Search results

  1. D

    Battletech - Blood of Kerensky

    You can start close enough in the upper right corner to move into the forest or behind the hill in your movement phase. And btw, the shutdown trick only works if they don't know your there. This is a trial where they are specifically dueling you. They know you are there. This is why I haven't...
  2. D

    Battletech - Blood of Kerensky

    Sadly, pulse lasers have a flaw that make them less effective against fast mechs than you'd like to think. Because they have less range than the ER counterparts, if the light mech has longer ranged weapons you'll have a really hard time getting a chance to shoot. Comparing a medium pulse to an...
  3. D

    Battletech - Blood of Kerensky

    Blood: I'm not sure if you made a typo or a miscount, but space 34-16 is actually 7 hexes away, and requires 9 MP to get there and face the same direction you started in. Your mech can still do it, I'm just checking to see if that was the hex you were actually moving into. The Couldron Born...
  4. D

    Battletech - Blood of Kerensky

    OOC: Yes you just walked 4.
  5. D

    Battletech - Blood of Kerensky

    Drerek, you forgot to add a starting location. I'm putting you on 32,07 Drerek's Opponents: Opponent 1 (Couldron Born *I don't know the clan name for this one :p ): Initiative 5, Position 11,34, 38 Hexes away from Drerek. Opponent 2 (Warhawk): Position 08,35 Opponent 3 (Behemoth): Position...
  6. D

    Battletech - Blood of Kerensky

    If you go through the trial that was already held it goes over the rules. Initiative is 2d6 - piloting score. Dire Lemming: I will be rolling most of your dice for you, but I want the initiative roll to signify your being ready to start. As for the Hex numbers, go to the top toolbar, click map...
  7. D

    Battletech - Blood of Kerensky

    First off, I used IS names for the mechs cause it just the way I'm programmed. I'm Inner Sphere to the Core, but I wanted you guys to have access to the best toys so I put you into the clans. I'm trying to keep an eye on it, but its hard to undo 10 years of programming :p Btw, I used .rar...
  8. D

    DnD 3.5 (Eberron) Elemental Evil, the Return

    I've got some design concepts ready. One question though. How do you feel about Incarnum. I always ask, since I like using the book, but considering how many people dislike it, or are unfamiliar with it, I've got other concepts.
  9. D

    Battletech - Blood of Kerensky

    Thats also alright, though it too can carry its own social stigma. You'll prolly be labeled a freeborn lover. But like I said, Clan Wolf doesn't view the inferiority of Free Births the same way the rest of the Clan does. They function off of the ideal that if a warrior is good at his job, hes a...
  10. D

    Battletech - Blood of Kerensky

    If theres an odd man out, then one of the trials will have 3 people in it.
  11. D

    Battletech - Blood of Kerensky

    I'll go with your freebirth storyline, since clanwolf is the most lenient. But I will warn you that you will be treated poorly by your trueborn comrades unless you prove yourself really well on the battlefield. btw, I can run both other trials at once, we just need to get all the finalization...
  12. D

    Battletech - Blood of Kerensky

    Alrighty, we finished our first trial, with Jemal being a warrior, and Caros being a Star Commander. Who's up for the second trial?
  13. D

    Battletech - Blood of Kerensky

    One thing I will note. I was playing with the idea of elevation granting different to hit tables. This wasn't an actual rule, just an experimental one. Simply put, if you attack from higher ground by at least 2 levels, or 1 level within 4 hexes of them, you hit on the punch location chart if you...
  14. D

    Battletech - Blood of Kerensky

    Caros fires at the mech, his kuckles white as he subconsciously grips the joystick with every ounce of strength. he unleashes his fury, once more aiming for the head of the mechanical beast looming in on him. He fires, missing his target, lacing over his torso, and cutting into the mechs...
  15. D

    Battletech - Blood of Kerensky

    Jemal pours his heart and soul into the machine, aiming straight for its heart and unleashing with everything he has. He strikes with one of the lasers, a bright flash occuring from the componenets beneath, causing a sense of hope and victory to rise in him. However, the flash dimmed down, and...
  16. D

    Battletech - Blood of Kerensky

    Jemal lays hideous punishment on the Thor, tearing its torse to pieces and further gouging into the torso this time, leaving it 2/3 unprotected. The Thor tears back at him, inflicting more damage to Jemal's own damaged torso (10 damage center torso, 4 damage left torso) and damaging the engine...
  17. D

    Battletech - Blood of Kerensky

    The Thor unleashes its wrath on Jemal, crushing him with a large laser that strikes the Left Torso (10 Damage), It hits the Right Arm with the Ultra AC 20 (20 Damage), as well as the Right Torso (20 Damage), and the left arm with a small laser (4 damage). To even things up, Jemal hit the Thor...
  18. D

    Battletech - Blood of Kerensky

    Jemal wastes no time getting into it, hitting the Thor 3 times, coring into its torso and stripping off the roof to his cockpit. However the Thor fires back and inflicts 10 damage to Jemal's left arm. Next Round Move Phase: The Vulture moves foreward 8 and reaches hex 16,26, it is now 20...
  19. D

    Battletech - Blood of Kerensky

    Alrighty guys. Your opponents have rolled initiative, and both lost to you guys, so they both stay in the same square and face you. Its your turn again. Good luck. Movement Phase Ho!
  20. D

    Battletech - Blood of Kerensky

    Caros and the Shadowcat give good accounts of each other, raging each other with their respective weaponries, and when the smoke clears, the Shadowcat is minus a cockpit, and Caros has taken 15 damage to his arm, which penetrates the armor and destroys his Ultra AC, and takes 7 damage to his...
Top