Agreed. I get that 5E was trying to streamline things, but the way weapon proficiencies are handled just feels too broad. Characters should start with fewer, varying by background, and it should be easier (or clearer about how) to get proficient with a new weapon. This also opens some design...
Honestly, I want more non-spellcasting character options. Adding exploration and social class features could help with that. I'm going to try to sell the DM on a spell-less ranger variant for my next character. The 5E LOTR games have done a good job of making classes with very little if any...
The list posted above includes games written as teaching tools or as "indoctrination". (I put that in quotes because it seems like too strong a term to apply that generally, but it's the term the poster of the list used.)
I'm not sure this makes sense. You could also end up with an Islamic...
There's almost always someone playing a fighter in our group. I tend to alternate between playing a spellcaster of some sort (although rarely a full caster), and then the next time I need to make a character I'll go with a fighter or maybe a barbarian. I tend to find the options available to...
This begs the question, @chongjasmine : are you curious about games written from a Christian perspective, or games about Christian ideas, dogma, practices, history, and the like - or both?
Excuse me if I'm being dense, but what system is this for? It looks very 5E-ish, and reminds me of Tale of the Valiant in particular.
Regardless, I like what you're doing here! I dislike the basic-ness of 5E statblocks, so I love that you have lore stuff, tactics, and a lot of options for...
Wow! That is some impressive organization/planning you have going on there - kudos! How did you generate that chart?
I ask because I've been thinking about collecting some of my D&D 5E homebrew stuff (mostly races) into an actual…thing, but my ADHD makes seeing projects through from start to...
Agreed. A lot of the dialogue in Quantumania - especially the jokes - felt like rote "this is the line this kind of character says at this point in this kind of scene in every movie" stuff any handful of vaguely amusing people could come up with in an afternoon. You'd get similar results from...
I already knew about Tales of the Valiant, of course, and there's a good chance I'll back that at a basic elevl.
I was not aware of The Deck of Player Safety, so thanks for posting that, because there's a very good chance I"ll back that. Seems like a really practical tool.
I had been heavily DDB-focused for years, and was buying gaming stuff as just pdfs, but for the past year or so I've leaned back heavily toward paper character sheets - my current character is written by hand in the 5.5x8.5" sketchbook I always take to games - and printed books. I realized that...
If it goes streaming, we can all look forward to a time when they start pulling content so they don't have to pay royalties or residuals or whatever. :(
This is why this new edition/whatever isn't very interesting to me. I'm fine playing 5E, and probably transitioning to this 5.5 whatsit, but I'd love to see some bigger changes to this game my group hands-down prefers to play.
Luckily, we live in a golden age of 5E and OSR clones & hacks, so I...
Through my kids I know a lot of big HP fans, and by all reports all of them are averse to a new adaptation of the books. Now, if a new, several-seasons-long adaptation gets good word-of-mouth, I wouldn't be surprised if some of them glom on to it. That said, they also are all aware of JK's...
1. They can call it whatever they want, it wouldn't affect how I think about it, regardless of my interest level.
2. It would clarify my expectations, in that it would suggest that they're trying to create a clean break with their big One D&D initiative.
3. It might, in that it would suggest...
This is another problem, actually - I think some dice are too similar-looking for new players, and even for experienced players: I've been gaming with polyhedrals for 40+ years, and I still have to make sure I'm grabbing a d8 and not a d10, and vice versa.
Printing is printing, obviously, so the inside front and facing page is essentially 2 pages of printing. On top of that there's going to be a fee for binding/affixing it. Multiple that by 2 for the inside back cover and facing page. Multiply that by your print run.
We don't print hardcover...
As much as I generally like skills, this is great way to simplify things, which is a goal of mine if I were to every run something like D&D again.
This has the advantage of getting players to think about their backgrounds more, in that one could grant advantage on checks relevant to the...
I work in printing (for a state university system), so I might be able to answer some questions usefully.
A couple things that will affect pricing are paper (aka stock, aka media) choices, binding choices, and if your interior pages are full bleed (printing that goes all the way to the edge of...