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    D&D 5E (2014) Q&A 10/17/13 - Crits, Damage on Miss, Wildshape

    Where are they clear with this ability? Reading the fighter description of Great Weapon Fighting I don't see it anywhere. It's not an "idea to run with" as described in the of the mechanics for the class. They could emphasize an approach in the DM Guidelines, I don't doubt, but there's been...
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    D&D 5E (2014) Q&A 10/17/13 - Crits, Damage on Miss, Wildshape

    I thought the solution to automatic damage was just to say "if you miss by less than X" the target takes the strength mod damage. I don't have time [ok, the patience] to read all of the thread to see if that was touched on yet. Is the problem that there's somehow too much math or immersion...
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    D&D 5E (2014) Playing the Game vs. Reading the Rules of the Game

    I wonder if there's a direct correlation between picky eaters and those who are likely for 5e? Can we get some rigorous poll data for that?
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    D&D 5E (2014) New D&D Next Playtest package is up (19/9/2013) [merged threads]

    How bout instead of getting all the same set proficiencies with a class, a class only gives you options from a list of proficiencies that you can choose. I think I saw something like that mentioned before. Then, if you multiclass into a class with more proficiencies than your base class, you...
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    D&D 5E (2014) New D&D Next Playtest package is up (19/9/2013) [merged threads]

    At first glance I like a lot of the changes. And the bard looks fun. Pretty disappointed that Wizardry is still the only type of magic the mage has access to. What are we even referring to Wizardry as? It's not an arcane tradition as far as I can tell, just a "class feature" which has...
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    Psionics: Magic or Not

    Whether it's game breaking is up for debate. And it doesn't have to be unnecessarily complex. If it is magic, it might be redundant, but then so would overlapping mage and cleric spells. The problem I see is that over time D&D has supported both versions. Some of us like the not-magic...
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    D&D 5E (2014) Classes, Subclasses, and Object Oriented Programming

    I said "but don't tell me I didn't read clearly enough or understand what you were saying" You said: You said: That's what I meant by "don't tell me I didn't read clearly." I.E. That I didn't read the text for sorcerers clearly enough. By "I didn't understand what you were saying" I was...
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    Psionics: Magic or Not

    We can argue that psionics as not-magic only originated in the 50s, but that still predates this game that used a lot of those pulp stories (sci fi and not) as a source. Ray guns and robots don't fit with old fairytales, but they still showed up in the barrier peaks. There should be room...
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    Psionics: Magic or Not

    You may be right... my peeve is that it just seems to affect the fluff that I want so much. Is there a way that I can keep the fluff I want to say psionics are not magic even if they mechanically are the same? I mean is there a way I can do that other than saying "you can do whatever you want...
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    Psionics: Magic or Not

    I kind of think it shouldn't be magic, or at least not as default. If the DM isn't prepared for it, he shouldn't allow it in his game. As for something like "dispel magic" I'd prefer it if most of the psions effects might not need to dispelled the same way a mages or clerics effects might...
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    D&D 5E (2014) Classes, Subclasses, and Object Oriented Programming

    Again, I said it was mushy. I also said some things about genetics being different than just being "born a certain way." Things that Kamikaze Midget pretty much summed up much more succinctly and eloquently after. Please don't get defensive. Obviously you're not forcing me to do anything...
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    D&D 5E (2014) Classes, Subclasses, and Object Oriented Programming

    Look, I acknowledged it's mushy, ok? Psionics has more of a basis in sci fi, when you go back to the classic original sources; I think we can acknowledge that. At least I've seen it complained on by others who don't want sci fi psychics in their old school fantasy games. It's more of a...
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    D&D 5E (2014) Classes, Subclasses, and Object Oriented Programming

    I really don't get saying sorcerers and psions are essentially doing the same thing. I mean, sure it's all fluff [when powers/spells work the same way], but still pretty different fluff. Arcane power, whether from an internal source (sorcerer) or external (wizard), is a matter of manipulating...
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    D&D 5E (2014) D&D Next Q&A: More Classes/Subclasses, Retraining & Playing Without Subclasses

    I don't know it's for certain things will play out the way you say. I imagine that wizards will have some way of gauging support for subclasses the same way they have for classes in previous editions and then build some support for them. It may be surveys, playtesting, or some form of...
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    D&D 5E (2014) D&D Next Q&A: More Classes/Subclasses, Retraining & Playing Without Subclasses

    I was pretty up in arms at first about the whole "psionic mages" thing. Hell, I started that thread, but I've come around, or a least become willing to suspend my judgement until I seem some examples to get upset about. I don't really want only 4 classes, but I don't want unlimited classes...
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    D&D 5E (2014) Ranger's favored enemies and spells.

    That dragons may have an impulse to fly out of weapon range when actually threatened, in which case having a way to reach a dragon in the air is very useful?
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    D&D 5E (2014) Psionic Mages?

    I mentioned some earlier, maybe overselling what I'd want rather than my concerns. What's your consensus on the spell list for the psion? Is there anything to differentiate a psion with psionic abilities from a mentalist wizard, other than a psicrystal affinity (which I wasn't a huge fan of)...
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    D&D 5E (2014) Psionic Mages?

    I guess I could see something like that working. Ideally, if mechanically they're going to match with other "mages" I'd prefer that psionics be kept distinct in fluff and separated from arcane classes by virtue of having a completely separate powers list that no arcane users would have access...
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    D&D 5E (2014) Mage: Wizards, Sorcerers, Warlocks, Artificers, Psions, oh my.

    Sure he's born with it, but does that mean he can cast spells perfectly without trying and learning to do it better? Then why have a level progression at all? Casting spontaneously shouldn't mean effortlessly I don't think. You could argue the sorcerer spends some of that extra time...
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    D&D used to sell high fashion?

    I am not at all sure how I feel about this thing, but I am glad it exists.
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