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  1. ThirdWizard

    Initiative: Evolutions in design

    Since Dungeon World is a relatively popular RPG that has no initiative system, I have to say it isn't needed at all, and it is just a matter of preference. Personally, I find the lack of initiative system liberating and allowing a much more cinematic gaming experience.
  2. ThirdWizard

    List of core mechanics

    The Window Skill competency is represented as a die - d4, d6, d8, d10, d12, d20, d30. The lower the die, the more competency the PC has at that skill. This is a roll under system. A roll equal to or less than the target number is a success and anything above the target number is a failure...
  3. ThirdWizard

    Initiative: Evolutions in design

    So in Dungeon World, there is no initiative, as it is traditionally understood. Instead, actions occur more as you described in your second example. In effect, the GM decides what area of the combat to focus on at a time, and jumps as appropriate to create a dynamic battle scene. What you end up...
  4. ThirdWizard

    What's your most anticipated game for 2014?

    Dresden Files Accelerated! So much! I really hope this gets released in 2014, so excited about it.
  5. ThirdWizard

    Numenera is Getting Sexy and More

    Apocalypse World has a Sex Move that is handled fine. Although, yeah, as an entire book devoted to the subject, I can't think of anything that has really been what I would call good. So, I'm in agreement.
  6. ThirdWizard

    D&D 5E (2014) Will D&D Next qualify as "Rules Lite"?

    The weight of a rules system should take in more factors than just "do you have to look up tables!" You have to take into consideration what goes into reading, understanding, and memorizing the rules. For example, in D&D 3e/4e there's an entire nomenclature built around miniature movement. You...
  7. ThirdWizard

    Do you like D&D or do you like RPGs?

    My group is pretty heavily into D&D-only. I've gotten them to play some other things, but D&D is what they always want to play. After 20 years of D&D, I don't really like D&D that much anymore. It's like if you could only eat lasagna for years and years. Lasagna is good, but you'd get sick of...
  8. ThirdWizard

    One on One Dungeon World

    Nohnee and Malrock were greeted as a hero in the elven village. The goblins had offered no resistance at their leaving, a long file of hogtied cultists in tow behind them. Perhaps they were no real friend to the cultists or perhaps the sight of their allies being led away to face punishment...
  9. ThirdWizard

    Are tabletop RPGs becoming more popular again?

    I can say that DragonCon was bigger than ever this year. Also, there have been new conventions starting up in the Atlanta area that did fairly well. Andocon was a success, for instance. Also, boardgaming is starting to gain a more mainstream appeal. As someone who has been boardgaming for...
  10. ThirdWizard

    One on One Dungeon World

    Yeah, I was debating that for the first session but didn't go with it. I really wish we had done it, so going forward, we'll definately be doing bonds with NPCs!
  11. ThirdWizard

    One on One Dungeon World

    Thank you! :) I really want to emphasize what you said about it being very cinematic. There aren't any embellishes from game to story hour taking place here. How I'm describing things in the posts are how it was described in the game itself. I'm sure you know this, but for those who aren't...
  12. ThirdWizard

    One on One Dungeon World

    On the top of the tower the cultists stood in a long circle around the sides, the smoke from multiple bright red fires rising into the open sky above. They chanted, low and steady, their voices as one with no discernable difference in cadence between any two members. They wore gray cloaks, hoods...
  13. ThirdWizard

    One on One Dungeon World

    Easily landing on the other side, the ranger looked left then right. On each side of the covered pit trap were two goblins, sitting with their weapons on the floor with some kinds of makeshift playing cards. In a far corner were another two goblins, sleepily lying on the floor in piles of straw...
  14. ThirdWizard

    Game design has "moved on"

    The answer is, of course, something interesting within the context of what is going on in the game. The entire point of building vague mechanics is that events can be adapted to whatever is interesting in the current situation. Perhaps the "hazardous" definition doesn't work well in D&D, I can...
  15. ThirdWizard

    Game design has "moved on"

    I think you'll find one of the aspects of modern game design is a movement away from simulation and over-definition of things in a lot of circles. So, that would be seen as one of the better design decisions for 3e by some. Why would you want to have a defined consequence of this event when, for...
  16. ThirdWizard

    One on One Dungeon World

    Nohnee hid nearby the ruins, watching carefully. Every once in a while goblins could be seen patrolling the walls and the interior of the ruins. Luckily for her, the city was a big place, and the goblins weren’t numerous enough to fill it out. Even on alert, she’d be able to sneak through. But...
  17. ThirdWizard

    Game design has "moved on"

    The biggest advancements, I think, deal in game coherence and the ability of designers to reach the results that they're after. Not only results in math and other crunchy bits. But, I mean creating a game that actually plays in the method they're after at the table, and the ability to convey how...
  18. ThirdWizard

    D&D 5E (2014) What size (thickness) book are you hoping the PHB, DMG, and MM will be and how much fluff do you expect?

    I worry about this, because it isn't really true of those new to the hobby. If you take someone who wants to get into roleplaying games, who finally got some friends to try it with him, and he's asking what game they should play, then D&D becomes a terrible gateway into the hobby. Savage Worlds...
  19. ThirdWizard

    One on One Dungeon World

    Nohnee picked up the trail of the cultists without much issue. The overgrown forest left little opportunity to hide one’s tracks, especially for those who were not accustomed to the back country. And, from the looks of the trail, these cultists knew nothing of travel of this nature. Not only did...
  20. ThirdWizard

    One on One Dungeon World

    Nohnee followed the trails, which seemed to converge on a central location. Hiding, she and her companions approached a small village. To her surprise, the residents were elves! With a bit of hope, she revealed herself to them. The villagers were standoffish, but not outwardly hostile...
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