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  1. Tav_Behemoth

    What happened to Behemoth3 publishing?

    Thanks for the link, Thanael! Here's an update on B3 and its members: Our business plan for the Horde Books was based on estimates of d20 sales that were probably accurate as of 2002, but in 2004 we were victims of the d20 glut. We made a number of other mistakes as well, to be sure. One piece...
  2. Tav_Behemoth

    Does forced movement trigger an attack from a spirit companion?

    So the strange wording is there to say that the spirit companion gets to use this power to make opportunity attacks based on movement as normal, but can't take them in response to other things like making a ranged or area attack? I'd hoped to make a shaman multiclassed into druid, with forced...
  3. Tav_Behemoth

    Does forced movement trigger an attack from a spirit companion?

    The Shaman spirit companion powers that are Opportunity Actions have a curious phrasing: Does that mean that if the enemy is pushed, pulled, or slid out of the adjacent square, the spirit companion's attack is triggered?
  4. Tav_Behemoth

    Appendix N Reading List

    _The Drawing of the Dark_ is by Tim Powers. A great book! Here at EN World (somewhere in one of the Col. Playdoh threads) I asked Gary what books he'd add to the DMG reading list if he was writing it today, and he said the Discworld books by Terry Pratchett, which show some D&D influence in...
  5. Tav_Behemoth

    Anderson, Moorcock, and the history of alignment

    The only things I'd add are already mentioned in the Grognardia piece you linked to - that having Law/Chaos and Good/Evil as orthogonal axes was part of Gygax and Holmes' "blue box" basic set, but that there were only five permutations (Law, Chaos, Good, Evil, Neutral). What 1E AD&D added was...
  6. Tav_Behemoth

    Gary Con Registration

    Hey Rhu, congrats on your Fight in the Sky victory! Some pics from GaryCon have been linked at theRPGsite, and I'm sure more will be popping up soon.
  7. Tav_Behemoth

    Gary Con Registration

    I am delighted to be able to say that I was killed by Diaglo, or at least his hobgoblin proxies, in the One True Game! At least the Disciple of the Boss lasted longer & conducted himself better than his stoned mentor, the original Boss, whose demise is told here and celebrated here and here...
  8. Tav_Behemoth

    Gary Con Registration

    Diaglo, I also would love to play in your OD&D game! And also Tim Kask's Tower of the Mad Wizard, and Luke's Tomb of Horrors, and Jim Ward's Metamorphosis Alpha, and whatever Frank Mentzer is doing. I'll also be bringing two games that I'd like to run if folks are interested: a favorite OD&D...
  9. Tav_Behemoth

    What happened to Behemoth3 publishing?

    Hi Thanael, A manuscript for Rage of the Remorhaz was written by Nat Sims, but didn't make it to layout or publication. We've talked about making it available at the Grand OGC Wiki, which has content from the first two books. I'll tell the story of Behemoth3 & its fate when I get a little more...
  10. Tav_Behemoth

    Designing a mega-dungeon - looking for ideas, products

    I'll have to look into picking up Whiterock - I'd heard lukewarm things about it elsewhere. From an old-school perspective I'd give big ups to Paul Jaquay's Caverns of Thracia. It's got a great mix of well-worked out naturalism (especially in the easiest areas to access) and freakiness...
  11. Tav_Behemoth

    Feywild/Shadowfell Campaign Settings

    Hero's Handbook: Eladrin isn't a full fey campaign setting - many of its 96 pages are devoted to character-focused info like feats and paragon paths - but it'll sure serve as a great appetizer to your appetite for a Feywild campaign. There's lots of evocative detail about cities in the fey...
  12. Tav_Behemoth

    Gencon 2009 Indy

    I'm planning to run at least 96 player-hours worth of stuff, including: - 4E adventures using the new classes from Forgotten Heroes: Death's Champions, which I imagine will be out by then - Some late-night Tower of Gygax if it happens again this year, or a similar old-school deathtrap in the wee...
  13. Tav_Behemoth

    Monster guidelines in DMG =/= MM?

    I'm sure there have been threads already, but can someone point me to a discussion of how and why the MM monsters don't match the DMG guidelines? For example, as a level 3 brute the warhorse's AC and defenses should all be level + 3, or 15. If you adjust for its stats' deviation from the norm...
  14. Tav_Behemoth

    Teleportation as forced movement: off a cliff?

    What do y'all think should happen if you're mounted and someone hits you but not your mount with an effect that teleports you?
  15. Tav_Behemoth

    Teleportation as forced movement: off a cliff?

    If you use a power or a bull rush to push someone off the edge of a cliff, they get a saving throw to prevent going over the edge. What if you have a power that lets you teleport someone X number of squares? Can you teleport them into midair above the cliff and make them fall? Do they get a...
  16. Tav_Behemoth

    Encounters in wilderness

    As far as I know there also aren't guidelines for how to adjust encounter difficulty for wilderness encounters. If the players are planning a five-day journey and encounter a monster group on day 3, they're going to feel justified in unleashing all their daily powers. If you don't have a...
  17. Tav_Behemoth

    Do conjured attackers provide cover and flanking to allies?

    If you use a power with the conjuration keyword, like cleric daily 9 Astral Defenders, and it conjures something that occupies a square and can attack, does that thing count as an ally? For example, can you get flanking from it; does it provide cover from your enemies; can you pass through its...
  18. Tav_Behemoth

    Looking for strange and unusual character sheets

    Inspired by a super-sweet one of Stefan Pokorny's (which sadly is too oversized for me to scan and pass on to you!), I made up some hand-drawn sheets for my OD&D campaign. You can see a rough draft of them here; the latest version is double-sided, color, and less tied to my own houserules (like...
  19. Tav_Behemoth

    Megadungeon Sandbox and 4E

    Excellent point. One of the defining moments of megadungeon play IMO is the fear of not being able to make it out (often because you fell down a one-way shaft / teleporter trap / elevator room / whatever). The importance of this factor is what underlies the necessity of mapping and drives some...
  20. Tav_Behemoth

    DMs: Managing your (4e) combats

    I like the idea of encounter recharge. It'd be cool if this was tied into a tactical choice on the battlemat, to increase the fluidity of the combat and encourage multiple different objectives beyond "gang up and whack". If you can get past the zombies over to the braziers on the altar, the...
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