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    Battletech - Blood of Kerensky

    Caros and Jemal both close in for the kill with their respective opponents. The Stooping Hawk plants. The Shadowcat props itself up and turns to face Caros. It ends here. Declaration Phase.
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    Battletech - Blood of Kerensky

    Caros unleashes hell on the Shadowcat, neatly severing the leg and dropping it on its face, though not before it fires back, scoring a gauss hit on the left arm (15 damage), and a medium laser hit on the right (7 damage). Jemal fires with all his might again, and successfully hits the Stooping...
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    Battletech - Blood of Kerensky

    The Shadowcat steps forward one hex onto the lip of the small crater he was hiding on, giving him a high vantage point of Caros and plants. He is on hex 35,21. They are 10 Hexes away from each other. The Stooping Hawk runs 8 foreward, ending up in Hex 03,21. Jemal charges to hex 14,23. They...
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    Battletech - Blood of Kerensky

    Jemal fires again at the Hawk, but fails to connect. The Hawk fires its arm mounted LRMs, pitting holes into Jemals torso armor (5 Center Torso, 4 Right Torso). Next Round. Movement Phase.
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    Battletech - Blood of Kerensky

    Caros walks foreward to hex 28,14 The Shadowcat turn 1 hex to the right. He is 11 Hexes away from Caros. Jemal runs to Hex 24,28 The Stooping Hawk moves foreward another 7 Hexes, to Hex 03,29. He is now 21 Hexes away from Jemal. Shooting Phase.
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    Battletech - Blood of Kerensky

    Caros and the Shadowcat cannot fire at each other. Jemal and the Stooping Hawk however are out for blood. Jemal fires his PPC and 2 Large Lasers, but only strikes the Hawks leg with his PPC, the lasers scortching the ground next to it. The Hawk fires off 45 missiles and a large laser back at...
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    Battletech - Blood of Kerensky

    Jemal walks 5 hexes down to 28,23 Caros turns and walks backwards, ending up in 23,12. The Stooping Hawk turns 2 times to the left and moves foreward 4 hexes to 10,32. He is now 18 Hexes away from Jemal. The Shadowcat circles around quickly, and moves away from Caros to hex 36,21. He is now...
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    Battletech - Blood of Kerensky

    Caros and the Shadowcat cut loose at each other again, but fail to hit once more. Jemal fire at his opponent and scores every time, ravaging his torso. Caros then take 5 heat (resulting in -1 walking speed). Next round, and its Caros and Jemal's turn to move again. (the Stooping Hawk refocused.)
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    Battletech - Blood of Kerensky

    Ok, Jemal runs to 18,28. He is now 23 Hexes away from his opponent. Caros walks to 13,25. The Shadowcat Runs foreward 11 hexes and turns 1 hex to the left. His is now 9 Hexes away from Caros. I'm assuming everyone torso twists to face their targets. Time for Declaration phase. Btw, Jemal...
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    Battletech - Blood of Kerensky

    Alrighty, so Caros runs to 11,29 Jemal runs to 34,14. He is now 28 Hexes away from his opponent. Caros's first opponent runs to 23,23. He is now 15 Hexes away from Caros. Now we come to the torso twist phase. You can change your firing arc up to 1 hex to the left or right, but it does not...
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    Battletech - Blood of Kerensky

    Ok, IC thread is up, and the trial first trial is starting. If anyone is unclear about whats going on, please post questions here. The link is here
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    Battletech - Blood of Kerensky

    Alright, I'm going to commence the first trial now. Sorry Blood, you won't be in this one. I have Caros and Jemal on MSN right now, and they have both agreed that they will post until the fight is over, so everyone can get a complete picture within a few hours, rather than days and or weeks.
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    Battletech - Blood of Kerensky

    You won't need A Pods, Combines, and Tags, so you won't need to worry about it. (Tags may be used on you later, so it will be covered in the future, but I won't deal with it until after your trials.) As for your glitch, if you're using a targeting computer, its weight and size are based off of...
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    Battletech - Blood of Kerensky

    I would point out that they got crushed by the Inner Sphere on many occasion simply because they wouldn't give up that doctrine at first. (And right now, it is at first.) Anyways, its time for me to tell you guys what your rolls mean. Simply put, 1 or 2 means a score of 4, 3 or 4 means a score...
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    DnD 3.5 (Eberron) Elemental Evil, the Return

    I'd like to give it a shot.
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    Battletech - Blood of Kerensky

    I'm going to be setting up for the first trial tonight. Btw, Bloodweaver, the file you sent me works fine. Thanks. That was a pretty clever solution. Looks good. Though I will inform you you are not the only medium sized mech. theres a few others.
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    Battletech - Blood of Kerensky

    I suppose I should mention something. Clans don't use Arrow IVs, Artillery, or Tags. They fight one on one. Wolf has a few examples of long range missile mechs, but still don't use the paired targetting. Also, if you're asking for my preference, I would like mechs to NOT have later tech (ATMS...
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    Battletech - Blood of Kerensky

    Alright Brother Allard, got your mech. I'm a little iffy on the ATMs, considering that tech wasn't actually around during the clan invasion, but I did say anything from tech level 2 (I thought they were 3 :p ). As for camo, sadly Dire Lemming, Clans don't use that kind of thing (at least not...
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    Battletech - Blood of Kerensky

    Btw, Arkhandus: Your chart is wrong. You switched Star Commander and Star Captain around. Star Captain is a higher rank than Star Commander is.
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    Battletech - Blood of Kerensky

    First off, Clanners hate waste, which includes killing a pilot in a training run for no reason other than filter out the weak. You can eject during a trial. just remember that if you don't kill a mech, your life as a warrior is over. Bloodweaver: I got your e-mail, but sadly it still won't...
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