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  1. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    The guard sneers at Ethan, though it is clear there is a real fear behind the mask of bravado. (These are some of the worst criminals in the land, after all...) The guard stays put, approaching no closer to the cell bars, but watching warily. He shouts at the top of his lungs, "Rafferty...
  2. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Iron bars, correct. The map shows the bars with a dashed line. (Is it too small? Let me know). Sorry if anything I wrote (or didn't) created a misleading impression. But yeah, you guys are kind of sitting ducks at the moment.
  3. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Anitol and Osrin just have time to pull the dagger patches from the veil. Happily, the patches transform into ordinary daggers in their hands, as expected, leaving them the sole armed occupants of the cell. The door to the guard room slams open at the sound of Curz's outburst, and a guard...
  4. Malvoisin

    Way of the Wicked - A Campaign for Evil PCs [PFRPG] Discussion (FULL)

    Wow, HM, that outburst from Curz is definitely not how I expected this thing to go... I'll have the repercussions for that up later today.
  5. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    The patch pulls free from the veil and transforms into a silver symbol of Asmodeus, complete with a delicate chain and clasp for wearing it.
  6. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    As you develop your plans further, a few notes: 1. Don't assume that Valeria's musings about the nature of the patches on the veil are all correct. Some are fairly obvious, true, such as the daggers, lantern, and rope. The vial definitely looks like a potion...though of what sort is not yet...
  7. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Everyone is free from their bonds. Feel free to start pulling patches from the veil to see what happens. Also, I'm assuming all conversation is being conducted in quiet tones at the moment. If you want to attract the attention of the guards, let me know.
  8. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Jaylen's insistence on freeing himself via use of his Acid Splash spell has succeeded, but at a cost. His hands, wrists and forearms have been painfully burned by the acid dripping and splashing over his exposed flesh. Jaylen has taken a total of 4 hp of damage from the acid.
  9. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    After a few moments of desperate work (though they feel much longer to Anitol), Ethan and Valeria are free!
  10. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Jaylen successfully casts his spell a second time, but suddenly winces in pain as some of the acid splashes over his still-bound hands and wrists. Further, a tug at the chains makes it fairly clear that it will take half a dozen or more such spell castings to even begin to eat through the steel...
  11. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Flush with confidence from his success, Anitol makes short work of the lock on the manacles shackling his legs. He bounds quickly to his feet, and moves over to set to work on Ethan's manacles. Unfortunately, his hands remain stiff from his time bound in chains, and one of the picks falls to the...
  12. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Second time does the trick! With an audible 'click' the lock trips and Anitol's manacles spring open, freeing his hands. His legs remain shackled for the moment, but the lock on those fetters looks very similar to the one Anitol just picked. Anitol may now take a +2 circumstance bonus on...
  13. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    As the familiar words of his orison escape his lips, Jaylen is pleased to discover that he is able to manipulate his hands just enough to successfully cast the spell. An orb of green-hued acid appears above him, then falls onto his manacles. The caustic liquid burns the steel of the shackles...
  14. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Anitol works to jimmy the locking mechanism on his manacles. Unfortunately, His efforts are hampered significantly by the awkwardness of having his hands above his head, and the lock remains stubbornly closed. Still, he thinks he's probably close to success, if he keeps on trying.
  15. Malvoisin

    Way of the Wicked - A Campaign for Evil PCs [PFRPG] Discussion (FULL)

    Good stuff going on IC, guys! I'm off to work right now, will update again when I get home tonight. :)
  16. Malvoisin

    5e.... D&D Next Playtest OOC - Full

    Glad you're feeling better, mudbunny.
  17. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    Anitol can't reach anyone else's manacles, but he can make an attempt to pick the lock of his own, thanks to the Thieves Tools.
  18. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    As Anitol touches the patch representing the lockpicks, he finds that the edge of the patch lifts easily away from the veil at the merest touch. A slight tug pulls the patch completely away from the veil with little effort. Instantly, the patch shimmers and transforms into an actual set of high...
  19. Malvoisin

    5e Playtest - Caves of Chaos

    Mijab's eyes widen in shock and awe, aghast at his embarrassing mistake. He immediately assumes a posture of subservience, wringing his hands and bowing effusively. "A thousand pardons, master elf, this shameful one but assumed, based on your pleasing contralto voice and lithe physique! This...
  20. Malvoisin

    Malvoisin's Way of the Wicked, Act 1: Knot of Thorns [PFRPG]

    The shackles are quite tight, and it will be difficult to cast a spell requiring somatic components with your hands restrained above your head as they are. That said, you could try. The spell might fail, though, at my discretion. So if you try it, don't assume it automatically succeeds.
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