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    Level Up (A5E) Blind fighting the blind

    Agreed. To my knowledge being "invisible" is not sufficient to gain the hidden condition. The character has to be unseen and be actively hiding (hide action) to achieve this. Being invisible provides the benefit of not requiring an object to hide behind in order to use the hide action. The...
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    Level Up (A5E) 5e 2024/5.5 vs Level Up A5E

    Not sure if A5e did it first but the addition of weapon and armor properties is great and it's where I first saw this. I have re-read those sections so many times when thinking about different ways gear could allow a martials to be different on the battle field. I then saw O5.5e release...
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    Level Up (A5E) 5e 2024/5.5 vs Level Up A5E

    Martial classes have "fewer decision points" to whom? Compared to O5e martials, A5e has done a great job of ramping up options and really tried to scale classes features with levels. Compared to O5e wizards, or other full casters, I think A5e CMs move in the right direction of scaling martials...
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    Level Up (A5E) Blind fighting the blind

    Just found additional wording for A5e under Unseen Attackers and Targets: I think this solved my problem and therefore A5e runs this situation differently (and correctly) from O5e.
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    Level Up (A5E) Blind fighting the blind

    Is this a requirement in O5e? I will edit to clarify melee combat.
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    Level Up (A5E) Blind fighting the blind

    Hey guys, I just wanted to make sure that advantage/disadvantage stacking and cancellation are slightly different in A5e. A5e vs O5e advantage: A5e vs O5e invisible: We have a scenario where two blind characters fighting in melee: In O5e both would have disadvantage because they are...
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    Level Up (A5E) Balanced way to restore iconic class abilities.

    Action Surge was the first thing I looked for in A5e and was initially bummed that it wasn't there. However, as I became more familiar with the Combat Maneuvers and Traditions and the various combinations that are available I think Action Surge, purely from an attack angle, can be replicated...
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    I think changing a Maneuver Specialization on a long rest is less problematic than a Fighting Style because the changes are smaller - bonus damage and reduced exertion (kinda makes "sense").
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Perhaps you're right. I am still stuck with inflexible "mundane" fighters and seeing all the changes in A5e have made me hesitant to "complain" that they are'nt getting enough. I see fighters drawing a lot of the inspiration from A5e sorcerers (spells are much fixed, similar to CMs) and warlocks...
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    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    While I appreciate any increase in a fighters flexibility I wonder if this isn't too much. From what I understand, you are suggesting that a fighter switch out someone who has dedicated their art of Archery to Great Weapons after a long rest. You could make it work but mechanically that seems...
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    Level Up (A5E) Fast learner heritage feature and armor proficiency.

    I think the post is getting a little derailed here but... Perhaps the issue I am struggling with is more about design choice: Should equipment be a class feature? There some good strong arguments here that suggest that it shouldn't be. I think answering "No" unravels the system as much as it...
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    Level Up (A5E) Fast learner heritage feature and armor proficiency.

    Perhaps I am just lost in a very specific "fantasy" paradigm or I have misunderstood something but this just breaks my verisimilitude. If these things are possible, which they definitely appear to be, then why isn't every epic level spellcaster donned in full plate, with weapon and shield? Being...
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    Level Up (A5E) Fast learner heritage feature and armor proficiency.

    @Distracted DM covered this better than I was going to. That's fair - I am sure there ways to achieve this in a game. I do think that games allow players more opportunities to wave away these sacrifices than real life does.
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    Level Up (A5E) Fast learner heritage feature and armor proficiency.

    I agree with this. I am hesitant to give out features "for free" that are inherent in other classes. Downtime + gold is "for free" in my books because there isn't a sacrifice being made by the player.
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    Level Up (A5E) Fast learner heritage feature and armor proficiency.

    It is for this same reason why I wouldn't allow a wizard to learn/gain armor proficiency in their downtime because it would mean that they aren't practicing to become a better wizard (a deliberate learned experience) and instead focusing on "mundane" aspects of the world. Given this reasoning...
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    Draw Steel the MCDM RPG!

    I started watching gameplay from the playtest and it looks really fun and easy for both DM and players. Not sure if the groups or the mechanics but it definitely felt really fast paced. The DMs really had an easy time finding cool stuff to use without significant prep - they are were reading the...
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    Level Up (A5E) Basic Maneuver Saving Throw Question

    I know this is an old post but it is interesting. It terms of "realism", I agree that these mechanics seem at odds with each other. However, I like the idea that once a character has a condition/debuff they need rethink what is best instead of just going to whatever they are really strong at...
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