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    D&D 5E (2014) Ryrok's Feat Tweaks

    HP are an abstraction; that's no less silly to me than the barbarian himself surviving — humans are fragile creatures.
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    D&D 5E (2014) Ryrok's Feat Tweaks

    Elemental Adept This is great insight that I hadn't considered. I'm going to take this back to the drawing board. Great Weapon Master Initially I had this, but considered it a narrative problem when fancing large, strong creatures that might have abilities that negates shoves; most PCs...
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    D&D 5E (2014) Ryrok's Feat Tweaks

    Thanks guys, really great advice all around, and I'll try to address it by feat. Combat Shooter I disagree; the idea here is that you're hitting the opponent with the grip or stock of the crossbow, or wapping someone with a loaded sling. It's not uncommon for characters in movies and TV to...
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    D&D 5E (2014) "Charge Up" Mechanic: A problem for D&D

    I think those sorts of mechanics were cut in favor of simplicity. Same with ongoing damage, marking and other effects. Heck it takes the 5E designers an entire sentence to say something 4E made simple, "save ends". These sorts of things were intentional stylistic departures from 4E, and I think...
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    D&D 5E (2014) Ryrok's Feat Tweaks

    Neither of these options are awful, but they're also not interesting. Part of my goal here (successful or not I'll leave up to you) is enhancing the fantasy of the feats so they deepen character development by taking them, not just add some math.
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    D&D 5E (2014) Sword Coast Legends: After the fall.

    This is exactly type of attitude that gets you a crappy, uninspired game.
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    D&D 5E (2014) New weapons damage table. Hopefully little more balanced.

    Finesse needs to be paid for because Dexterity is better than Strength. Dexterity is a more common saving throw, empowers more skills, adds to AC and adds to initiative. Strength is only for melee attacks, one skill and getting tripped by wolves.
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    D&D 5E (2014) Ryrok's Feat Tweaks

    Donning my flame-retardant suit and submitting my first pass at house ruling some of the feats I consider to be outliers in power level (either two low or high), to help prevent them from breaking encounter design and reducing their impact for Variant Humans at early levels to keep them more in...
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    D&D 5E (2014) 5E: Whips?

    Guys, remember that you don't need to have two light weapons to dual-wield, just to two-weapon fight. Having a whip in one hand and another weapon in the other should let you take OAs from something leaving either 5 or 10 ft range from you; that's a lot of added control. Also, a whip is only -2...
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    D&D 5E (2014) Longswords

    This post talks a lot about "wasted" stats and "viable" armors. What's important to remember is that stats are never wasted, since stats apply to more than just attack and AC. AC, in fact, isn't something you really need to optimize, and the game is almost better if you don't. The rubric for...
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    D&D 5E (2014) Longswords

    The rapier is over budget for a one-handed martial melee weapon; the best fix is simply to remove it, or rename short sword to "light blade" and have it encompass both short swords and rapiers. This has the ancillary benefit of enabling rapier-and-dagger fighting, which historically was an...
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    D&D 5E (2014) New weapons damage table. Hopefully little more balanced.

    The problem that i have with weapons like the dagger and handaxe (and why they're OP as simple weapons) is that while their basic use is quite simple, an expert can benefit from them quite a bit more. Also, the existence of the Crossbow Expert feat is something you should consider when making a...
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    Help Coming up with first 8 levels of my Rogue/Ranger(revised)

    I find crossbow expert to be great if you really want to use a crossbow with extra attack or in melee, but aside from some specific builds, it doesn't stand on its own, especially compared to Sharpshooter. I find most classes have a lot of interesting things to do with their bonus actions, so...
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    D&D 5E (2014) [GUIDE] Thy Fearful Symmetry: A Circle of the Moon Handbook (original)

    The parallel structure is hilarious, but the reality is that 5e is an exception-based rules system. Natural weapons don't count for unarmed stikes because there's no general rule that says they do. That's just how the game works. The important thing to realize is that the designers aren't...
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    Optimizing Volo PC races

    Pack tactics is nice and all, but resistance to magic, immunity to poison and a couple free spells are really nice.
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    Optimizing Volo PC races

    I personally think Yuan-to Pureblood is a great race for Moon druid. Bugbears feel OP to me. They're a great fit for most melee classes without any creativity involved.
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    Help Coming up with first 8 levels of my Rogue/Ranger(revised)

    Your most important levels are probaby: * Rogue 2 (Cunning Action) * Ranger 5 (Extra Attack) You get some nice things along the way, but those two will have the biggest impact on your play.
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    D&D 5E (2014) Best Gish

    BB adds level-scaling damage to an attack that can also benefit from sneak attack and will generally out damage two-weapon fighting without losing your bonus action. Rogues don't get extra attack, so casting BB has no opportunity cost. Fancy Footwork allows you to walk up to an enemy, use BB...
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    D&D 5E (2014) [GUIDE] Thy Fearful Symmetry: A Circle of the Moon Handbook (original)

    That's how rules work. Except that the rules already were clear, and were made more clear by explicit exceptions being added for these new cases. I understand that you want this to work a certain way, and you're allowed to run it however you like at your tables, but the rules we have don't...
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    D&D 5E (2014) [GUIDE] Thy Fearful Symmetry: A Circle of the Moon Handbook (original)

    There's no transitive property of rules; they either exist or do not. The monsters in Volo's guide have a specific rule that lets them make unarmed strikes with their natural weapons. Alter Self has a similar such rule. There is no general rule about the actions provided to monsters. Aside from...
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