Search results

  1. 1

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    There are some differences: - Physical reminder. Your class ability is literally in front of you. No "Oops, I forgot Dodge" situations. - Declaration without talking. Abilities like combat expertise require seperate declaration (or have to played intransparently). But when you take those dice...
  2. 1

    Teleportation

    The only teleportation I need is Stargates: The ability to handwave characters to relevant adventure sites. 4e did a fine job with its Linked Portal ritual.
  3. 1

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    According to mearls the mechanic started as rogue ability: https://twitter.com/mikemearls/status/229808296087932929
  4. 1

    D&D 5E (2014) Monster Creation in D&D Next

    That might be the point. You do not fireball a fire elemental. Apparently you do not do fancy stuff with a minotaur. It just gets angry.
  5. 1

    New fighter mechanic with dial

    That's quite terrible.
  6. 1

    Warlord is a stupid name. Call them Captains.

    Fair enough. Will Clerics and Fighters be renamed, too?
  7. 1

    Show Your Ideal Weapons Table

    Small Weapon - You can hide these weapons easily. d4 Damage. Example: Dagger One-handed Weapon - These are your ordinary weapons. d8 damage. Example: Sword, Axe, Maul Two-Handed Weapon - These Weapons require two hands. d12 damage. Example: Greatsword, Great Axe Long Weapon - These weapons...
  8. 1

    Ability damage,should it be in the game???

    So, what's good about ability damage: It offers an alternate way to take out characters, offering variety. It can be used to represent impediments that are harder to cure. What's bad: It requires instant recalculation of several game stats, which is a chore. Now, I'd say you can have the good...
  9. 1

    The Flight Topic.

    Action economy. 4e did a good job with Flight and Overland Flight. Except for the fact that Overland Flight was rarely used in a meaningful way.
  10. 1

    Money Issues

    Retire. Once you sucessfully carried away the dragon horde, retire. That's the point in the first place.
  11. 1

    Do You Want Multiple Actions Per Turn or Not?

    Maybe I can clear up, why you encounter disagreements about the term "action". That is because the term conflates two aspects of the matter. Those aspects are decision points and handling time. How many decisions should a player make during his or her term? How complex should these...
  12. 1

    Improving Backgrounds and Themes

    You might want to read mearl's most recent answers on reddit. There he spelled out that it is possible to ignore themes and go directly to feats. And as for backgrounds, they seem rather easy to make. I want Seamanship on my Soldier? It's a Marine, man.
  13. 1

    Polling, Open Playtesting and Game Design

    Set my polling plug-in for approval voting for once.
  14. 1

    The Illusionist: Class, Background or Theme?

    Theme. Their are several spell-casting classes that all might decide to go into illusions. Furthermore themes are all about your accessoires. Weapons, equipment, spellls, tactics. Illusion spell fit the line perfectly.
  15. 1

    What defines a theme vs a class vs a background?

    As of now, all the Theme names are agent nouns. What does a Slayer do? - She slays, duh. What does a Healer do? - He heals, duh. What does a Guardian do? - Guarding, duh. What does a magic-user do? - Well, duh. They probably won't keep this up all the, but it's a nice start.
  16. 1

    Monte on Logic in RPGs

    I'm very disappointed, having read that article. Monte completely ignores the fact that fiction is not related to mechanis, except when they are. Therefore anything can happen in the fiction, with very little happening in the mechanics.
  17. 1

    A Scheme by any other name

    No. I just think that maybe some classes will be fine with a very narrow archetype, not requiring subclassing. Or maybe some classes do encompass a set of related archetypes but those work better in a more indirect manner via other choices.
  18. 1

    A Scheme by any other name

    No. One of the easiest traps in game design is needless symmetry. Maybe it will appear to be useful for a great many classes to have such a subclass, but maybe there will be others that appear to work better in another matter. Looking at 4e, some the choices were rather artificial.
  19. 1

    Smite as the signature move of Paladins.

    I think the Paladin's problem in particular is with the origin story: A sorcerer coming into the power of the blood is very different from wizard graduating academy. Same with the rogue and the assassin: Sell your soul to the shadowfell, be an assassin. The paladin is conceptually between the...
  20. 1

    How do you read these parts of the rules

    1. Correct. 2. Correct, too. That's an interesting remark btw. Most longterm D&D players probably wouldn't think about it. But that might be confusing for newcomers. 3 - 4. For speeding up the game, you could let them start with some money, the list and let them buy retro-actively: They had...
Top