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  1. SteveC

    Bob Worldbuilder debunks the Daggerheart license “scandal”

    One thing not everyone may know is that Kelsey has made the files for layout in the Shadowdark style available for download in Affinity Publisher style. So you can make content that looks identical to the "real thing." I found that amazing. A lot of people who make small-press RPGs are terrible...
  2. SteveC

    Bob Worldbuilder debunks the Daggerheart license “scandal”

    I know this is going to sound trite, but this thread comes from a video that discusses the "scandal" and comes to the conclusion that it's a nothing burger. So the easiest answer to your question would be to watch the video. From what I've seen and read about the issue, the key complaint seems...
  3. SteveC

    Bob Worldbuilder debunks the Daggerheart license “scandal”

    I'm just the reverse. I swim in political waters, and I'm honestly amused when my hobby channels get as charged up as those. I do hobby stuff to escape anger for a little while, and fortunately most of the time I can.
  4. SteveC

    Diamond Comic Distributors Files Bankruptcy, Sells Alliance Game Distributors

    From the video, if he's getting $35 per book, it's ~2850 books for $100000. If we're talking thousands of books, I can see how that number would make sense. Stephen is the only one who knows the exact numbers, and I'm sure he's heavily rounding. And the real issue I see is with the smaller...
  5. SteveC

    Diamond Comic Distributors Files Bankruptcy, Sells Alliance Game Distributors

    Unfortunately, I think you're right. I think this will upend the current distribution system, and after that, smaller gaming companies will have to consider what to do with their inventory. This year, the combination of tariffs and this is just horrible for the little guy.
  6. SteveC

    Diamond Comic Distributors Files Bankruptcy, Sells Alliance Game Distributors

    There are a lot of companies, many of them smaller, that are going to take a huge hit on this. If a company that you like is affected, I'd suggest picking up that adventure or supplement you've been thinking about but holding off on. Such a sad situation.
  7. SteveC

    Bob Worldbuilder debunks the Daggerheart license “scandal”

    Poor Bob! He makes great content, and is one of the people encouraging less click-baity content. I get it if you don't watch YouTube content (I dislike a lot of it) but I find his stuff to be oddly relaxing and sort of homespun. To each their own, of course.
  8. SteveC

    Bob Worldbuilder debunks the Daggerheart license “scandal”

    I've been following this issue, and it has been a concern for some people who want to make content for the game. And it's been used as an example of why there's no Foundry access. I figured this would be something that would just work itself out, and at least as far as Foundry goes, it already...
  9. SteveC

    Tomb Raider RPG Cancelled For Creative Differences

    It seems to me that the current iteration of Fate has reached the end point. I don't know if there's much more to do with it. Edited to add: I say that as someone who really likes it, and has just about everything that's been produced for it.
  10. SteveC

    D&D 5E (2024) Solasta 2 and the 1/2 elf

    I would definitely allow the half-elf if my group ever moves to 5.5E. We have had a lot of half-elves on the games we've played and the decision to remove them was (in my opinion) a great example of a small number of people asking for something and just having it happen.
  11. SteveC

    Tomb Raider RPG Cancelled For Creative Differences

    It wouldn't surprise me if this was the case. I would say a Tomb Raider game is squarely in my wheelhouse for interests, and I loved Outgunned when I had the chance to play it. This game, was not the sort of thing I'd be looking for, to say the least. Now will it find an audience? I'm sure it...
  12. SteveC

    Optimization and optimizers...

    I play RPGs to have fun and be creative. If I were ever playing with players or a GM who were out to break things or people, and not just enjoy themselves, I would get out of that situation. And I think that's why you hear of people optimizing characters as a bad thing: it removes the fun...
  13. SteveC

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    I think we've had this discussion a few times already. There's plenty of great stuff out there for Dark Sun in 5E that has nothing to do with WotC. WotC has decided to listen to folks who find parts of Dark Sun problematic, and those issues are pretty core to the setting, so if they did release...
  14. SteveC

    Optimization and optimizers...

    That's exactly it. I have always thought out optimizers as a social/table problem and not a game problem. It's a team game and we're playing to have fun together, so if you're not doing that and it makes everyone else's experience worse, that's what needs to be assessed. And I say that...
  15. SteveC

    Optimization and optimizers...

    I think optimization (of fill in the blank for the name) sometimes gets a bad name. I've been in this hobby for a long time, and I've played characters, simple to complex, all the way from start to end of game. I've played that simple fighter, I've played the build-your-own-class abomination. So...
  16. SteveC

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I wanted to comment on this because I've played a beta campaign and run the quickstart. I've found the biggest issue with speed on Daggerheart to be familiarity with the rules and how to do things. Comparing speed of 5E games (where I assume that a lot of people have been playing for years and...
  17. SteveC

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I think that's a very good point, and it was what I was attempting to say, yet doing it poorly. A fun game for me and my friends isn't the same thing at all as what Matt's doing. It should be fun for the players (because enthusiasm makes for a good show), but it's more about the audience. I...
  18. SteveC

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I think you hit it spot on here. There are tons of factors in how long combat takes (or any other part of the game, for that matter), and we've had the game released in final form for about a month. I'd question anyone who says "this is how the game plays..." at this point, since we'll only...
  19. SteveC

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    Matt has spoken up a couple of times about rules issues that he's trying to get across to the viewers, so I have no doubt that there's some rules teaching going on. And (and this is just my opinion, of course) that's a very good thing. I think there should be more of it, right up to the point...
  20. SteveC

    For those who don't play D&D (or its clones), what keeps you engaged with EN World?

    I've been around here for conversations about other sites, and even the ones that started off positive or helpful turned into people talking trash about issues that typically had nothing to do with the initial question. So yeah, message received, and I always try to talk about the issue at hand...
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