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    What Should My Next Campaign Be?

    Your campaigns don't seem to last through all 20 levels, so I wouldn't recommend one of those unless you have reason to believe that will change. For my money, I'd say run Red Hand of Doom. Very cool. Soft cover and least expensive, and lasts only four levels, at which point you can decide to...
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    Help for running Super Heroes game

    Apart from the comics, I recommend watching The Batman, and Batman The Animated Series cartoons to mine for ideas, and reading the comics (and similar themed comics, like Nightwing, etc.) A lot of plots can be re-used. Instead of stealing the xyz from the cartoon, Penguin tries to steal the abc...
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    Iconic Dragon Minis - For Use In Game Or Just A Display Piece?

    Thanks for the reply. Too bad the custom card stock terrain isn't available. Maybe you could send your work to World Works and they'll give you a cut of sales for those sets. Just a thought.
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    Iconic Dragon Minis - For Use In Game Or Just A Display Piece?

    DM Magic, what do you use for the card stock terrain? And what about the trees and purple worm? Thanks.
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    amazon: Confessions of a Part-time Sorceress: A Hip Girl's Guide to the D&D Game

    I don't mind the title one way or the other. I'd be surprised though if the writer had much or anything to do with the title. I don't think new writers at WotC get much say in regard to the title of a book. Even if she suggested it, it still had to go through committee.
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    I'm sick of saving the world. Let's conquer it.

    How would you appraoch the above playing style goals in terms of setting up antagonists, obstacles, opposition or neutral parties, and so on, if the game was designed to be for the good guys trying to take over the world? At a conceptual level I can kind of get that it may be possible. I'm not...
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    Alignment myths?

    I was thinking about something to put here. More and more though, I keep coming back to a view that something that spawns this much discussion about the game takes energy away from playing it. Since we're unlikely to all agree on how it works (unlike say how we will mostly agree on how a +1...
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    I'm sick of saving the world. Let's conquer it.

    This is well stated, IMHO. As I see it, option one is to make your characters players in the dog eat dog world of villainy/the underworld, or something like that. It would be much like the traditional adventure structure in that there are goals that your side has, or more likely, goals of...
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    Which system for a Star Wars game?

    The thread makes me want to try the Savage Rules system. I've played d6 and d20. My group liked d6 way better. I'd even say way way better. As GM, I found d6 way easier to run in play, faster for combat, and way easier to prep for out of game. d20 seemed a bit bogged down during combat - and...
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    Which system for a Star Wars game?

    Wouldn't you think that SW d6 2E Revised and Expanded edition (with the falcon on the cover) is better? It cleaned up some clunky rules, and has the nice full color interior. I think for ease of play, and visual presentation both, that's my preferred version.
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    Why Enworld?

    I consistently get ideas that help me have better (i.e. more fun in one or multiple ways) games. It's also cool to delve into general talk of the hobby.
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    So what is your favorite module, ever?

    For D&D/d20, I think my group had more fun playing Beyond the Veil than I've seen anyone have in a long time. Runners up would be Forge of Fury, and Ravenloft. I'm tempted to say Red Hand of Doom, but so far, I've only read it, not run it. I think it will take top spot once I have though. Non...
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    So what is your favorite module, ever?

    How is this different than ToEE (besides being shorter)? Is the storyline different? I've heard things along those lines, but don't have a copy of it. If the storyline is different, where would you have wanted it to go that the published ToEE didn't take it?
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    So what is your favorite module, ever?

    I've never played, or read these. Why the love for them? I'm curious.
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    To James Jacobs: A Growing Problem with Dungeon Magazine

    I'm all for spell variety making magic seem interesting, so it's not mundane. If this really became a problem in my games though, I could always change the described spell effect while keeping or slightly altering the mechanics. I think that would work in most cases, with an occasional spell...
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    Does 3E/3.5 dictate a certain style of play?

    I don't think the game dictates a certain style of play, but the RAW reward a certain style. Breaking out of that mold is easy if the people at the table have an agreed upon idea of what they want to get out of the game, campaign, etc. It can usually be a few minor and consistent changes that...
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    What sort of product do you want to buy that no one is producing?

    What he said. These are the things I call play enablers. More rules make it harder to play. Play enablers make it easier to play, and I want more of those. Short and medium length modules - could be WoTC single storyline style, or Malhavock multi-storyline style Maps and card stock terrain...
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    How Do You Deal With Splatbooks?

    I'd approach it one of two ways: 1. If the players are chomping at the bit to use some rules widgets, I'd have each pick a few (and I'd pick a few), that we wanted to see use in this game. We'd then build a mini campaign around those elements. I might make them make up a new background for a...
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    Must buys in this list?

    I have several thoughts. Most important though, I would lean toward books that are going to help do something you're interested in doing right now, that's been on your mind as a "this would be fun" scenario or theme. And if there aren't any, I'd pick up ones that make you think "cool!" when you...
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    Any such thing as a US Civil War based RPG?

    I'd probably go with GURPS for a game intended to be grounded in reality, HERO for a more heroic game (or if you're very familiar with HERO already), and maybe a horror system like Chill or Cthuhlu (possibly d20) if you're going for a 'frightening camp fire tale' vibe.
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