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  1. ThirdWizard

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    Honestly, IMO the fact that in D&D 5e there is practically no concept of players crafting magic items should be enough to distinguish them from everybody.
  2. ThirdWizard

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    I think, for instance, there's a fundamental difference between handing out Sleight of Hand to all members of a class and having that skill on the class list of skills. You want to do the former using subclases, where others would rather see the latter which can't be done using subclasses. You...
  3. ThirdWizard

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    It depends. For some it might not make sense that their character uses a spellbook at 1st level then uses an equipment manual at 2nd level. What happened to the spellbook? But, aren't you backtracking just a bit. Your quote above says you don't see why a class with different...
  4. ThirdWizard

    D&D 5E (2014) On the Planes

    “Should we go up there?” asked Mozzy? Mehen shifted uncomfortably. “I’m sure she has it in hand,” said Jer, yawning. Mozzy glanced toward Aurian who seemed to be deep in thought. “I could just take a peek. You know. Make sure nothing… I don’t know… bad is happening?” Mehen nodded a bit. “It...
  5. ThirdWizard

    D&D 5E (2014) House Rules That Make The Game Better

    I'm loathe to admit that I have completely forgotten to hand out inspiration for the duration of my currently running 5e campaign... I might just do what you do.
  6. ThirdWizard

    D&D 5E (2014) Proficiencies don't make the class. Do they?

    Don't you think it is reasonable for people not to want to use a subclass as a "subtractive" class element when no subclass actually takes away class features at the moment? If one of the things people want is for the artificer to have distinct spell list, then they absolutely cannot be a...
  7. ThirdWizard

    SWORD COAST'S DM Tools

    So here's what I need to even consider purchasing the DM Tools: Powerful Scripting Language Ability to add assets Ability to influence NPC behavior (AI) Tools for PC interaction with NPCs/objects Ability to open single player campaign in creator (or at least all tools to recreate it) Here...
  8. ThirdWizard

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Specifically, a "plot spell" would be useless in combat or your average dungeon crawl. Which you would know if you had read the linked post. But, if you just want to argue semantics, you can just continue to ignore others' contribution to conversations.
  9. ThirdWizard

    D&D 5E (2014) Treantmonk's Guide to Wizards 5e

    Wow. Just wow. Dausuul even clarified this in the original thread that he was referring to "plot spell" to mean "non-combat spell" very explicitly. I'll even quote myself. Again. I hope this helps.
  10. ThirdWizard

    D&D 5E (2014) House Rules That Make The Game Better

    This is exactly why I instituted the house rule of everyone getting a feat at 1st level. The problem being, that boosting your primary stat to 20 is going to be mechanically better than taking a feat in most circumstances, except in certain specific builds. This means a non-human who starts with...
  11. ThirdWizard

    D&D 5E (2014) On the Planes

    The group emerged from the storm drains and into the rain. Pulling their cloaks on tightly, they found themselves on the edge of the Lady’s Ward and Lower Ward, once again in territory familiar to the group. By this time it was late and darkness had taken over the streets. There was no sun in...
  12. ThirdWizard

    D&D 5E (2014) House Rules That Make The Game Better

    I think I only have two, not counting Planescape specific rules. 15 minute short rest Everyone gets a feat at first level (variant human get 2) As far as Planescape goes, I have extra skill uses, extra spells, and some Faction rules.
  13. ThirdWizard

    D&D 5E (2014) On the Planes

    The storm drains were full up to their knees. It had been raining for almost two days, so that was to be expected. Even so, just because you’re expecting to be cold and wet doesn't make being cold and wet any more comfortable. They trudged on through the maze of passages. Tesa told them that...
  14. ThirdWizard

    D&D 5E (2014) Observations and opinions after 8 levels and a dragon fight

    I've got $5 on either polymorph or hold monster.
  15. ThirdWizard

    D&D 5E (2014) The Contagion Spell

    Not plot in reference to "the plot of a book" but plot in reference to "my character is plotting something." Hope that helps.
  16. ThirdWizard

    D&D 5E (2014) On the Planes

    Stepping through the portal, the four found themselves in a small shopfront, much tinier than Thesidass's shop. The room was dark, with no windows, lit by only a few candles scattered haphazardly on shelves and stands, and it smelled like a mixture of smoke, incense, and old paper. They stood...
  17. ThirdWizard

    D&D 5E (2014) Feats: Do you use them? Are they necessary?

    Feats are a fairly necessary rule for me to play 5e at least, and that's about as close as any rule in any RPG comes to being necessary.
  18. ThirdWizard

    D&D 5E (2014) On the Planes

    Back at Thesidass's shop, the group had procured a spider from one of the many vendors in the Market Ward. Not being sure if it needed to be alive or dead, they had opted for a still living arachnid, squirming around inside a tiny glass vial that Aurian clutched to his chest. Standing in the...
  19. ThirdWizard

    D&D 5E (2014) Wild Magic Surge and Tides of Chaos in Your Campaign

    Did the sorcerer just cast a 1st level or higher spell and Tides of Chaos is down? Wild Surge time! There are a few reasons I play it this way as a DM. First, the player wanted to play a wild sorcerer. They want to see wild surges! Surges are fun! Secondly, Tides is where a lot of the power of...
  20. ThirdWizard

    D&D 5E (2014) On the Planes

    The Gatehouse was an imposing structure from the outside, and a maze from the inside, with three wings. With a little help from an overworked clerk who Mozzy easily fast talked, they were on their way to the proper cell block, slowly finding their way through the corridors. Luckily, there...
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