Search results

  1. ThirdWizard

    D&D 5E (2014) What do I need to build a world?

    If you want to join a community all about world building, you can participate over on www.reddit.com/r/worldbuilding It's a nice group of people and offers a lot of variety in topics.
  2. ThirdWizard

    DMs Guild Pay What You Want on the DMs Guild - An Analysis and Explanation

    That doesn't apply to artwork. The question would be if comic format is artwork. I doubt it matters, though. They probably will not allow others to upload comics at all.
  3. ThirdWizard

    D&D 5E (2014) What do I need to build a world?

    Coastal towns are great. You can use islands, shipwrecks, shallow seas, creatures of the deep, as well as sailing adventures. Weather becomes more important. If a storm is coming, it affects sea travel and the ships in the docks. I've had some great times coming up with shifty sea captains and...
  4. ThirdWizard

    D&D 5E (2014) What do I need to build a world?

    Detail the starting town or city. What is the government? What temples are there? Who are the interesting NPCs that they'll run into? What organizations are in the area and what are their goals? What is the area like? What is the climate like? What is the season? What lives in the wilderness...
  5. ThirdWizard

    D&D 5E (2014) Why (and when) did "Adventure Paths" replace modules?

    Also keep in mind that the Starter Set came out one month before the Player's Handbook! This was a huge deal, and something that simply can't be repeated.
  6. ThirdWizard

    DMs Guild Pay What You Want on the DMs Guild - An Analysis and Explanation

    If only it were possible to know. It's very possible that there would be less buys, as many people don't want to take the risk on an unknown author or product. What I would love to know would be a breakdown of the people who downloaded it and then came back to pay versus the people who looked...
  7. ThirdWizard

    DMs Guild Pay What You Want on the DMs Guild - An Analysis and Explanation

    I have a modest little addition to the PWYW section of the DM's Guild. It's a small data point, but in about a week's worth of being up, it has been downloaded 166 times and 12 people have paid (so a 0.07% pay rate). I never expected to make any money off of it, but it is interesting what a low...
  8. ThirdWizard

    D&D 5E (2014) Magic item attunement, like-dislike?

    It has worked very well in my current campaign that is 10th level at the moment. It's led to some interesting choices and magic items being used by PCs who would normally not have them because others have all their item attunement slots full. Going above 10th, I think it might be too low, but I...
  9. ThirdWizard

    D&D 5E (2014) Why (and when) did "Adventure Paths" replace modules?

    This is true. I purchased Dungeon 139-150 just for the adventure path content, even though I did not plan on running it.
  10. ThirdWizard

    D&D 5E (2014) Why (and when) did "Adventure Paths" replace modules?

    Yeah! Or as I put it, the novel-ication of RPGs. Those terrible novels, with their beginnings and endings and characters, and whatnot. Whatever happened to the good old oral tradition. Somebody needs to take that guy who built the printing press and tell him what for, hrum hrum hrum.
  11. ThirdWizard

    Sage Advice: Sneak Attacks, Breath Weapons, and Magic Weapons

    Even a zombie raised with the animate dead spell is now a creature and wouldn't be affected by anti-magic, though.
  12. ThirdWizard

    D&D 5E (2014) Was I in the wrong?

    Dude... no reason to take things so personally...
  13. ThirdWizard

    D&D 5E (2014) Was I in the wrong?

    I just want to point out we don't know the age of the players and DM in question. They could be 12, they could be in their 50s. If they're young, they might not handle things like adults. Perhaps it's because I post on reddit/dnd a lot, but you see a lot of young people getting into the hobby...
  14. ThirdWizard

    D&D 5E (2014) Was I in the wrong?

    For the record, if I was a player in this game, I would respond something like, "Okay, you got me there. You're technically correct. I'll try to pay more attention in game, but in the future if my character is present for something I'm going to expect you, the DM, to clear up any misconceptions...
  15. ThirdWizard

    D&D 5E (2014) Why ever play a cleric?

    You might as well ask besides all that spellcasting why would you play a wizard over a fighter, since the wizard doesn't get as many good attacks.
  16. ThirdWizard

    D&D 5E (2014) Was I in the wrong?

    I guess that's another way we differ. I don't see a miscommunication as a mistake. Miscommunications happen. The player heard that another PC was bundling everything together. He might think they're going in to the same bag or backpack. He doesn't realize that they're now a single item. That...
  17. ThirdWizard

    D&D 5E (2014) Was I in the wrong?

    I guess the difference is, I don't think miscommunication should be a reason for a player character's action to be different than what the player is trying to accomplish. If the DM knows that the player is trying to do A, but the players words technically mean that they're doing B, then it is in...
  18. ThirdWizard

    D&D 5E (2014) Was I in the wrong?

    In games of make believe, intents are the actions.
  19. ThirdWizard

    D&D 5E (2014) Was I in the wrong?

    Not quite. A different player wrapped it up than the ranger. So, one person wrapped it up together, and another sold it.
  20. ThirdWizard

    D&D 5E (2014) Was I in the wrong?

    The story actually kind of changes as the OP goes on. Note that every single time the OP mentions players (plural) being upset, except the very last paragraph. It is always multiple people until the OP again mentions his butting heads with cellphone guy, at which point it is mostly about the...
Top