Search results

  1. Teemu

    Pathfinder 2E Is this a fair review of PF2?

    Oh I know. That’s why I mentioned singular checks. But if I ask for 4 checks total for a particular task (encompassing different skills/abilities), the 5e rules don’t offer any guidance on how to set those DCs in order to achieve the desired result. Like, if I ask for four DC 15 checks, versus...
  2. Teemu

    Pathfinder 2E Is this a fair review of PF2?

    I’ve been reading up on PF2 lately, more thoroughly this time. I like some parts yet other parts turn me off. But I know that reading the rules isn’t the same as playing them. I’m torn whether I should give the game a go or not. Note that I’m talking from the perspective of a GM. I watched the...
  3. Teemu

    Roll20 RPG Usage Stats: Growth Everywhere During Pandemic!

    My bad, I confused the two APs, Age of Ashes and the circus one. For a good while there were no PF2 APs on Roll20.
  4. Teemu

    Roll20 RPG Usage Stats: Growth Everywhere During Pandemic!

    The first PF2 AP is on the Roll20 marketplace now. It wasn't for a good while, but it looks like Roll20's PF2 support has grown a fair bit over the past few months.
  5. Teemu

    D&D 3.x Twenty Years On. Modern 3E?

    I think PF2 could be the closest equivalent to a new sleeker take on 3.5. It’s got more mechanical heft than 5e, but it’s still streamlined and keeps the spellcasting system separate from other abilities. To me, 4e is the sweet spot between 3.5 complexity and 5e simplicity (in terms of PCs and...
  6. Teemu

    D&D 3.x Twenty Years On. Modern 3E?

    I’d also use 5e as the chassis. Needs a more 4e/3e style feat system. Change the math to 4e, I’d say (so +1 every other level). Spellcasting system could probably stay very similar. Needs more magic items. I think monsters should stay like 5e’s. And 3.5 has a ton more alternative magic rules...
  7. Teemu

    D&D General The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)

    I heartily disagree with naming the 4e vampire and runeclass as some of the worst classes in D&D when there are actual failures like the 3.5 truenamer around, or the 3.5 soulknife, which is incredibly weak compared to other classes in the edition. Runepriest and vampire may not have long lists...
  8. Teemu

    D&D 3.x Charge!

    If I remember things right, there’s a variant rule in either 3.0 or 3.5 where combatants are restricted to one standard action only during the first round of combat (similar to surprise). That’d change things if the barbarian and the pirate are far enough when initiative is rolled, because you’d...
  9. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    If there’s going to be another DM’s Guild Eberron book, I’d love more on the locations in Khorvaire that so far have the least on them, so the Eldeen Reaches, the Shadow Marches, the Talenta Plains, Zilargo, Valenar, Q’Barra, the Demon Wastes, the Lhazaar Principalities, and the non-Dhakaani...
  10. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    I actually didn’t ignore the Hinterlands. I commented that it sounds good. I just haven’t had the time to fully read through the Mabar entry! I just started reading proper from the beginning of the book. Of course it doesn’t truly matter what I think, that’s not what I was even claiming. I’m...
  11. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    I was commenting on the logic that because Mabar is the plane of Death it should be more dangerous than just going underwater. In that case shouldn’t the plane of fire be more dangerous than going below the waves when it is not? I liked the idea of the Irian vessel that protects the party. The...
  12. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    I really like that concept. Very FF Crystal Chronicles. It’s great because it turns the threat from a binary yes-or-no to something with the possibility of gradations of danger, as you strive to protect the vessel from harm or perhaps make checks to repair or maintain it.
  13. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    There’s another unfortunate side-effect of Mabar’s deadly trait. Since the entire party will have permanent necrotic resistance to survive the planar trait, all those necrotic damage dealing undead denizens will be much less dangerous. It creates a loop that renders the most dangerous plane into...
  14. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    I get it, and I do think that it makes sense that Mabar itself kills living creatures. The only problem is the speed of it. Since it’s so quick, it creates the binary situation where the core of Mabar is completely inaccessible unless you have specific magic items. It doesn’t allow for...
  15. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    But techincally Fernia and Risia are safer than going underwater too. Just because it’s the plane of Death doesn’t mean it has to kill you within minutes. Why can’t it kill you within days instead? That way you allow for counterplay from the players. Maybe they find something to protect them, or...
  16. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    If you can get permanent protection against Mabar, it creates a situation where it’s not even a choice. If you have it, you adventure normally. If you don’t, you die. There’s no interesting consequences, no true risk since you wouldn’t go there without guaranteed protection. The traits for...
  17. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    The Hinterlands sound good, I didn’t get the chance to read that section. The issue I find with the continuous necrotic damage is that it makes much of the plane ridiculously hostile. It’s hard to use in a game with such rules. What if your protection is dispelled, and no one can cast the spell...
  18. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    I’ve only skimmed through the book, but I was curious to check out some of the mechanics. The rules for the plane of Mabar gave me pause. Ok, undead have 2 extra hp per HD... a little unusual considering the way 5e monsters are built, but fair enough. Make a spellcasting ability check to cast...
  19. Teemu

    D&D General 4e Healing was the best D&D healing

    The ability scores don’t have to change. The same creature can keep the Int 15 whether it’s a level 3 standard creature or a level 11 minion. You look at the XP value to determine the closest equivalent to its ”inherent” level/power. 4e’s encounter building and math require that you keep within...
  20. Teemu

    D&D General 4e Healing was the best D&D healing

    Thanks to minion rules, I’ve been able to pit an epic level party against an army of hundreds of soldiers (minion swarms) accompanied by a flight of young dragons (minion versions of the heroic tier solos). And it was all playable and enjoyable (and they also fought several other dragons at the...
Top