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  1. SteveC

    Daggerheart General Thread [+]

    I updated to V13 of Foundry to test out the Daggerheart module and it was worth it. I don't know who's reading this but if any Daggerheart people see it, I'd gladly pay for a supported module to keep up to date with all things DH. The work on the unofficial module is fantastic!
  2. SteveC

    Tips and Tricks to Running a Con Game

    The best advice I can give is to judge time very closely, and cut material so that you give the group the most important scene or scenes. Typically that's going to be the last one, so if you have to cut other scenes, narrate them and get the group to where you can have a satisfying conclusion...
  3. SteveC

    Does Anyone Care? (Cosmere RPG)

    That certainly is an approach but what effect are you looking for? Most people here have no idea what Cosmere is as a game. There have been a couple of threads on it, but it's gotten almost zero traction. So I'd say that the best approach would be to talk about why it's an awesome game. What...
  4. SteveC

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    This is so true. I don't think there have been this many super interesting game releases since back in the 80s. I can't remember when there have been this many games competing to get my group to play them. It's a banner year.
  5. SteveC

    13th Age 13th Age 2E update!

    I'm so excited that this is finally happening! I really encourage anyone who hasn't checked the game out to give it a spin. I sincerely hope that the current popular games don't crowd 13th Age out. I know that if I had a choice, it's the game I'd be playing.
  6. SteveC

    Does Anyone Care? (Cosmere RPG)

    My suggestion: talk about your favorite game without putting other games down. There are a lot of people who like different games, and many are passionate about them. Just tell me why your fave is awesome and don't try and put down other games. For about three years now I've been following the...
  7. SteveC

    Common Pitfalls in Game Design

    I do my design work with d6 but ... I find it hard to believe that anyone isn't accepting that base 10 has largely won the day in terms of how people think. The metric system would like a word with anyone who disagrees. Sounds like that's someone who has me blocked. Now as an American, and also...
  8. SteveC

    Would ACKS be a good fit to capture the BECMI-feel?

    There are dozens of alternatives in terms of the BE part of BECMI, but I was thinking about it, and I'm not aware of options for the CMI parts. Pretty much the entire OSR movement is based around replacing the B/X editions of the game, but higher level stuff for domain play or master level play...
  9. SteveC

    D&D General WotC: 'Of Course We're Going To Do' Baldur's Gate 4

    This isn't surprising in any way because (as so many of you have said): money. I'm just wondering what kind of game BG4 will actually be. If we're talking anything similar to BG3, it will require years of development and may be used to transition to a full-on 6E. That's how long these games take...
  10. SteveC

    Common Pitfalls in Game Design

    I will second this: I think it's an excellently designed game. But I'll give the caveat that you have to buy in for players to build some of that world lore. The game does, however, talk about that pretty openly. Wildsea is one of the games that I really recommend (especially for the look, it's...
  11. SteveC

    Common Pitfalls in Game Design

    Since this is an issue I talk about all the time, I'll post the three questions for RPG design. If you can't easily answer these questions, you're gonna' have a bad time: What is the game about? How does it achieve that? What behaviors does it reward? It's funny because I've seen a lot of...
  12. SteveC

    Common Pitfalls in Game Design

    The biggest issue I've seen is when someone wants to design a game, but has only played a handful of games, or even one. I'd say I've seen dozens of people come in saying how their game is unique because it doesn't have classes and levels and is entirely skill-based. Or that it uses 2d6 rather...
  13. SteveC

    Daggerheart General Thread [+]

    A note for my Foundry friends out there: v1.0 of the Foundry module for DaggerHeart was just released. Of course it needs v13 of Foundry, which I haven't upgraded to yet, but this may prompt me to do this. So have more VTT fun. Note: I believe this is already an option for Roll20, so if that's...
  14. SteveC

    Daggerheart General Thread [+]

    Oh of course! As long as you're having fun, no complaints there. The issue I have is when someone says the suggestions for spending Fear for an encounter are bad, and that they're more than suggestions, I think they're making the assumption that the game wants to tell you how to run or play the...
  15. SteveC

    Daggerheart General Thread [+]

    Exactly! I think there's a strange pattern with DaggerHeart where people are coming up with very stringent ways to play or not play the game. Maybe this is people coming from more traditional games? If you want to put an OSR spin on it, great! Run it as if you were playing 5E? Awesome! Play as a...
  16. SteveC

    Daggerheart General Thread [+]

    Let me just add one more thing: I have played and run the adventure "The Lost City" more times than I can count, from B/X days to 5E. I think you could take that and get it to run with DaggerHeart really well.
  17. SteveC

    Daggerheart General Thread [+]

    I think you can run it with the mentality you're comfortable with, and make use of some of the narrative elements when you feel comfortable with them. I've played a bunch of OSR style games, even though it's not my preferred playstyle, and the central element I get from them as you present a...
  18. SteveC

    Daggerheart General Thread [+]

    I've run the Quick Start and it was decent as these sorts of things are. There is also a supplement about the location for the adventure which lets you expand on it a bit. I have heard third parties are making adventures, but haven't seen any yet. I am sure someone will come along with more...
  19. SteveC

    Draw Steel News

    Well I was thinking that the six plus included it, but you're correct. You'll learn more about the game than from anywhere else. These streams were so long that I was only able to watch about half of one before finishing my work. I am in a rotation to patch servers that I control every few...
  20. SteveC

    Draw Steel News

    I think people have already done a good job describing the game, but I really am enjoying DaggerHeart, and I am enjoying reading Draw Steel. The difference between the two is that Draw Steel is much crunchier and grid/minis game. I loved 4E, and I think of Draw Steel as developing along those...
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