does she find any traps on any of the doors. However... ...she does hear some faint noises, almost like scratching, coming from both of the northward-leading doors in the northeast portion of the room.
  6. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    I'll let GlassEye decide how much he wants to reveal about Iradias' knowledge of the pool, and why exactly he believes it to be cursed. I will say that, whether cursed or not, the pool isn't exactly a 'magic item' and so the RAW for such may not exactly apply.
  7. Malvoisin

    Malvoisin's Dungeonaday Playtest [PFRPG][IC]

    Zooey begins to painstakingly make a circuit of the room's perimeter, slowly walking so as to see if she might notice something that Anundr had missed. Her efforts pay off when she realizes that one of the empty torch sconces in the north wall looks slightly askew. A quick tug on the sconce...
  8. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    Two comments about the 'exploration map'. 1. I think it's beneficial to post it, because it will help eliminate confusion. Even if I give detailed descriptions of rooms, there still is likely to be confusion at some point, which is harder to clear up in pbp, as compared to real life...
  9. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    Okay, so maybe not the torch thing, but you get the idea. :) It's just a bit of a pet peeve of mine when players creep along and take 20 on Search checks (Perception checks now) every...five...feet. There's a time and place for it, but it shouldn't be standard operating procedure, in my view.
  10. Malvoisin

    Malvoisin's Dungeonaday Playtest [PFRPG][IC]

    Anundr doesn't hear anything from down the passage.
  11. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    I think I will go ahead and assume that you are always 'Taking 10' on Perception checks as you move around (assuming you're in exploration mode, and not run for your lives mode.) Having said that, you should still call for Perception rolls on a regular basis, because this dungeon has lots of...
  12. Malvoisin

    Malvoisin's Dungeonaday Playtest [PFRPG][IC]

    Anundr doesn't notice anything dangerous. However, his torchlight does illuminate further into the large chamber as he walks the perimeter. To the north, the eastward passage dead ends, but there are two more doors in the north wall. To the south, the passage opens up into another room that...
  13. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    Right, exactly like this. If we don't want to worry about precise positioning for combats, we certainly don't want to mess with such when out of combat. If something unexpected should occur, I'll determine as fairly as possible which PCs would be affected. Of course, the more detail you guys...
  14. Malvoisin

    Malvoisin's Dungeonaday Playtest [PFRPG][IC]

    Raven's warnings notwithstanding, the boldness of Anundr leaves the party little choice but to follow the barbarian down the right-hand stairway, and hope for the best. Fortunately, nothing harmful befalls the group as they proceed. After descending, the party emerges into a massive chamber...
  15. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    The exam went pretty well, actually! It was in Therapeutics. I'm in the fifth year of a six-year PharmD program.
  16. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    There will be a new IC post up later tonight, after my exam!
  17. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    I went ahead and created a rumors section in the first post of the Rogues Gallery, to make them easy for everyone to find. :)
  18. Malvoisin

    Malvoisin's Council of Thieves, Act I - The Bastards of Erebus [IC]

    Quinne cannot detect any sign of pursuit from behind. Janiven takes a deep breath. "You're right, of course, and curse me for nearly losing my head like a witless ninny. I was right to invite you, that's for sure." With a sensible plan being presented, the party members steel themselves to...
  19. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    I think I did post it, a couple of pages back. :) Oh, and right before that, I also gave each PC a couple of rumors, so if you missed that, it's definitely worth checking out.
  20. Malvoisin

    Dungeonaday campaign/freeform combat playtest [PFRPG][OOC]

    It's cool, man. I didn't mean to be short with you. I'm a bit stressed because I have an exam tonight. And, you're right, you didn't miss much. I don't think a precise marching order is needed, just knowing that Wi Yuin gravitates toward the front of the party should be sufficient. Cool name...
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