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    D&D 5E (2014) Fireguns, pistols, musket... A question of balance.

    Sure, my point wasn't that bayonets were big in the civil war, it was that hundreds of years after the first firearms, they were still being used. You mentioned you were afraid of firearms being used as single-shot weapons before being abandoned for melee combat, but that's how early firearms...
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    D&D 5E (2014) Arcana Cleric

    Either magic initiate (druid) or a level dip to get shilellagh, combined with the SCAG cantrips can make you pretty formidable in melee without being overly MAD. 14 Dex is all you need; max Wis and then the rest of your stats are for skills.
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    D&D 5E (2014) UA Druid Speculation/Wishlists

    It's true real-world cities are devoid of megafauna. But having lived in one for a decade I can attest to them being vivid ecosystems of their own. Birds, mammals and insects have all discovered niches in our concrete jungles, and the health and well being of our flora is as important here — if...
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    D&D 5E (2014) VGTM races with a Natural Unarmed attack

    We must be talking past each other. I'm not talking about Hungry Jaws — and won't get into whether 5 or so nonmagical damage and 2-5 temp HP each short rest is exciting. I'm talking aboutBite — the 1d6 damage strength-based unarmed strike. There are no classes that really want that as their...
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    D&D 5E (2014) Longswords

    A creature with1d6+2 damage only does 5 average damage, which means many monsters under CR 1 will do 0-2 damage. DR should probably scale with proficiency bonus, e.g. DR = to proficiency bonus for heavy armor and D = 1/2 proficiency bonus for medium. You might also need to lower the AC values...
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    D&D 5E (2014) UA Druid Speculation/Wishlists

    I'd have two picks. The first is an animal-companion-oriented druid, the second one would be a one that focuses on wild shape, but more like 4E's version of wild shape, which remained medium sized and had a single shared hit point total. I think both of those designs are a bit challenging to...
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    D&D 5E (2014) Volos Guide Seems Good But......

    Why? We have real-world analogues of a small group of monotheists spreading their religion by the sword, largely exterminating polytheism.
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    D&D 5E (2014) Fireguns, pistols, musket... A question of balance.

    I'm curious why you're afraid of that; isn't that more-or-less how they early firearms were historically used? Bayonet charges were still a major part of warfare even up to the American Civil War.
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    D&D 5E (2014) Fireguns, pistols, musket... A question of balance.

    Personally, I prefer firearms to sit in a relatively balanced space with other weapons like they do in video games like WoW and Guild Wars 2. I also like how they work in games like Warhammer, and in pirate movies, where pistols work as a short-range one-shot weapon. I've futzed with houserules...
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    D&D 5E (2014) Volos Guide Seems Good But......

    4E had exactly the same problem. I remember looking at some of the monsters from the first 4E hardcovers and they were laughably undertuned. Right...I think the authors intentionally do it by "feel" which means that from a story perspective monsters are easy to kick out, but from a...
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    D&D 5E (2014) VGTM races with a Natural Unarmed attack

    I'm pretty sure I mentioned that there are some edge cases they might prove useful. The thing is, while your 14 STR Fighter 1/Wizard X can make better OAs with a shield in one hand and a wand in the other, your non-magical 5 damage OAs are not going to affect a monster's tactics. Isn't this...
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    D&D 5E (2014) Volos Guide Seems Good But......

    Uncalled for sarcasm. I don't know as much about < 4E, but in 5E the stat blocks at completely driven by the ability scores, hp is a function of size and level. It's not like 4E where you could level creatures up or down or had level-based DPR formulae determined by whether the attack was...
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    D&D 5E (2014) Curse of Strahd milestones (spoilers!)

    I'll take advantage of this necro'd thread to point out my experience in CoS. My players have been bungling around in Barovia for a few months now partially completing several objectives but finishing nothing. They've also wandered into a few area that were outright too high level for them and...
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    D&D 5E (2014) VGTM races with a Natural Unarmed attack

    I'm curious which classes you think could benefit from this. I think it's ok at level one, it seems subpar after level 5 when most people get multiattack and a feat. I actually think that's a good place for racial abilities though; they should be flavorful for your first few levels, but to...
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    D&D 5E (2014) Volos Guide Seems Good But......

    I think this is the key. More than previous editions, 5E's stat blocks are largely mathematical. Anyone can make stat blocks. I disagree a bit; although you're right, "we're pawns of our gods" is overdone in Volo's, I actually think the book does a decent job of making goblins, orcs and mind...
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    D&D 5E (2014) VGTM races with a Natural Unarmed attack

    To the best of my knowledge there isn't a single class that wishes it had access to a 1d6 piercing or 1d4 slashing strength-based weapon. At best you're saving yourself a couple gold pieces and maybe some action economy when switching weapons. There are a handful of edge cases the may prove...
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    Optimizing Volo PC races

    The only real answer to this is to ask your DM. I, as a DM, would rule that bears do not have lizardfolk scales and therefore do not benefit their natural armor.
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    Optimizing Volo PC races

    Between reach, bonus damage and ability score increase, bugbears have perfect stat synergy with most martial melee classes, and no synergy with others. Compared to lizardfolk and hobgoblins, Bugbears feel overly specialized to excel in a certain role. What I like about 5E is that rare races...
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    D&D 5E (2014) Longswords

    In what universe is gold even a remotely limiting factor? Most adventures just shower you with gold.
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    D&D 5E (2014) CHALLENGE: Change one thing about 5e

    PCs are just generally too tanky. Heavy armor is too easy to get, and too easy to use. I'd change heavy and medium armors to grant scaling penalties to DEX and STR-based ability checks and perception. I'd pretty strictly limit the amount of +1 (or better) magical armors, and I'd make a hard cap...
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