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    Some thoughts on D&D warfare

    Using the air force analogy again, by default, your air force will attack your enemy's air force. Same with navy, army, etc. Only after you thoroughly defeat your opposing counterpart do you begin to attack other things (the opposing army, for instance). Which is the point I've been trying to...
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    Some thoughts on D&D warfare

    How does your average army, armed with bows and swords, kill a flying (500 feet in the air), stoneskinned, wizard, accompanied by a flying cleric, when the wizard has 10 wands of fireball and can just teleport away when things start looking bad? I didn't mean to imply that it could be done in...
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    Some thoughts on D&D warfare

    I think there are several reasons not to use hordes of low-level armies for armies. 1) They can't kill much. They are severely underclassed against even moderately high CR monsters or leveled NPCs. They are virtually useless against anything with flight, fear effects, area attacks, or damage...
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    Weapons/Items against Spellcasters

    What about a helm of opposite alignment? It's only 4,000gp, and it's pretty much reusable (until you succeed). Jump him in the middle of the night with Silence cast on something, grapple him, chain him up, and then keep putting on/removing the helm until he fails a save. It's cheap (4,000gp)...
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    Paladins and Self Preservation

    I think it's time for a PHB check. Here is what the PHB defines as the Code of Conduct. 1. Must be Lawful Good Retreating isn't chaotic or evil, so we're good there. 2. No intentional evil acts See #1 3. Respect legitimate authority In a dungeon, there isn't one, so we're good here. 4...
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    What do you think of this villian

    I call DM Metagaming. Stoneskin is 250gp per casting. At a possible 3 castings per day, that's 750gp a day. Even if he only casts it once per day for two weeks, that's the cost of a minor magic item. Unless he's got cash hoarded away with nothing to do with it, he'll cast himself poor in no...
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    Lawful Good Alignment and Roleplaying

    Here's what I think a Lawful Good person would do in this case. Take Gimble to the authorities, tell them chapter and verse on what exactly happened, and have him charged with murder/accessory to a murder/whatever would work in the town. Testify against the gnome, let the authorities know you...
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    Cheating Death

    Agree. You are royally ****ing the paladin. It's generally pretty mean to railroad a player into a situation with no good choices. You just shoved the paladin into a sharkden, and how you're cackling evilly as the paladin gets ripped to shreds. :rolleyes: Not cool man, not cool at all.
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    D&D 3.x Why be a Fighter? (3.5)

    That's when the wizard lifts his finger and obliterates the fighter. Honestly, Barbarian vs. Fighter isn't really applicable, since they are both good at melee. The problem is melee vs. spellcasters, because that's where fighters get shafted. Fighters might be better than barbarians, but...
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    D&D 3.x Why be a Fighter? (3.5)

    Thus the problem. The fighter could spend money on potions, but that's 300-1,000 gp per potion. If you want to use them regularly, be prepared to dish out massive amounts of gold. A wizard gets the massive tactical benefits at the cost of a temporary strategic disadvantage, which is instantly...
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    Good assassins?

    It's not an evil act either. One could make an argument for it being chaotic, but the act of assassinating someone is not in and of itself a good or evil act. It's no more evil to kill a guy in his sleep than it is to hack him up with a greataxe or burn his flesh off with a fireball. It...
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    Good assassins?

    The only thing that is evil about the assassin is the background. It is entirely possible to have a good-aligned assassin that stalks evil and kills them in the middle of the night with a poisoned dagger. A good assassin wouldn't be a character that just kills people for money, they'd have to...
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    Gamers: 11-15 years (parents, terachers, friends read too)

    Technically, I'm 16, but I can still help out. Late 7th grade, so about age 13. Our style of play gravitated towards combat. Even though all of us were gifted students, role playing just didn't appeal to us very much. Nope, but then again, my parents are remarkably open-minded about stuff...
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    D&D 3.x Why be a Fighter? (3.5)

    Fighters suck because: 1 - Their abilities don't scale. A spellcaster's power grows exponentially, a fighter's power is linear. Somewhere around level 5-6, spellcasters just pass up fighters on the power scale, and from then on, the differences just keep growing. 2 - Fighters are horrible...
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    Wow, Freedom of Movement

    I'm saying that in 3.0, a solo fighter (or a fighter without extraordinarily expeditious friends) grappling anything larger than itself was pretty screwed anyways, but 3.5 merely exaggerates this problem. Let's use a, oh, I don't know, a Dire Tiger as an example. 3.0: Dire Tiger has a grapple...
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    Wow, Freedom of Movement

    The reason that I dislike this spell is because it basically forces melee characters to rely heavily on spellcasters to even be effective. If a fighter is grappled, he's dead, unless the magic users bail him out. Funny how it's always the spellcasters that can do everything.
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    DMG - Eldritch Knight

    In other words, they realized they were still going to have errors and unbalancing situations anyways, and choose to push out 3.5 now anyways, and then leave the rest of the changes to be fixed when 4.0 comes out in 2-3 years. In a way, I can see why they chose do to this. After all, there's...
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    dising 3.5

    Actually, if you reread the original poster's thread, he didn't make it clear at all. What is clear, however, is that the poster cut him off before he said a word past "a friend of mine". The original poster didn't even hear what the player's friend had told him, so there is no telling...
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    D&D 3.x [3.5] Partial actions aren't gone, they are renamed, and the resulting confusion

    Funtionally, this change did nothing. Think of it this way: A standard action was really a partial action that allowed a move. So, in essense, a standard action was really a partial action + a move action. I was already confused in 3e, because it referred to the entire standard action as...
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    dising 3.5

    I agree, a lot of us had very accurate information about 3.5 before hardly any of us had even seen the books. I'm fairly knowledgable about the new rules, and I have barely read any of the SRD and just breezed through the books at my LGS. A far less brash thing to do is to listen what his...
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